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Shibainumaster

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About Shibainumaster

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  1. Shibainumaster

    Unpopular Doom Opinions

    CC4 is overrated too.
  2. Shibainumaster

    Plasma Rifle sound: let's discuss our favorites

    I like the one that doesn't make threads about which sound iteration of it i like.
  3. Shibainumaster

    Unpopular Doom Opinions

    I agree with the 2nd part but i need to explain the first one, OTEX is bad in ym eyes due to previously mentioned unflexibility.
  4. Shibainumaster

    Vanilla Doom: The Icon of Virtue

    Hmm, good idea.
  5. Shibainumaster

    Vanilla Doom: The Icon of Virtue

    That's just a logo sahring thread, right?
  6. Shibainumaster

    Various Doom logos?

    This one from the alpha bersion:
  7. Shibainumaster

    Unpopular Doom Opinions

    Eviternity is not as good as people make it out to be.
  8. Shibainumaster

    Unpopular Doom Opinions

    I don't know if this counts, but i think OTEX is objectively worse than more Vanilla styled texture packs. The reasoning is because this pack can only be used in a vaccum, most other resources create a stark contrast between the BUILDEngine styled OTEX and everything else.
  9. Shibainumaster

    Worst color conbination

    Lime green with bright pink.
  10. Shibainumaster

    Unpopular Doom Opinions

    It's not that it's hated, it's the fact that people overrate it.
  11. Shibainumaster

    Unpopular Doom Opinions

    Those are, kinda meh.
  12. Shibainumaster

    Unpopular Doom Opinions

    Yeah, true.
  13. I wasn't that rude man. I liked all the other 31 maps.
  14. Shibainumaster

    Rant: Vanilla is too limited

    De gustu nulla controversia est. I guess if you wanna be more versatile use Boom or Limit removing, if you want to make doom more of a modern FPS use Zdoom based engine types. Vanilla is simple, but despite it's limitations leading to out-of-the-box creative choices it's really easy to make a level too overbearing for it.
  15. Shibainumaster

    Unpopular Doom Opinions

    People tend to overrate Romero's level design. Not all the time, but a lot.
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