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About RockyGaming4725

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    Tool-Assisted Marine

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  1. RockyGaming4725

    [RC1 Release!] Hardfest (Boom Community Project)

    I loved seeing this come together! Hell of a job everyone :)
  2. RockyGaming4725

    TAS (tool-assisted) demos: part 2

    The Plutonia Experiment Map 11 Nomo in 5.51 pl11ox551.zip Video -
  3. RockyGaming4725

    TAS (tool-assisted) demos: part 2

    Eviternity Map 8 UV Pacifist in 5.63 evit08xp563.zip Video -
  4. RockyGaming4725

    Post your Doom textures!

    Some rock textures based off a picture I took while on vacation :) In game example wad - rocks.zip
  5. RockyGaming4725

    TAS (tool-assisted) demos: part 2

    TNT Map 17 UV Speed in 2.97 (Fuck yeah!) ev17x297.zip Video -
  6. RockyGaming4725

    TAS (tool-assisted) demos: part 2

    Revolution! Map 02 Nomo in 28.20 tv02ox2820.zip Video -
  7. RockyGaming4725

    Revolution! demos [-complevel 2]

    Map 3 Nomo in 11.00 (jesus christ) tv03o1100.zip Video -
  8. RockyGaming4725

    Revolution! demos [-complevel 2]

    Map 3 UV Speed in 12.86 tv03-1286.zip Video -
  9. RockyGaming4725

    Miscellaneous demos (part 4)

    DHspd4 Map 01 NoMo in 14.31 dhspd4o1431.zip Video -
  10. RockyGaming4725

    Hardfest [Community Project]

    Posting again to announce my final version of my map! Final 1b mainly focuses on lighting, but also adds some detailing. The first room was visually improved a lot :) hardfest-rocky-releasecand1.zip Remember to load both wads in the zip :) Changelog - To do - Previous versions - Screenies -
  11. RockyGaming4725

    Post your Doom textures!

    Credit’s not necessary :) if you really want to maybe something in the text file would be nice, but again it’s not needed :)
  12. RockyGaming4725

    Post your Doom textures!

    Variation of LITGOTH1 from 32in24-15_tex_v2.wad stretched the vertical height from 128 to 72 to fit some doors better. Also accidentally flipped the lights order :p In game examples LITGOTH1 LITGOTH4 (72 height change)
  13. RockyGaming4725

    What are your pet peeves in maps when speedrunning?

    TNT Map 05. It really brings out everything I hate love about speedrunning. Tight corridors? Running into demons half the time? Shitty routes to progress? Fucking piece of shit stupid fucking shotgun not killing a god damn imp thanks to blockmap fuckery? Support beams that are so tiny yet always stop you in your path thanks to the fucking narrow hallway? Shit ton of barrels in front of a door for literally no fucking reason that will blow up in your face half of the time thanks to hitscanners from across the map? cl4? It can all be done with TNT Map 05.
  14. RockyGaming4725

    Post your Doom textures!

    Small display panel reading "Warning! Security breached! Evacuate!". Meant for a scrolling texture.. based off of the COMPLOK textures from 32-in-24 (I think that's where they came from anyway). Had to make a few letters on my own, and colorize pretty much all of them with the slightly different colors of red so I thought it was worth posting. Oddball width, but again, it's meant for a scrolling texture to give off a sort of lively screen vibe.
  15. RockyGaming4725

    Revolution! demos [-complevel 2]

    Map 25 UV Pacifist in 2.54 tv25p254.zip