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so i tried this level expecting the general signs of early wads and i got some of those (pretty poor texture scaling, broken switches that require noclipping past, stealth monsters) but outside of that, i was pleasently surprised at the quality and length of the level, there are some very fun fights and a grand scale to it. it certainly needs work but for a wad that i went into with no expectations i'm pretty happy going out it.
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anything from going down.
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Sands Of Time Reveal Trailer (ZDoom half TC)
egap98 replied to egap98's topic in WAD Releases & Development
in the trailer we purposefully show as little of the story other then what's outlined in the trailer although i will tell you that the story plays a MASSIVE part in this megawad, here's hoping the story is up to your standards! let us know of anything we can do to improve the texturing though! we're always looking for advice. -
Sands Of Time Reveal Trailer (ZDoom half TC)
egap98 replied to egap98's topic in WAD Releases & Development
here's an apology for what happened regarding this. we're sorry. nights has said it won't happen again, and we would appreciate everyone's support at the moment. -
Sands Of Time Reveal Trailer (ZDoom half TC)
egap98 replied to egap98's topic in WAD Releases & Development
ok so. i've been really distraught about this. as someone who hasn't played much BTSX, i didn't spot this. if i had before i would've let nights do that. i'm sorry for not noticing it earlier. -
The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
egap98 replied to Eurisko's topic in Console Doom
not really the point. the point is for when the servers inevitably go down forever in a decade or so. preservation is important. -
i am AMAZED it finally happened.
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Sands Of Time Reveal Trailer (ZDoom half TC)
egap98 replied to egap98's topic in WAD Releases & Development
that map was made by the other map author of the wad, Nights108. great guy, he makes some awesome maps. -
egap98 changed their profile photo
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For the past few months me and my friends have been working almost nonstop on a kind of half TC for ZDoom compatible source ports. Today, we published the reveal trailer. let us know what you think!
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Booked - A GZDoom-compatible CP where we do things by a preselected map title
egap98 replied to CBM's topic in WAD Releases & Development
demon prison type level? -
Booked - A GZDoom-compatible CP where we do things by a preselected map title
egap98 replied to CBM's topic in WAD Releases & Development
currently working on map11, gonna have a lot of crucial choices, kinda goin for that going down office type area with hell areas mixed in. -
Booked - A GZDoom-compatible CP where we do things by a preselected map title
egap98 replied to CBM's topic in WAD Releases & Development
can i take map11? -
info: iwad: doom2 maps: map01 - map32 difficulty settings: yes. although they are subject to change in the next update. advanced engine needed: needs ZDoom or GZDoom known bugs: none i think. This is my first megawad. it took about 5 months to make (i know it's a long time but i've had a lot on my plate) playthroughs appreciated! Download: https://egap98.itch.io/uac-city Screenshots:
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Try to recreate Doom 1 from memory! (Community Project) (Closed)
egap98 replied to Engired's topic in WAD Releases & Development
unfortunately i don't remember enough of e4m8 to make it, i'm removing myself from this project. sorry.