Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About egap98

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. egap98

    Hellish Trails

    so i tried this level expecting the general signs of early wads and i got some of those (pretty poor texture scaling, broken switches that require noclipping past, stealth monsters) but outside of that, i was pleasently surprised at the quality and length of the level, there are some very fun fights and a grand scale to it. it certainly needs work but for a wad that i went into with no expectations i'm pretty happy going out it.
  2. egap98

    What's a map you never get tired of playing?

    anything from going down.
  3. in the trailer we purposefully show as little of the story other then what's outlined in the trailer although i will tell you that the story plays a MASSIVE part in this megawad, here's hoping the story is up to your standards! let us know of anything we can do to improve the texturing though! we're always looking for advice.
  4. here's an apology for what happened regarding this. we're sorry. nights has said it won't happen again, and we would appreciate everyone's support at the moment.
  5. ok so. i've been really distraught about this. as someone who hasn't played much BTSX, i didn't spot this. if i had before i would've let nights do that. i'm sorry for not noticing it earlier.
  6. not really the point. the point is for when the servers inevitably go down forever in a decade or so. preservation is important.
  7. i am AMAZED it finally happened.
  8. you're a nerd lol thanks for being one of my best friends.

    1. NiGHTS108


      Fancy seeing you here

  9. that map was made by the other map author of the wad, Nights108. great guy, he makes some awesome maps.
  10. For the past few months me and my friends have been working almost nonstop on a kind of half TC for ZDoom compatible source ports. Today, we published the reveal trailer. let us know what you think!
  11. currently working on map11, gonna have a lot of crucial choices, kinda goin for that going down office type area with hell areas mixed in.
  12. info: iwad: doom2 maps: map01 - map32 difficulty settings: yes. although they are subject to change in the next update. advanced engine needed: needs ZDoom or GZDoom known bugs: none i think. This is my first megawad. it took about 5 months to make (i know it's a long time but i've had a lot on my plate) playthroughs appreciated! Download: https://egap98.itch.io/uac-city Screenshots:
  13. unfortunately i don't remember enough of e4m8 to make it, i'm removing myself from this project. sorry.