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Everything posted by egap98
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so i tried this level expecting the general signs of early wads and i got some of those (pretty poor texture scaling, broken switches that require noclipping past, stealth monsters) but outside of that, i was pleasently surprised at the quality and length of the level, there are some very fun fights and a grand scale to it. it certainly needs work but for a wad that i went into with no expectations i'm pretty happy going out it.
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anything from going down.
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For the past few months me and my friends have been working almost nonstop on a kind of half TC for ZDoom compatible source ports. Today, we published the reveal trailer. let us know what you think!
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in the trailer we purposefully show as little of the story other then what's outlined in the trailer although i will tell you that the story plays a MASSIVE part in this megawad, here's hoping the story is up to your standards! let us know of anything we can do to improve the texturing though! we're always looking for advice.
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here's an apology for what happened regarding this. we're sorry. nights has said it won't happen again, and we would appreciate everyone's support at the moment.
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ok so. i've been really distraught about this. as someone who hasn't played much BTSX, i didn't spot this. if i had before i would've let nights do that. i'm sorry for not noticing it earlier.
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The Unity Port Thread - PS4/Xbox One/Switch/IOS/Android
egap98 replied to Eurisko's topic in Console Doom
not really the point. the point is for when the servers inevitably go down forever in a decade or so. preservation is important. -
i am AMAZED it finally happened.
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that map was made by the other map author of the wad, Nights108. great guy, he makes some awesome maps.
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info: iwad: doom2 maps: map01 - map32 difficulty settings: yes. although they are subject to change in the next update. advanced engine needed: needs ZDoom or GZDoom known bugs: none i think. This is my first megawad. it took about 5 months to make (i know it's a long time but i've had a lot on my plate) playthroughs appreciated! Download: https://egap98.itch.io/uac-city Screenshots:
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Try to recreate Doom 1 from memory! (Community Project) (Closed)
egap98 replied to Engired's topic in WADs & Mods
unfortunately i don't remember enough of e4m8 to make it, i'm removing myself from this project. sorry. -
Try to recreate Doom 1 from memory! (Community Project) (Closed)
egap98 replied to Engired's topic in WADs & Mods
UHHH YES PLEASE? I'LL TAKE THAT. -
Try to recreate Doom 1 from memory! (Community Project) (Closed)
egap98 replied to Engired's topic in WADs & Mods
E3M8 please! scratch that someone already called it. -
quickbuck - 1 small map for doom II [final release candidate]
egap98 replied to Luleta's topic in WADs & Mods
good fun! i enjoyed it a lot. -
it's fun! i guess the best way to describe it would be.... plutonian? what i'm saying is that it remind me of plutonia experiment.
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alright so i'm making a doom megawad called UAC City, it's releasing on the 10th of may on itch.io as well as here on doomworld. i've released a trailer and an itch.io page (trailer is on the itch.io page, watch it there) https://egap98.itch.io/uac-city
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ACTOR Nuke { Radius 11 Height 8 Speed 200 Damage 2500 Projectile +RANDOMIZE +DEHEXPLOSION +ROCKETTRAIL SeeSound "weapons/rocklf" DeathSound "weapons/rocklx" Obituary "$OB_MPROCKET" // "%o died to %k's Nuke." States { Spawn: MISL A 1 Bright Loop Death: MISL B 8 Bright A_Explode MISL B 1 Bright A_Explode MISL B 1 Bright A_Explode MISL B 1 Bright A_Explode MISL B 1 Bright A_Explode MISL B 1 Bright A_Explode MISL C 6 Bright MISL D 4 Bright Stop } } ACTOR NukeLauncher : DoomWeapon 25453 { Weapon.SelectionOrder 2500 Weapon.AmmoUse 25 Weapon.AmmoGive 8 Weapon.AmmoType "RocketAmmo" +WEAPON.NOAUTOFIRE Inventory.PickupMessage "You got the Nuke-Launcher!" Tag "$TAG_ROCKETLAUNCHER" Weapon.SlotNumber 5 States { Ready: NUKE A 1 A_WeaponReady Loop Deselect: NUKE A 1 A_Lower Loop Select: NUKE A 1 A_Raise Loop Fire: NUKE B 8 A_GunFlash NUKE B 12 A_FireCustomMissile("Nuke") NUKE B 0 A_ReFire Goto Ready Flash: NUKF A 3 Bright A_Light1 NUKF B 4 Bright NUKF CD 4 Bright A_Light2 Goto LightDone Spawn: NUKL A -1 Stop } }
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I'm creating a new weapon for classic Doom. A Nuke Launcher! Essentially it's a super powerful rocket launcher that uses 25 Rocket ammo but does 20x damage compared to the rocket launcher. The sources for the sprites are Midway and 3D Realms.
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couldn't figure out how to actually expand the blast zone so i just made the projectile do a ton of damage, it can one-shot a cyberdemon and higher so yes, this is meant for higher tier custom enemies. i can send over the DECORATE file for this if you'd like to take a look.
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don't know when i intend on releasing this weapon lol
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This is just a quick joke wad, not very good but a little funny. Doomguy Grabs a burger.7z