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Super Fluffy Bunny Killer 5 for the GameBoy Advance
Download and play it in your favourite emulator. It's not perfect, far from it. It has no backgrounds, the coding is terribly slow (not really my fault since we were told to use a horrendously slow drawing method) and it's not challenging. But I am awesome.
Oh and you need to press start at the invisible title screen. Left and right directional buttons to move, and A to fire.
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Heh, pretty neat. What's programming for the GBA like?
Well, I did it in C. We were supplied with some headers which had information on the GBA's registers and video buffers etc. so it was fairly straightforward.
props, did you use a free compiler or commercial
Best site for GBA development.
I've been meaning to do some GBA development. My ex-housemate is the engine coder for the GBA team my work contracts.. I'm not quite sure he enjoys it - he'd rather be doing higher level stuff methinks. He also gets to play with the DS (bastard).
EDIT: heh, cool. Good ol' space invader clones.