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RipNTear4200

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Everything posted by RipNTear4200

  1. RipNTear4200

    Carrying sectors

    I’ve noticed these kind of sectors being used in many Doom wads. How do I implement them into my wads? I’m using the base Doom 2 game configuration and the editing software I am using is Doom Builder 2.
  2. RipNTear4200

    Carrying sectors

    Damn, gonna have to transfer all my maps to the new format. Thanks tho
  3. RipNTear4200

    Last stand v0.1

    Source port: GZDoom IWAD: Doom II Maps: MAP01-MAP04 This is a difficult map pack that takes about 30 minutes to complete I am a beginner map maker so there may be a few (or many) oversights. If there are, just let me know and they will be fixed. Last stand v0.1.zip
  4. RipNTear4200

    Last stand v0.1

    No I'm sorry, that was my fault. I just fixed it and it should be okay now if you redownload it.
  5. RipNTear4200

    Last stand v0.1

    Okay it should be good now. Redownload it and try it out.
  6. RipNTear4200

    Last stand v0.1

    You can, it is only a few minutes long. It took me a few tries pistol starting. But just wait a minute because I forgot to fix a few bugs so I need to update the file. Next time, I’m just gonna make a checklist and make sure everything is solved before I upload the wad.
  7. RipNTear4200

    Last stand v0.1

    Just updated and a new map was added! Will update again when I finish MAP07 or so. Feel free to leave more suggestions if you have them.
  8. RipNTear4200

    Last stand v0.1

    Thank you for playing the map Voxelvoid and Biodegradable! I forgot to add an action to the last linedef and I will release a patch within the next few days addressing a few bugs along with a new map.
  9. RipNTear4200

    Last stand v0.1

    Thank you for your feedback! To address the bugs, I will attempt to fix those in the next patch (which should be coming in the next few days along with a new map). I may also revise Map01 to make it less linear.
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