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About WorldMachine
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Wad Developer / Non-cat
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DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
Sorry I haven't posted on a while, took a break from DOOM and modding for a bit, however, I've gotten that urge to delve back into hell, so that means working on my mod too. Due to... "popular demand", I'm renaming to mod to "DOOM: CLASSIC REDONE". I think it works... but needs feedback (of course). Here's the M_DOOM: What do you think? I think it gets the point across much better anyway... Anyways, for @ludicrous_peridot's post about the issues he found in his playthrough, I have some news. About the Imp question, I'm planning on asking @ShallowB to go and touch it up for your exact reason, as he made the sprites. I'm not an experienced spriter, I only do minor things and touch ups. And for the SSG sights, i tried to add them, but they looked weird and barely noticeable, and besides, the sight is small anyways, so you could make the arguement that it's being hidden behind that second barrel in the reload animation. But idk. I've seem to have ran into a problem however.... the Spider Momma! You see, I made it to where she summons a BFG ball upon activate her pain state, BUT, this has presented 2 issues... Issue 1: To even make her shoot a BFG ball in the first place, I had to use a work around in the dehacked, Where I sacrificed the caco projectile to make it a BFG ball and gave it to the Big Momma, then making the Cacodemon and Imps shoot the same projectiles. I thought this was great, HOWEVER, if you play a wad that has a custom enemy which uses the Caco projectile as it's attack they will shoot BFG balls, which is both funny and annoying, especially if your playing something like, DOOM 64 for DOOM 2. Now, you could always not play with the dehacked features... and play the game the way God intended, but I know some people probably like to use the dehacked so... Issue 2: The tracers effect the Mastermind too, so the Mastermind can easily kill itself in many situations, which is again, funny, but could also make alot of fights trivial and stupid easy. What do you think is a good way to majorly buff the Mastermind? Because I ran out of ideas when i was adding the attack in the first place. Anyways, that's all from me for now, if you have any questions or suggestions, I'll happily answer! Until next time! -
Chapter 1 alternative please?
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Um sorry, you have to be atleast of 18 years to use modding software such as SLADE69 and Whacked420, your free license cannot be redeemed as it violates COPPA. Sowwy ;P
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What if Sonic CD had a European soundtrack? I was curious too, it slaps tho! 10/10
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What?
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DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
Bro just let it go, I'm working on it 😠Leave me alone... -
DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
I know it feels cursed, but it's for the sake of consistency! -
DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
Ok... I'll see what I can do about that To be honest, I like the hearts more as I think it gets the point across much better, and was never a huge fan of the green cross anyways... And no there is not, should I add it? Ah, good catch! Another good catch thank you! This is some very appreciated feedback man! I thank you! I've never actually caught alot of these mistakes in post so will definitely have to fix these before it starts bothering someone else like it did me originally! I've mostly just been waiting on feedback to come in like yours and the name change as sometimes I get lost on what to do next. Hope you enjoy the mod however and I will deliver the next update as soon as I can! Again, thank you and adios! -
DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
Hmmm... not sure if I can incorporate the sprite fixing project, but I tried to make sure nothing looked out of place or janky -
Real picture of Shadow the Hedgehog getting his dick sawn off (REAL) (NOT FAKE) (100%)
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DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
Mk, I'll keep this in mind :3 -
DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
Is that a little annoying for you? I can revert it for you. -
DOOM Classic Complete v1.2 (A Vanilla enhancement for Classic DOOM)
WorldMachine replied to WorldMachine's topic in Mods & Resources
I'm pretty sure it's because those source ports for some reason use their own wad that they load everytime, Crispy and Chocolate all run without one. You could try removing the source ports dedicated wad file, but that might break something idk. Always worth a shot however, just make sure to back that wad up beforehand! -
Poopy diaper baby (Lol, he changed his pfp XD)
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@URROVA That's definitely not a cat...