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[Community Project] Super Doom TV - Limit Removing Doom 2 Megawad (All Slots Filled)
reverie replied to Lorcav's topic in WAD Releases & Development
oh hey i have an urge to make something after not touching udb for a few months, can i take map23 ? -
thing ive been working on lately
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smog single map wad about the wad this was originally a map for 3x3 take two, but i didnt have enough time to finish it for that and ive got a sudden burst of motivation to finish it now the gimmick of the map is that i was allowed to use 3 textures (except DOORBLU(2), DOORRED(2), DOORYEL(2) and EXITSIGN because theyre important to level progression), 3 flats (except F_SKY1 because sky) and 3 enemy types where to play for doom 2, boom compatibility (tested with prboom+) resources textures and midis by james paddock maps map01 "smog" (this is where all of the action happens) map02 " " (thanks for playing map) difficulties uv -- quite difficult, gets slaughter-y near the end hmp -- still a challenge, but not as difficult as uv hntr -- if you want to take a stroll around the map idk (wasnt properly tested and idk how to make this an easier map) screenshots download /idgames archive update bugfix! please download this instead
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NaNoWADMo 2021 - The month-long mapping challenge (see you next year!)
reverie replied to scwiba's topic in WAD Releases & Development
ive really wanted to finish a project ive started way back in august, so this seems like a great opportunity to do just that! my plan for that is a set of maybe around 15 small slaughtermaps (something like mscp) and ive got 2 done (back in august) and the third i actually already started right now ! -
[TIME IS UP!] Literalism - A Boom-compatible CP where we do things by the map title
reverie replied to MFG38's topic in WAD Releases & Development
frickig heck, i missed this one ! cant wait to play this though, looks very promising -
[Now on /idgames!] 3x3: Take Two - 3 flats, 3 textures, 3 monster types speedmaps again!
reverie replied to MFG38's topic in WAD Releases & Development
i somehow managed to fall and get stuck here (beginning of map 16) -
[Now on /idgames!] 3x3: Take Two - 3 flats, 3 textures, 3 monster types speedmaps again!
reverie replied to MFG38's topic in WAD Releases & Development
small update the funny jumpscare revenant now appears when you lower the yellow key bars so hes harder to skip FRICKIN HECK.rar -
[Now on /idgames!] 3x3: Take Two - 3 flats, 3 textures, 3 monster types speedmaps again!
reverie replied to MFG38's topic in WAD Releases & Development
yeah very much not gonna be able to make my map in time D: -
[Now on /idgames!] 3x3: Take Two - 3 flats, 3 textures, 3 monster types speedmaps again!
reverie replied to MFG38's topic in WAD Releases & Development
how many maps and how much time is left? id like to squeeze in a speed map for this if im able to btw expect that map i was talking about some time ago to be posted in the period from a few months from now up to never lmao edit: oh yeah hell yeah im leaving home for like almost exactly 24 hours wow incredible epic very likely that im not going to submit my map -
[Now on /idgames!] 3x3: Take Two - 3 flats, 3 textures, 3 monster types speedmaps again!
reverie replied to MFG38's topic in WAD Releases & Development
alright, good to know -
[Now on /idgames!] 3x3: Take Two - 3 flats, 3 textures, 3 monster types speedmaps again!
reverie replied to MFG38's topic in WAD Releases & Development
weird question but yeah: is the map absolutely required to have monsters? like i wanted to make an exploration map without monsters and is that allowed? -
[Now on /idgames!] 3x3: Take Two - 3 flats, 3 textures, 3 monster types speedmaps again!
reverie replied to MFG38's topic in WAD Releases & Development
@MFG38 hell yeah, had much fun making the map and very glad you enjoyed! seeing how i made this in just a few days, i really hope that ill be able to make another submission by the end of the month here is the "widened" version of the map, i hope i expanded the arenas enough FRICKIN HECK.rar