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CodeImp

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Everything posted by CodeImp

  1. CodeImp

    Keeping Doombuilder 2 preferences?

    Since Windows XP (or was it even since 2000?) it is common for applications to store their configurations in that directory (but the actual directory names differ slightly between windows versions). Starting with Windows Vista it is even enforced that applications can no longer write in their Program Files directory (instead Vista redirects the file access to a user directory). Before you format, backup your user directory!
  2. Something Awful! I like those guys. Never read their forums actually, but I play EVE Online with them in the Goonswarm Federation alliance. But they probably don't know me there, because I didn't do anything noteworthy there and I fly by the name klapstoelpiloot. Anyway, on topic, nice tutorials!
  3. CodeImp

    where is doombuilder?

    Still works for me. Maybe you need to flush your DNS cache. (in Windows: ipconfig /flushdns)
  4. CodeImp

    where is doombuilder?

    Yes, it just got fixed. They said it was an error in their nameservers. I still wonder how that enables domain harversters to steal the domain name, but whatever, it's fixed now!
  5. CodeImp

    where is doombuilder?

    Apparently this isn't a temporary downtime or anything like that because my other domains (on the same machine) are still reachable just fine. I emailed my host about this, but haven't got a response from them yet (which is logical since it was during a weekend). Today this other website appeared on doombuilder.com (one of those expired-domain-harvesters) and it makes me worry that the domain is lost. If that is the case, I will be very fucking pissed.
  6. CodeImp

    where is doombuilder?

    Don't get some random (nor the latest) library version, because it may be incompatible. You should install the original Doom Builder with the original setup installation. This ensures you have to correct libraries. Then you can overwrite your DB installation with some custom build.
  7. CodeImp

    Which texture is this again?

    The differences were minor so yea, no separate configs for that. You can just use the existing config one for both purposes.
  8. CodeImp

    DB2 - Changing default textures

    Doom Builder 1 has the "default textures" options in the "Defaults" tab in the configuration dialog. Doom Builder 2 doesn't have the "default texture" options anymore, because it was pretty useless. The only time it was useful (but extremely minor) is when drawing the first room of a complete new, empty map. Then you set the textures in your room. Every time after that, the drawing routine uses textures from the adjacent walls to your drawing or most recently used textures, which is the behavior you usually want.
  9. CodeImp

    What does this script define?

    The [#] notation is often used to access a specific item in an array or other form of collection. So [0] would indicate the first item in an array.
  10. CodeImp

    Doombuilder 2 error

    I remember there was something wrong in one of these UDMF converters (not sure if it is this one) it wrote invalid UDMF data. I remember emailing or sending the guy who made it a message about it and he posted an update somewhere on the forum here. He doesn't have a website but he used one of those crappy file megaupload websites. Sorry, not a clear answer or definite solution, but the search feature may help you :P
  11. CodeImp

    Doom Builder 2 technical trouble

    Rebuild it I guess. That is more an editing question. I guess you can make a new lump with XWE or Slade 3. I'm not sure what corrupted it, but try to avoid it :P
  12. CodeImp

    Doom Builder 2 technical trouble

    Ah that helps better! In at least one of the two WAD files mentioned earlier, there is a corrupt TEXTURE1 or TEXTURE2 lump. I put my money on the "Wolfenstein Resource.wad" file.
  13. CodeImp

    Doom Builder 2 technical trouble

    No, looks fine. If the log file is there, that indicates DB can write to that location just fine. Are you sure the files "C:\DOOM2\DOOM2.WAD" and "F:\Wolfenstein Resource.wad" exist and can be accessed? If you get an error dialog, try getting the error details and paste them here (there should be a read-only text field with some data in it that you can copy/paste out of there).
  14. CodeImp

    Doom Builder 2 technical trouble

    You don't need that unless you are a programmer. And if you are a programmer, you would already have that. Either way, I doubt this is an issue in the program. Your first issue (1) sounds more like DB2 doesn't have access to its configuration file, so it cannot store its settings. Not sure about issue 2, but it could be related. I would ask "what did you do to your OS (settings) before these problems appeared?" but I'm afraid you don't know :P For what it's worth; DB stores its settings (and a log file! hint!) in this location: Windows XP: C:\Documents and Settings\Username\Local Settings\Application Data\Doom Builder Windows Vista and 7: C:\Users\Username\AppData\Local\Doom Builder
  15. CodeImp

    Wall brightness?

    Yea true, that would look odd though.
  16. CodeImp

    Wall brightness?

    They should have used a dot product instead. That way the corners with small angles will have small change in brightness and corners with large angles have a large change in brightness. In other words; 90 degree corners will behave exactly like they do in vanilla Doom and a circular room will not have any walls with a sudden, unexpected change in brightness (they will be shaded gradually around the room). A dot product is even fast to calculate, there can be no question about performance here (probably even faster than different code paths for the specific angles) and it can even be pre-calculated since the walls don't move anyway. They (Carmack?) probably just didn't think of it at that time. [end of my useless babbling]
  17. Since Windows uses the NT core, a blue screen of death (the screen your screenshot depicts) really only happens when you have a serious hardware or driver issue. Before continue to do any valueable work on that computer, you should get that fixed, or it is likely to happen again. The backup files DB has written should be in the same directory where your WAD file is. They are named something like "mymap.wad.backup1". Simply rename the file and cut off the backup1 part to restore the backup.
  18. CodeImp

    Separating sectors.. Doom Builder?

    Just press M for the Make Sectors mode, then just click the sectors which you want to split off of the main sector (they should flash white shortly).
  19. CodeImp

    Problems with Doom Builder and GZDoom

    Probably not. It may be storing your settings in your user application settings directory.
  20. CodeImp

    Updated Strife Config

    Now this is good stuff, it uses the existing include files and has pretty much the same naming convention (use of uppercase/lowercase and how names are written) as the existing configs. I'll have to include this with DB2 if you allow me to. Though, the chance of seeing a new official DB2 release any time soon is as small as 1/9723337171 :P
  21. CodeImp

    Problems with Doom Builder and GZDoom

    1 - Sounds like GZDoom is trying to use a display mode which your screen does not support. Not sure how to fix that though. I would try deleting your user settings from GZDoom somehow so that you force it back to default settings.
  22. CodeImp

    DB2 3D Mode is not smooth

    I can, but I'm not entirely sure, this is just a guess; There is an internal high-resolution clock in the CPU which simply counts up at a high frequency for as long as the CPU is running. This is the most accurate clock known on an x86 PC. And Doom Builder (among other programs that require perfect timing) uses this clock. The calculations needed to come up with milliseconds involves a division and is stored in a 64bit floating point value (a 'double') whos accuracy decreases as the value becomes higher. You won't notice this when the computer runs for a day or 2, but yea, if you keep your machine running for a week, the accuracy may degrade that much so that the resolution becomes higher than milliseconds and that may cause any timing in Doom Builder to go haywire. It doesn't matter if you close Doom Builder, because the clock is actually in your CPU and just keeps counting up. The next time you start Doom Builder, it just picks up the values from the CPU again. Your CPU is probably also turned off during hibernation, but Windows saves the state of all the hardware on the harddisk during hibernation, so a real reboot is required to reset the counter.
  23. CodeImp

    Pentagram in DB2

    Did everyone forgot you can put pictures on the background in DB? :P Just find a good picture with google and put it on the background and draw over it. Although it is possible to change the background scale and offset, you don't have to mess around with the picture size and positioning on the background really. Just do it in a new map, save your work as prefab, then load it in your map and you can resize and position it easily.
  24. CodeImp

    Doom Builder 2 startup error

    Your new game configuration may not have spaces or unusual characters in its filename.
  25. Those of you who hate Star Trek, or dislike technology, save yourself a few minutes and click away from this topic now or just ALT+F4 it. When I'm not working on Doom Builder, I play some games to relax or work on my home computer. Here is a video of my home computer; http://www.youtube.com/watch?v=2vOvDFxn76g Both the computer and the software is self made. The interface is inspired by the LCARS interface from Star Trek. Shown in this video are: - Agenda/Calendar - Shopping list (Groceries) - Rain radar - Train departure times (because the train station is nearby) - Library & Media player (connected to home cinema set) - Internet browser Not shown, but also operational: - Bluetooth support (notice the Transfer button, allows you to send MP3s or the shopping list to your telephone) - Torrent downloading (notice the Downloads button under the Multimedia category and the Downloads directory in the library) More will be added as I get ideas and time to develop them. Why don't I control my home lights with this? Because the needed hardware costs a LOT and the light switch next to the door is more practical in the end anyway. Maybe some day I will add it just because it is cool. Suggestions are welcome.
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