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Everything posted by Krivanka
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It all depends really. Like in Alien Vendetta Map The Demonic Hordes I like all the cyber placements and there are about a dozen. But in some maps they can be more terrifying even in reduced number, like in Alien Vendetta Map Beast Island Like most seem to be saying, it is pretty much how they're placed and used within' the map. The fact that they can instagib you is always terrifying to me
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Spider mastermind crashing Baron death in doom 64 Picking up a chainsaw
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Vanilla has in my opinion With the help of source ports though I think Doom is aging fairly well, all things considered
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love the dead cacodemon :D
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I think there could have been a little more randomization with the projectiles. In stead of a cyber always firing a series of 3 rockets maybe fires a series of 2 or 4 occasionaly. Maybe imps could randomly shoot a couple fireballs in rapid succession, make that part of the game less predictable. That sort of thing.
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Mastermind is too weak Baron was too easy. He's just like a slow moving ammo dump. Although in the right situations ...like having multiple in a tight enclosure they can be quite deadly.
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I liked it alot, although I don't remember too much of it as I've only played through it once. Levels like Abattoir and the Twilight were a particularly tough challenge. Probably my favorite iWad, but behind Alien Vendetta in terms of overall quality gameplay and difficulty.
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Map 27 of Alien Vendetta is slowly taking my sanity.
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Oh wow, thanks. I wasn't expecting someone to actually know, I had a feeling it might be original That said the Alien Vendetta remaster sounds way better, haha it's probably my favorite doom midi yet. The midi is definitely better than then level, heh.
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Alien Vendetta Map24
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Is there any list or something out there that tells you what everything under General>Texture Options or GL Options or Surface Options do? I'm looking at things like multi-sampling and paper textures and wonder what the fuck some of these things do. I don't really want to tweak the settings that I'm unfamiliar with because I did that before and ended up having to reinstall because I fucked up my graphics and didn't know what did it. Like, what the fuck is a high quality texture resize. These features intrigue me, but I dont know what they do Thank you!!
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The models look great, but my question is what is your ultimate goal with this project? Do you plan to create a fully 3d doom experience? If so, with what Iwad? What source port would this run on It's a great start, but really you've only barely scratched the surface. Let me know when you designed the Spidermastermind. And put it through beta testing on a supporting Source port. Haha. Love the ambition though :)
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Hahaha I was expecting the doomguy to get splattered or something
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Doom 2 In Name Only: An indepth review thread
Krivanka replied to Jaws In Space's topic in WAD Discussion
ITT: Doom Worlds quality control sucks My opinion: Not every megawad released on this forum is going to be I dont know.. of Alien Vendetta quality and I think some people need to realize that. Play through them, offer your criticisms and go to the next megawad. Or better yet, LEARN TO MAP AND DO BETTER. I played through d2twid and, tarnsman, while your maps were good, weren't masterpieces ( I hate commas) -
Icarus, Alien Vendetta (all of AV is really a masterpiece imo) and the Entryway (mostly nostalgic reasons) are my top 3
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I hated Memento Mori I like openGL
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I actually just went into the setup area of GLBoom+ (because I couldnt figure out how to open the console) and typed in av.wad and av.deh into their respective fields under files to preload within the setup option of glboom+. It worked. Thanks though. I hear this Alien Vendetta is supposed to be hard :|
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I'd appreciate it if someone could shed some light on Map 20 of Icarus: Alien Vanguard. Love the music on that map
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I'm horrible with this kind of stuff.. I'm using GLBoom+ to play alien vendetta, well I want to anyway. But first I need to know how I can load the dehacked patch with AV.wad with GLBoom+. I have av.deh, av.wad, av.txt (irrelevant here), av.exe (??), and avmovfix.wad (also irrelevant). How do I load the dehacked patch with av.wad in glboom+, or really how do i just load dehacked patches with their associated wads in GLBoom+ in general?
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I'm currently playing doom2 the way id did. About 16 levels in, so far so good, the secret map "Vorticon" was really, really weird. Is it based off some old school game or something?
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Pain Elementals
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how do I send in an original WAD to be reviewed via newstuff
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i take it you like the hell knight/baron of hell
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Mancubus alert sound. Specially when you hear it, but don't see it.
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I can open them with zDoom or vanilla doom. I can use switches in prboom and glboom, but i can't use doors in prboom or glboom, only in zdoom or vanilla. Why might this be?