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nobleflame

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About nobleflame

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  1. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Thanks so much, mate. Stardate is on the list for sure. Will go through the others too :)
  2. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Thanks, man. You’ll get it soon too :)
  3. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Please go ahead!
  4. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    God Machine Write Up This is going to be a long one. Introduction Why did I start this journey? Having watched Decino arduously push through it a couple of years ago, single-segmenting Sunlust has always been on my mind. The trouble is, was I good enough? I’ve played through the WAD before and always found certain sections damn near impossible without pre-fight saves. The notion of not dying once during the later maps was daunting and deterred me until recently. Over the last year I’ve been getting into challenging WADs and found that I could indeed single segment UVMAX difficult levels. BTSX, Valiant, Eviternity, Ancient Aliens, all finished; now it was time to step up. I thought I’d get to about mid-way through Sunlust before giving up, but around map 20 I decided to persevere. Getting through map 24 and 28 gave me the valour to conquer God Machine. Atmosphere Two words come to mind when I think about God Machine: oppressive and sombre. The grandiosity and sheer scale of the structures that make up the architecture show off all of Ribbix and Dannebubinga’s abominable designs. You feel a heady weight of awe pressing down on you as the largest structures loom over, towering and brutal. The music, too, adds to the overwhelming sadness that permeates every facet of the level - something bad has happened here, a corruption that needs cleansing. And yet, among the dripping, thick brown ooze, regularly perforated by perpetually revolving yellow lights, there is an intoxicating feeling, something that keeps you willing to return for another attempt. Without this atmosphere, it would be difficult to keep returning to God Machine after every inevitable death. Design The level itself is a showcase for what Sunlust is. It features a veritable toolbox of tricks and traps. Each encounter is unique and displays Ribbiks and Dannebubinga’s brilliance in innovation and style. The opening is relatively quiet until you activate the resurrection machine, then it’s a mix of small deathly devices, exploration and large open arenas. At times it feels like an entire episode of fights rather than a single level. At any time something can go wrong, but, contrary to popular belief, most fights do not lean too heavily on RNG. In essence, God Machine is a fitting summary to what Sunlust truly is - a series of excellently designed fights in an abstract and beautiful setting. Challenge Personally, the challenge of God Machine comes from its length. All fights have a strategy and no one fight is more difficult than fights in some of the other later maps in Sunlust. I was combating nerves and fatigue alongside the actual fights, which only compounds God Machine’s difficulty. Practice is key here. And patience. Fight Break Down walkthrough [spoilers] Final Thoughts This is it, done, finished, it’s finally over. Thanks for reading. I truly loved this map set and think it’s one of the best WADs in existence. Thank you Ribbiks and Dannebubinga for ruining my days and kicking my arse time and time again. It was always a pleasure!
  5. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Got through to the final fight on my second try. So far, it's definitely not as tough as some of the other maps in Sunlust - it's just very long and it hurts when you die at 45+ minutes in. I think I've got the archvile pyramid down, but the nerves, man; the nerves!
  6. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Go Fuck Yourself is done. Took a while because of the messy start! God Machine is next. Good lord, I'm not looking forward to this one!
  7. Map 28 is done. Mostly thanks to your UV fast walkthrough, you absolute madman. Amazingly, I got through it in under 10 attempts. Maps 20 and 24 are definitely the hardest in the set I reckon. 29 is challenging but fun. Not looking forward to 30...
  8. Hey man, you're walkthroughs are helping me with Sunlust. I'm definitely not up to this yet, but will give it a shot soon :)
  9. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    True, although I never feel that Sunlust maps are unfair. All of the fights are interesting and most of the maps are relatively short (under 15 mins). For me, if I die during a run it's usually my fault. Map 29 is kicking my arse at the moment, but since the whole level only takes around 15 mins I don't really mind and it rarely gets frustrating. I'll get it soon too because I'm gradually making progress. I highly recommend doing practice runs with saves before attempting UV Max saveless runs. I keep going over the difficult fights to get them relatively consistent before going for a saveless.
  10. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    I haven't recorded demos sadly. I'm doing it just for me.
  11. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    No saves. Pistol start. UV MAX.
  12. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Thanks! It’s not nearly as bad as I thought. It always feels fair… relatively.
  13. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Just finished Maelstrom in far less attempts than I thought - didn't count, but it was under 10. I was expecting to spend a good few days trying to master this. Essentially, there's one challenging fight and one arduous fight; all other fights can be beaten with a clear strat. The challenging fight for me was the cave with hell knights and cybers, followed a minute and a half later by teleporting revs and archies. Really challenging because space was very limited. I decided to play aggressive and hit the revs and archies as soon as they popped. The arduous fight was the final fight, broken into three waves. Just use the pillars to hide from archie fire and you'll be fine. Probably the best map so far. Time to grab a celebratory beer :)
  14. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    I'd argue the trap door room has an element of RNG in the sense that just before you grab the BFG you have to SSG the cyber - apparently it's 7/8 chance of him firing, but, if he doesn't, you're sandwiched between barons / archies in front and the cyber behind. Still doable, but pretty unlikely.
  15. nobleflame

    BEATEN Sunlust UV MAX, single-segment.

    Not for each map, but most didn’t give me too much trouble. 20 and 24, however, the counts were in the high 10s, possibly breaking 100. You definitely need to learn those maps and hope for the best!
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