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Everything posted by ebigautisticnerd
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Hello I was Making a map, but when i added fog, the sky was shown over the fog (fog woldnt display on the sky texture) Question is: How do i get the fog to display over the Skybox? And thanks for attempting to, or answering my question.
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Hello Can i Preload textures? (Or in my case, sprites) and if yes, how? thanks
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How to Preload Textures?
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Upon starting the game, i want the game to Display sprites (in my case), but also not. So that the lag dosn't accure Mid-Game, but rather at the Start Some textures i have in my mod are really high res, but still reasonable if you have high monitor resolutions -
How to Preload Textures?
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Does this also effect sprites? -
How to Preload Textures?
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
I edited the question, so its more clear -
The Question is simple, (if possible) how do i Make an animated Decal? Thanks
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Hello The Question is the Title Thanks In return
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How Do i Set a Line id? (GZDoom, Latest)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
In the same field as tags, of somewhere diffrent? (UDMF) -
Hello, The Question Is simple: Is it Possible to create "Pitch" Sprites? How can One create "Pitch" Sprites? Thanks.
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Can One Create "Pitch" Sprites?
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Sprites that are shown if the actor has a certain rotation on the y axis (Like Roll but on the y axis for short) (Hope This Sketch helps) -
"P_Startscript: Connot find script 1" keeps poping up
ebigautisticnerd posted a question in Editing Questions
Merhaba (or for some of you yet again), the question is simple Shortly put, even if seemingly i programmed everything right (ACS and Keykonf), this message keeps poping up. No matter what i did, this message keeps poping up, and i want to know what i could be doing wrong. So that the fellow doomworld user reading this can answer my question, under below you can find the written code: ACS: KeyConf: i can add more if needed Thanks for your 1.04.72 Mintutes and help -
"P_Startscript: Connot find script 1" keeps poping up
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
I forgot the loadacs... -
I gave Soda pop an AK-47...
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Hemlo, While i was thinking. I thought of making new cheat codes for my mod, But i dont (Really) know how simply..... Thanks.
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How do i make a weapon with a melee primay unselectable, aslong theres no alt ammo?
ebigautisticnerd posted a question in Editing Questions
Hello : ), while i was working on my doom mod i wanted to add nessesary visuals. And this time its a weapon you throw (on Altfire) and melee with on primary fire. I wanted it to be unselectable upon throwing it aslong as there is no alt ammo because for obvious reasons, but it will select the weapon because it still had a meele primary fire ,but the altfire wont work and it is not logical. I didnt find a soulution for the issue so i ask here. -
On A_FireCustomMissile, How do i randomize projectile position? (On Decorate)
ebigautisticnerd posted a question in Editing Questions
Hello, While i was making a Flamethrower-ish weapon, i didnt find it good looking how perfectly allinged the pojectiles were, so i wondered how to randomize projectile offsets so it looks more realistic : ), thats it... -
On A_FireCustomMissile, How do i randomize projectile position? (On Decorate)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Works like a charm, Thank you : ) -
Progress of schisa.wad:
Current goal: replace all weapons
Replaced: Shotgun, Rocket-Launcher, Chainsaw, Pistol, Chaingun
Currently working on: Grenade (a New Weapon), bugfixing
Other things made:
-some decals
-revision of some enemy states
-New Textures
-New Sounds
Major Bugs known:
-The chainsaws alt fire crashes the game (unkown solution)
-The pistols reloading goes into its aim state (known solution)
and probably more stuff
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Is there a way to base damage upon velocity? (in decorate)
ebigautisticnerd posted a question in Editing Questions
Hello So if you read the title, i think that you have a question 1.What do you mean "Damage upon Velocity"? like a way to take a Velocity number (x,z preferably), and make that the damage of (preferably) an Pushable actor For example: X or Z= 1 - 1 melee damage My question is: 1.Which Expression will do the job? 2. Which action function is the best for it? 1a. If not an expression, What else Will do? It should take X and Z into consideration, Y is optional. And it is on an non-player actor which is no monster Thanks -
Is there a way to base damage upon velocity? (in decorate)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Ah!, Happens. Thank you very much -
Is there a way to base damage upon velocity? (in decorate)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
well im not bad at coding, this is just a "see, implement and dont look further" (this time ist "anomynous functions" and co) of me, but stilll thanks (i always feel like a clown if i post my spagetti code on the internet tbh) Also has this been playtested?, because when i touch the actor to push it. i just go straight trough -
Is there a way to base damage upon velocity? (in decorate)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Well exept its not actor OfficeChair 6587 { height 25 mass 30 radius 15 PushFactor 0.85 Activation THINGSPEC_TriggerActs|THINGSPEC_MonsterTrigger +BUMPSPECIAL +allowbounceonactors +Slidesonwalls +solid +pushable +jumpdown +nofriction states { spawn: BCHA A 1 Damagething(Velx|Vely|Velz) loop } } (The source code of the actor) -
Is there a way to base damage upon velocity? (in decorate)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Damagething(Velx|Vely|Velz) is that right? -
Is there a way to base damage upon velocity? (in decorate)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Well i have a coustom actor with no base (no monsters thing) Also Where do i put the "Special" -
Is there a way to base damage upon velocity? (in decorate)
ebigautisticnerd replied to ebigautisticnerd's question in Editing Questions
Close, i want to make a Entity with the pushable Flag, and nofriction so it can be pushed better (because the Player will always slow down on Impact with the Entity, which i dont know how to Fix, sience the Player still has to be able to push it), and it shall attack Monsters by dealing "damage on impact equal to its velocity" (it would be neat to cap the Damage to like 1000 so you cant one-shot a cyberdemon) the Push and Entity part is already done btw