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About RataUnderground
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Abstract mapper /I\
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Not Jabba's Not the Cacowards Review Corner (rd reviews Heaven Stroll)
RataUnderground replied to Not Jabba's topic in WAD Discussion
You played my last map and you liked it, cool! 😁 -
give me scenarios where stupid dumbass barons don't completely suck
RataUnderground replied to roadworx's topic in Doom General
Romero knows how to use them, look at Sigil map 02 -
Neither talent nor practice are as important as personality.
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No thanks! xD , work on a BETTER map, not a harder one!
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So, GZDoom has replaced its sector light options...
RataUnderground replied to Jakub Majewski's topic in Source Ports
I think these are much, much better than the actual ones. --- I had some time to kill so I made some gifs to compare lightmodes. Chocolate Doom/DSDA software/DSDA OpenGL/Woof GzDoom ones -
Well, you gave me the resources I needed to complete it, so I was able to do it!
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(Needs playtesting) The Big F**king Arsenal : A .bex weapon mod that makes even God Machine completable
RataUnderground replied to Demonic Meatball's topic in Mods & Resources
Also, intended sourceport/compatibility? -
Isn't that what is actually happening?
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Wouldn't Adrian Carmack's opinion be more important in this case, since he is the one who drew the sprites and textures?
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-Think at every moment how you can simplify the scenario in which you find yourself. This will help you to prioritize some enemies over others. Generally you will want to finish off hitscanners first if they have a shot at you, but pain elementals and archviles are also high priority monsters. As soon as you see them appear, be aggressive and finish them off as soon as possible. -Use infigting to your advantage. Taking cover with other monsters or simply evade the fight with your movement and let them kill each other is a very useful strategy in many cases. -If you have taken blue armor, don't take green armor until you are lower than 50 armor points, as it will replace 50% protection with 30% and the trade-off won't be worth it. -Memorize how many shotgun shots or how many rockets it takes for an enemy to die. Generally revenants take two rockets, mancubi three, and archviles four. -A point-blank super shotgun shot produces damage similar to a rocket. -Memorize the firing pattern of cyberdemons. They usually fire three rockets and then move. Take advantage of this moment to get close and shoot them with the BFG. -The first two shots of the chaingun have no dispersion, so to snipe distant enemies you can do it by quick clicks. -You can close a door before it finishes opening, the monsters can see you through the crack, but they can't reach you, so they usually end up infighting.
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RataUnderground changed their profile photo
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In which difficulty do you prefer playing Classic Doom?
RataUnderground replied to Admen's topic in Doom General
HMP. Most wads are better designed for this level than UV, even if by accident. -
What makes Doom so attractive to weebs?
RataUnderground replied to BomberBlur07's topic in Doom General
Ah yes, the two genders. Doom and Anime. -
Thats looks like Blade of Agony to me...
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[SOFT-DEADLINE MARCH 2024][16MAP Alpha]Constriction: 1024 - OTEX 32-MAP Community Project - 1024x1024 map units restricted levels (20/32 maps submitted)
RataUnderground replied to DJVCardMaster's topic in WAD Releases & Development
Okay, this is still an early version, I still have to choose a midi, detail a little more, improve the aesthetics a little bit... But for now you can test it if you like. Map##: 12 Name: Bath Author: RataUnderground Music: (not decided yet) File: https://mega.nz/file/ZCYCxL6K#_FTY68XWETEkoRlrVorcNCnamhyjjPN78eFb1332Lbo -
Ultimate Doom Builder or doom builder?
RataUnderground replied to Flippy685368's topic in Doom Editing
From the user perspective its just the same program but better. You lost nothing with the switch to UDB xD