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Everything posted by Agent Slacker
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What Video Game Are You Currently Playing?
Agent Slacker replied to Neurosis's topic in Everything Else
The touchHLE recently added support for the Wolfenstein RPG and DOOM II RPG for iOS. It's very nice to be able to play those games on a touchscreen as Carmack intended. -
Man I'm a sucker for Texas country
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I don't care for E1. The tech base aesthetic bores me pretty easily by around E1M4, and everything after that is a slog. I much prefer the hellish influence of a tech base in E2. E3 is a fun frag fest (except Unholy Cathedral). Hell, I even like Limbo. I know the route to the keys by heart, and the throne room always got a chuckle out of me because it reminds me of a giant toilet and going down into the lava maze is like a sewer system.
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There are 2 Ecks vs. Sever games on the GBA: Ecks vs. Sever, and Ballistic: Ecks vs. Sever. I've only played the first one, and it was pretty impressive for the GBA. You could choose between Ecks or Sever, and they'd have completely different levels, so a decent amount of content for a GBA shooter. There was another GBA shooter that I've been trying to find for years now called Ice Nine. It was supposed to be a movie tie-in but ended up being its own thing instead. It was developed by Torus, the same development studio behind DOOM II on the GBA and Duke Nukem Advance.
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More Night Dive Remasters Announced: Turok 3 and Dark Forces
Agent Slacker replied to Kinsie's topic in Everything Else
Christ, Nightdive are KILLING it with these remasters. This year alone we saw a remake of System Shock and remasters of Rise of the Triad and Quake II, and now they're working with the Star Wars franchise. I sure hope they don't fumble it like Aspyr did with the Switch/PS4 ports of the Jedi Knights games, or KOTORII on the Switch. -
I wouldn't say love but... I'm sad that it's basically dead because I really enjoyed my time with it. I guess id took the DOOT 16 multiplayer criticism to heart and decided to craft a unique experience that I would almost call avant-garde. Also, a Quake 3 remaster would be tricky to pull off. Quake Live already exists and is basically a Quake 3 remaster. Then there's the 360 port that was DOA because of the disconnection issues. The biggest justification for a remaster would be crossplay, along with all of the bells and whistles that came with the QII remaster.
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Maybe for the eventual release of Wolfenstein 3 by MachineGames? I was honestly bummed when the 30th anniversary of Wolf 3D came and went without so much as a social media post by id or Bethesda going "Happy 30th Birthday!" I think it would be more interesting to have a remaster of Return to Castle Wolfenstein. Slap in the console exclusive prequel levels and some of the other exclusive content (the shotgun from the Xbox port, the leveling up system from the PS2 port, etc.)
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How are Berserkers even real? Just use the Pinky and Revenant strat of running up to them and baiting their melee attack. Play Punch-Out with those nerds and beat them to the punch.
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I think it's just a matter of people forgetting to turn it off, like how some people don't check and remap their bindings before starting a game. As you mentioned, it serves its purpose as an accessibility option. Anyways, Nightdive have outdone themselves once again. I ended up buying it on the Switch because I got it for free on Steam, and I wanted to give these guys my money. I do have a couple of issues with it though. The gyro controls seem to have a deadzone and some filtering applied to them, which is a bit of a hindrance. In my opinion, good gyro controls should feel like a mouse. The other issue is the CRT filter on the Switch specifically. It's a bit too chunky. The first screenshot is the PC, the second one is the Switch
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Doom Eternal on Switch performance?
Agent Slacker replied to aloysiusfreeman's topic in Doom Eternal
From my hundred hourd of playtime, the DF review is pretty spot on. I've had some very noticeable framerate drops during the Master Levels though, but it never gets to the point of being unplayable. -
What Video Game Are You Currently Playing?
Agent Slacker replied to Neurosis's topic in Everything Else
I agree to a point. Sure, the big hub world is kinda dull and saturated brown, and the game is trying to do too many things at once with the driving and the shooting, but the one thing that it does well are the animations. From the slightest eyebrow movements of a character's face to the exaggerated death animations of enemies, to the little bits and bobs of a weapon, it all reminds me how talented those Texans are at animation. Anyways, I decided to replay Republic Commando again on hard. Having recently watched the entirety of the Clone Wars, playing through this game has given me a greater appreciation of the events happening. I'm also on a Rainbow Six Vegas binge, so Republic Commando scratches that itch when I'm at work. The two games are very similar in more ways than just being squad based shooters. -
How often do you bring out the regular shotgun when you have the SSG?
Agent Slacker replied to MrGigglefingers's topic in Doom General
I've found myself using the SSG a lot more recently. I normally use the shotgun for taking out single enemies, but now I like to group them up and blast them to bits with the SSG. -
What's a map you never get tired of playing?
Agent Slacker replied to NinjaDelphox's topic in Doom General
The Focus on DOOM II is a personal favorite of mine. From the upbeat music, to the window shutters that open and close, to the little storage area with the red keycard, to the final room with the chaingunner ambush on either side. Fun fact, the GameBoy Advance port replaced the track Between Levels with Into Sandy's City, which I don't mind too much. It's my favorite rendition of that song. -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
Agent Slacker replied to Eurisko's topic in Console Doom
I don't believe there's any screen tearing. There's also no option on the Switch version to turn vsync on and off. The performance can chug, and even cause crashes, which happened to me on E4M8 on NEIS. Speaking of eccentricities regarding the Switch port, during the intro videos, I can press just about any button to skip through them, whereas on the PS4 and Xbone ports, I have to press the Cross or A button to skip them. -
I probably shouldn't be juggling 2-3 different WADs, but here I am. I'm wrapping up Back to Saturn X EP 1 and DOOM 64 for DOOM 2, and I'm debating on staring DOOM Zero again, but this time in 3D. I love this stupid gimmick so much and I like the idea of playing an entire WAD like this.
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Stereoscopic 3D in GZDoom 4.10.0 Issues
Agent Slacker replied to Agent Slacker's topic in Source Ports
Oh, I didn't check my renderer. I'm sorry, I couldn't find any documentation regarding stereoscopic 3D on GZDoom other than the fact that it exists. Thank you for pointing me in the right direction. -
Call me weird for wanting to play DOOM II in stereoscopic 3D, but on GZDoom 4.10.0, every time I try to use any of the vr_mode commands for red/cyan or green/magenta, it doesn't work properly; it just seems to render one eye instead. Is there something I'm missing? My current GPU is an Nvidia 1660 Super on the latest drivers (528.02), but even on the previous drivers it didn't work. Let me know if there's anything else I should add, I'm kind of new to asking for help with software.
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I'm going to say DOOM II simply because Into Sandy's City is on the soundtrack.
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What Video Game Are You Currently Playing?
Agent Slacker replied to Neurosis's topic in Everything Else
I picked up DOOM 3 again on the Switch. Even though it's based off of the BFG Edition, it's still a fun time. Sure, the models and textures are dated, but the lighting still looks gorgeous (I'm one of the 5 people that preferred BFG's adjusted lighting), and seeing this game running at 60FPS on a portable is kinda surreal. -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
Agent Slacker replied to Eurisko's topic in Console Doom
I want to see them supported well into the future as long as these DOOM ports can run on newer hardware. -
Thanks for the new VR levels. But uh, is the hall of mirrors effect intentional?
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mmmm que rico