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borogk

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About borogk

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  1. borogk

    Cameraman mod updates

    Hi, sorry for the late answer, haven't visited DW for a while. If the mod doesn't pick up AG-int-v0.07, perhaps the wad lies in an another directory somewhere? Try again with the full path to the wad, like this: .\editor.ps1 -iwad doom2 -file D:\mywads\AG-int-v0.07.wad -warp 11 Unfortunately, no, there is currently no way to "combine" several camera tracks and activate them in one go. That said, you could use the export function to save separate singular camera paths and then load them later. Relevant parts of the manual: https://github.com/borogk/cameraman/blob/main/docs/ch05.player.md#how-to-export-a-camera-profile-from-editor https://github.com/borogk/cameraman/blob/main/docs/ch05.player.md#loading-camera-profile-into-editor
  2. Map 08 UV Speed in 2:00 nerf08-uvspeed-200.zip
  3. Map 05 Pacifist in 0:52 nerf05-pacifist-52.zip
  4. Map 29 NM100SI (100% secrets + 100% items) in 7:57 nerf29-nm100si-757.zip UPD: I'd like to replace the above with a better run, since the one above isn't yet in DSDA anyway Map 29 NM100SI (100% secrets + 100% items) in 7:45 nerf29-nm100si-745.zip
  5. Map 29 NM Speed in 4:20 nerf29-nmspeed-420.zip
  6. Map 30 NM100SI (100% secrets + 100% items) in 1:42 nerf30-nm100si-142.zip
  7. Map 29 NM100SI (100% secrets + 100% items) in 10:00 nerf29-nm100si-1000.zip
  8. Btw I noticed not all 100% items runs are being marked with "Also 100% items" in dsdarchive. I wonder if this is ticked automatically or manually and what should the runners include in TXT to ensure the mark appears.
  9. Map 27 UV Speed in 4:00 nerf27-uvspeed-400.zip
  10. Map 27 NM100SI (100% secrets + 100% items) in 6:40 nerf27-nm100si-640.zip
  11. Map 25 NM100S in 2:55 nerf25-nm100s-255.zip Finally applied the same AVJ strat used in my NM Speed, saved more than a minute.
  12. Map 25 NM100SI (100% secrets + 100% items) in 7:16 nerf25-nm100si-716.zip Map 25 NM100S in 3:58 nerf25-nm100s-358.zip Map 25 NM Speed in 2:11 nerf25-nmspeed-211.zip
  13. Congratulations to @Peter and the entire team! Everyone involved is ought to be really proud. Loved the Nightmare WAD idea from the first minute I heard about it. This game mechanic was just sitting there for years, ignored by almost everyone. You might call this a "gimmick", but as far as gimmicks go, Nightmare is a quite involved game mode. It's certainly a more interesting way to provide challenge than annoying platforming above inescapable pits ;) NERF's not the first Nightmare WAD, Doomer Boards did a similar project before, but hopefully this is the next huge step and it would inspire more Nightmare stuff in the future. Time flies, it has been 2 years in the making. Bias disclaimer - I made 1 map for this project and followed the development process closely. Everything said above are my honest thoughts nonetheless. NERF will always hold a special place in my heart.
  14. borogk

    Cameraman mod updates

    P.P.S. Before a more user-friendly option is available, I could highlight this option for a "simplified setup" in the manual (pointing out its limitations of course).
  15. borogk

    Cameraman mod updates

    @Lorcav If you don't want to get into Powershell and all that, you can actually just download the mod and only grab CameramanEditor.pk3 from it. Running GZDoom with this pk3 enables most of the functionality, but you would miss out on a few features like: exporting camera profiles into separate files to reuse later notarget and flight cheats won't automatically apply upon starting GZDoom Give it a try, this simplified setup could still satisfy your needs. P.S. Making the setup more user-friendly is certainly on my backlog of things to do.
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