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rf`

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About rf`

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    I liked the King of Hyrule better as a boat

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  1. rf`

    Post Your Doom Picture (Part 2)

    Control sectors are often used to impart special circumstances for their parent sectors, whether to connect two separated sectors with sound, control where a platform will lower (as it will lower to its lowest adjacent sector, this includes if its attached to a control sector). A sector doesn't have to be a single closed segment, but multiple closed segments that have the same id. In modern ports like zdoom, you can use a control sector to define the height and textures of a 3d floor, and many other uses. The possibilities are not even remotely moderate. :D
  2. Soon! I just need some help with a few things.
  3. Quick bump, just found out that my mod was featured on RPS today! https://www.rockpapershotgun.com/2019/01/14/hocus-pocus-doom-turns-apogees-90s-platformer-into-a-fps/
  4. Sorry for the delay. Moved to Arkansas a few months ago. Things are still a little crazy. I still need someone good with zscript that would like to take a shot at the highscores table sometime. That's the last major hurdle before a release (other than further bugtesting!) Current playable version for 01-13-19 https://www.dropbox.com/s/l7gw4xznbok0um5/hocusdoom-01-13-19.pk3?dl=1 Ogg versions of music (updated) https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 01-13-19 fixed volume for music in map40 added a Death.Massacre state for base enemies. No more deafening explosions or slowdowns when using Massacre cheat fixed an error with map40 pointing to map30. now points to the correct next map. fixed some texture alignments on map02 fixed a softlock issue on map19 forced the outer door in map39 requiring the power wand, mostly so you can't miss it. The fight practically requires it anyway. lightning upgrades now let you shoot extra shots occasionally, not randomly. more upgrades shoots them more often. ring on the finger will glow when next shot will double. needs testing as it may throw all balancing off? fixed background transparency for menu. added brightmaps for models, sprites, and textures cheaty method of getting read of bloodsplatters permanently. replaced the graphics themselves. added AUTOMAP.TXT fixed trigger for a lowering floor in map07. Now only triggers once. fixed a graphical glitch in map04 with some weird passable walls showing up on a sloped floor. fixed several texture alignments raised one of the crystals higher in map27 so you can just run into it. was confusing when it was lower? fixed several sections of ledges in map38 to be either obvious you can't progress on them, or you can get back in-bounds made progression behind the gold door in map38 more obvious added message on death to hit the use key to continue. Damagefactors for Electro robots changed to 1.0. No more issues with certain shots not doing damage. Not sure why I did that in the first place. new sprites for greater health potions and super health potions to differentiate them from small potions wizard chat no longer pauses music. Thank you Kinsie! wizard chat also no longer has a delay before stopping time. made pharoah shots less aggressive
  5. rf`

    It's Coming

    The word you're looking for is homoerotic.
  6. rf`

    On the subject of a very infamous texture.

    I use fireblu as a structural texture because I am a monster.
  7. rf`

    Why I hate the term "mapper".

    I'm a mapper. Who cares.
  8. rf`

    The worst part of editing in Vanilla

    DCK was not quite that robust. :P
  9. A friend got me darksouls 3, so that's nice!
  10. rf`

    The Egg of Human Endeavors [RC4]

    I read that as The Egg of Human Elevators and if that's not a bullshit map name I don't know what is.
  11. Tyrian, Cavestory, Descent games, and now Overload. :D of course, there's many others I could list, especially from the DOS era, but then I'd be here all day listing them off.
  12. As usual, I can't make it as I work every weekend. I don't know why I even try to get my hopes up
  13. rf`

    Best free games under 10MB?

    Moraff's Dungeons of the Unforgiven is 1.4mb. However I never said it was good.
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