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rf`

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About rf`

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    I liked the King of Hyrule better as a boat

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  1. rf`

    MAYhem 2018 - Purple Version!

    Woah. How the hell did I miss this?
  2. rf`

    Post Your Doom Picture (Part 2)

    Its not done yet.
  3. rf`

    Post Your Doom Picture (Part 2)

    Shared this with discord but not here because I'm a derp.
  4. rf`

    Hocusdoom (new version 04-08-2018)

    Out of 40 levels, I have 4 left to start.
  5. rf`

    Hocusdoom (new version 04-08-2018)

    Oh, hey. you're right. Fixed the music for those two levels. Also you're absolutely correct about the last secret level.
  6. rf`

    Hocusdoom (new version 04-08-2018)

    I haven't put much thought into making it fully standalone, though it shouldn't take an inordinate amount of work to do? Right now I'm just focusing on finishing the damned thing. Its been nearly 10 years now. As it stands, more feedback like that is helpful--I haven't been getting much.
  7. rf`

    Heretic: Curse of Darkness

    I haven't worked on this mod in well over two years. Why would you bump it now?
  8. rf`

    Twitter locking accounts for thanking others

    This level of idiocy makes me happy to not use twitter.
  9. rf`

    Hocusdoom (new version 04-08-2018)

    Again, apologies for being so rare between updates. I just don't post often, but I try to get a lot done. Inching ever closer to finishing this monster! As usual, I'd still love for some playtesters to run through this to see if there's any bugs or things that could use work--especially the power wand which has undergone more changes yet again. Current playable version for 04-08-2018 https://www.dropbox.com/s/00j37oqnqw0tq8k/hocusdoom-04-07-18.pk3?dl=1 Ogg versions of music (updated) https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 04-08-18 more work on map30 bees now die on their own (and die faster, and give off no particles) added +NODAMAGETHRUST to player shots (maybe it'll stop enemies from spazzing out when you hit them) (it doesn't) completely reworked secret ore vein actors/treasure they drop cleaning up scripts treasure and crystal tracking uses levelinfo, rather than each actor adding to a variable (this could be broken easily if you collected items before it added to the total) changed flash color for crystals (The red was too simililar to the pain flash) changed flash color for secret gem to be opposite of crystals (....so now its red. fuck) made most numbered global scripts into named scripts, and altered actors that use them accordingly forgot to add ammo flash icon for active flamethrower powerup ammo number on full hud had the wrong color. should be UNTRANSLATED more progress on transferring all strings to LANGUAGE, so maybe someone in the future can translate them to other languages. give +WEAPON.CHEATNOTWEAPON to secret weapons changed damage for LightningPowerShot from 1 to 4 Supercharge will now refill your power wand ammo if you still have it teleporting retains your current weapon again added invulnerability powerup health icon for when invulnerable split skill definitons to a separate file animated ammo icons when you have flamethrower or rapid fire active used the wrong torches on map24 changed power wand again (and again and again) power wand no longer self destructs upon depletion. instead, now you keep it, but it has very slow recharge hitting enemies with regular shots replenishes power wand ammo faster changed LaserShot damage from 1 to 2 changed death for skeletons. instead of spawning a new enemy (which I admit was annoying), now they explode and spawn a ring of bone shots all key switches now use 'Actor Hits Floor' sector activator small change to liquid flat glowing moved all ednums to a separate file to keep better track of them added sand jet particles updated flamethrower shots to be more useful secret weapon/super weapons now are affected by rapid fire and flamethrower powerups I just discovered sector special 195. Time to hide all those skyboxes finished map32 finished map33 finished map35 new textures and models for flags fixed a bug in map28 that caused a crash entering map29 minor fixes in LANGUAGE new enemies for final realm replaced Twin Shot with Ricochet Shot Floaters from the Night levels now occasionally shoot to the side to catch you off guard (eventually more enemies will have different variations) cleaning up ceiling portals, hopefully making some levels run a little faster. changed color of secret level gem to green, and made the flashes less intense. made the key pickup sprites thicker so they stand out more added throwable bombs for altfire. because I got bored. added bombs to most levels. You start finding them after map13 raised y offset for weapons on the main status bar up by 8 weird bug found, but no idea why it happens. bomb projectiles are also affected by player palette translations. made the sludgy projectiles in maps 13 and 14 faster. This way they don't linger too far and make the hallway hard to traverse. updated many player projectiles (ROLLSPRITE is so cool) changed order of weapon powerups. basically put split shot on the bottom below ricochet various fixes to previous maps. Lots of changes.
  10. rf`

    Whut da phuck is this

    Many of you are just heartless.
  11. rf`

    The most advanced ZDoom mod?

    From a technical standpoint, I want to say Lilith. From a visual/thematic/gameplay standpoint, Community Is Falling 3.
  12. rf`

    What is your favorite Undertale AU?

    Goatmom is best mom.
  13. rf`

    Post Your Doom Picture (Part 2)

    I'm getting an Unholy Trinity vibe from this.
  14. As with any other extravagant set piece?
  15. rf`

    Doom Streams

    https://www.twitch.tv/ravagefoxdw Playing Hocusdoom
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