Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Everything posted by rf`

  1. rf`

    Favourite Episode in Doom?

    I've beaten every episode at least once in the last 20 years. Come fite me, bro.
  2. rf`

    WADs that REALLY need a sequel

    Action Doom 3
  3. rf`

    Annual Kama Sutra 2 begging thread

    Sometimes shit happens. It's not just doom mods that are abandoned.
  4. rf`

    Hexen : Curse of the demon lord.

    I was more put off by the second map Asphodeus. So very little health and ammo when you need it in the map, and that end fight. I spent most of the entire map with 3 health and no way to fix it. Do you know how difficult it is to try and siphon health off certain enemies with the serpent staff? And that end fight? I was killed by the earthquake as it flung me into a wall. This was a long, arduous slog on medium difficulty through beautiful architecture. The maps are absolutely massive by hexen standards and I was constantly lost. I spent 20 minutes trying to figure out where the hell the swamp key was (spoilers: its in a corner behind some shrubbery.) I would have gotten a chuckle from the secret area if it had given me more than just a switch that does nothing but quote monty python. I had to stop by Tartarus because by this point I was no longer having fun. Edit: Just to add something else: I totally understand why you put so much emphasis on artifact usage--but therein lies the problem. By themselves they are a pain to use. Hexen doesn't give you a lot of offensive options outside of the flechette, and a disc of repulsion doesn't swat projectiles away very effectively. You're better off just dodging than blasting a shot away. Dark servants can be used as decoys but they're less powerful against large groups (or the burrowing serpents). Yes, I'm aware that blasting flechette clouds can rapidly kill enemies, but should you require players to rely on an exploit that not all ports may adhere to?
  5. https://www.dropbox.com/s/onndzhpufnfd4px/marfio.wad?dl=1 Posting the latest version of my map, plus a half finished version of a second map. Dunno if I'll finish it.
  6. rf`

    Unbanned from Doomworld!

    He's been here longer than you've been alive. Outstanding that you think you have any say in anything here.
  7. rf`

    Unbanned from Doomworld!

    Does your mom know your talking to strangers on the internet?
  8. rf`

    Hexen : Curse of the demon lord.

    It looks quite impressively good, though its even more of a puzzlehunt than hexen ever was. Also the first level was extremely difficult with the cleric, only artifacts, and no weapons. I spent 10 minutes dodging slaughtaurs and a fleet of afrits.
  9. rf`

    Post Your Doom Picture (Part 2)

    Well of course, the geometry is quite complex. However if you're just making a mod in roughly the same style you don't have to copy things over 100%. Some sacrifice can be made to complexity for playability.
  10. rf`

    Fidget Spinner Weapon Doom MOD

    Its time to stop. Where are your parents?
  11. rf`

    Post Your Doom Picture (Part 2)

    I would play Spyrodoom.
  12. rf`

    Post Your Doom Picture (Part 2)

    @Dragonfly What is that for? It looks amazing.
  13. rf`

    Hocusdoom RELEASED (in /idgames)

    Progress Continues.
  14. rf`

    Post Your Doom Picture (Part 2)

    Progress continues.
  15. That's it. I'm naming mine Ya Rly. (I'm not)
  16. rf`

    Post Your Doom Picture (Part 2)

    I like the dark ambient color, actually.
  17. rf`

    Post Your Doom Picture (Part 2)

    Considering Edgar froese is dead, I don't think he'll care.
  18. rf`

    Post Your Doom Picture (Part 2)

    Stop being inherently better than the rest of us!
  19. There are already several decorativte replacements in the resource pack. You didn't read the thread at all.
  20. There are already several. Trees, mushrooms, some plants and some new torches.
  21. Key marker textures have been included in the latest version.
  22. rf`

    [WIP - Standalone Game] Supplice

    One thing I've seen a distinct lack of in modern megawads are clever uses of decorations and obstacles. Are you making new ones for Supplice too?
  23. If anyone needs more custom textures, let me know too. I submitted many to marcaek and plan to make more from boo's mansion.
  24. Would there be anything inherently wrong with making Exit functions use the sector tag to determine which map to warp to? This could allow setting up multiple exits to more than the next map and secret map.