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rf`

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Everything posted by rf`

  1. rf`

    Hocusdoom low-spec mod

    I have no problem with it, but I have no plans to contribute to it.
  2. rf`

    I Made A SCP!

    I can't say if I liked it if I can't see it. duh.
  3. rf`

    Hocusdoom low-spec mod

    Maybe you should make a new thread for this.
  4. rf`

    The New Xbox design

    Who knows, maybe the next version will literally just be a featureless cube.
  5. rf`

    Hocusdoom low-spec mod

    You're going to have to 'fix' 3/4 of all the maps then. From map05 they only get bigger and more detailed.
  6. rf`

    The 2019 Cacowards

    Biased Scuba is biased. <3
  7. rf`

    Post your Doom textures!

    Thanks, I hate it. Please never stop. You monster.
  8. rf`

    Hocusdoom low-spec mod

    Considering it uses zscript I'd stick with anything later than 4.0.
  9. rf`

    Hocusdoom low-spec mod

    Considering you have such an old computer I'm honestly not surprised. Gzdoom tends to be very CPU intensive, not really utilizing the GPU at all if I remember. Many of those scenes you posted have a lot of actors or portals, which tends to drive the cpu requirements up. I'm afraid it only gets much worse in later levels. There's not much I can do for you.
  10. rf`

    Forum- ranks / titles...

    The only way to get a custom title is to do something stupid, or ask nicely.
  11. rf`

    Overambition?

    More times than I have fingers. Its rare when I can see a project to completion.
  12. rf`

    Hocusdoom RELEASED (in /idgames)

    Just to let everyone know, Hocusdoom has been uploaded to incoming, so should show up within a few days!
  13. So far I'm completely loving this game. The only real nitpick I can think of is that adjusting the mouse sensitivity also affects the menu cursor. I like playing with high sensitivity so it makes navigating the menus more difficult.
  14. rf`

    Do you do any drugs?

    A pot of coffee every day, but occasionally some rum or whiskey is nice.
  15. rf`

    Hocusdoom RELEASED (in /idgames)

    https://www.dropbox.com/s/iidpui6hasb2y1j/hocusdoomrc1.pk3?dl=1 I'm hoping to wrap this up in the next few days. Clock's ticking! I'm not going to worry about the highscore table until maybe a later patch. I just want to get this out the door already so I can focus on other things. :P changelog: added ENDOOM by CGA Gillian Seed added musical fixes by CGA Gillian Seed added intro card thanks to Scuba Steve updated map39 to fix some errors more typo fixes imported maps for final compilation shaved off almost 9mb in trimming extraneous files compressed many sounds to cut down filesize.
  16. rf`

    An Avatar Conundrum

    I would be trapped in a permanent state of adorable undeath, while I'm constantly killed by that little spiky bastard at the bottom of the Egg Chamber Zone.
  17. rf`

    Conditional WEAPON.NOALERT

    Use Weapon.NOALERT for the weapon, and for the alternate fire have a frame call A_AlertMonsters.
  18. So a few years ago I started working on revamping Laz Rojas' Operation: Arctic Wolf. I got as far as re-doing half the enemies and all the weapons, and got snagged on the whole point of combining both parts 1 and 2 into a single file, given how much of a hassle it'd be. So I basically put it on a shelf for like 5 years before deciding to pick it up again. Took me almost a solid week of peering at the dehacked patches trying to figure out what was different between parts, and coming to the conclusion that Laz was either a genius, a wizard, or insane. Mostly insane, because things were replaced in one version, and the same object takes up a different space. Took me about another two weeks to convert the maps to UDMF, get them working again (the converter I found was not terribly smart about linedef actions at all), and completely re-doing every single level. Everything is basically complete, though I did not do any graphical updates for map31 outside of making the underwater section a working portal. So here you go: Operation: Arctic Wolf Redux Download: https://www.dropbox.com/s/6g5dvhr7q5pqc5v/arctzdm.pk3?dl=1 Major changes: All weapons completely redone, all enemies mostly the same, soldiers can throw grenades at you too, bosses are more challenging, Many levels had to be re-done for gameplay issues (especially The Tunnel), full use of GZDoom effects like portals, underwater sections, slopes, and UDMF features. Replaced the mortar with a sniper rifle, alt-fire throws grenades. Screenshots: Credits: Laz Rojas - Wolfendoom, Arctic Wolf base mod id Software - Doom & Wolfenstein 3D 3d Realms - Duke Nukem 3D Apogee - Rise of the Triad CeeJay - some stuff from their WolfenDOOM Update
  19. I think I lurked for maybe a month, then joined in 2001 and boy what a mess I've made.
  20. rf`

    Monkey's paw thread

    Your mortgage is fully paid, but the IRS is skeptical about where the money came from and audits you. ----------- I wish I was happy.
  21. rf`

    Hocusdoom RELEASED (in /idgames)

    Current playable version for 10-15-2019 https://www.dropbox.com/s/befkrs6uqtfp736/hocusdoom-10-15-19.pk3?dl=1 Ogg versions of music https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 10-15-2019 completely redone torches again. use so much fewer actors now. all bosses have rebalanced resistance to the power wand. they take half damage now. Trolodon's health changed from 3000 to 2000 Wraith's projectile speed cut in half. power wand shots are now homing. fixed typo in one of the Wizard's chat strings.
  22. Can someone adjust the thermostat? its getting rather warm in here.
  23. Hey! Cookies aren't going to click themselves, you know.
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