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Everything posted by rf`

  1. rf`

    Monkey's paw thread

    Your mortgage is fully paid, but the IRS is skeptical about where the money came from and audits you. ----------- I wish I was happy.
  2. rf`

    Hocusdoom RELEASED (in /idgames)

    Current playable version for 10-15-2019 https://www.dropbox.com/s/befkrs6uqtfp736/hocusdoom-10-15-19.pk3?dl=1 Ogg versions of music https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 10-15-2019 completely redone torches again. use so much fewer actors now. all bosses have rebalanced resistance to the power wand. they take half damage now. Trolodon's health changed from 3000 to 2000 Wraith's projectile speed cut in half. power wand shots are now homing. fixed typo in one of the Wizard's chat strings.
  3. Can someone adjust the thermostat? its getting rather warm in here.
  4. Hey! Cookies aren't going to click themselves, you know.
  5. Man, Bojack Horseman's looking good.
  6. rf`

    Post Your Doom Picture (Part 2)

    Ok now you have my undivided attention.
  7. Clowns in general just make me uncomfortable.
  8. rf`

    Doom: Annihilation update

    BFG9000! [softly] let it pop!
  9. rf`

    Hocusdoom RELEASED (in /idgames)

    Current playable version for 08-13-2019 https://www.dropbox.com/s/mz816ypixvp93t8/hocusdoom 08-13-2019.pk3?dl=1 Ogg versions of music (updated) https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 08-13-2019 power wand now has alt mode. press [reload] to switch (much like the secret weapons) changed language entries for throw bombs and weapon mode switch in controls. new enemy - tree spirit cosmetic updates to maps 25 and 26 changes to HARD difficulty. lowered health to the same as normal, but dialed up aggressiveness. more various bugfixes in maps disabling the lasers in map20 plays a sound now fixed sequence string in map13 not showing up properly allow the ability to restart a map upon completion, in case you want to try again for a better score. fixed sound issue with that one lift in map17 moved a flower enemy out of a tree in map18 fixed a clipping issue with the tower in map22 adjusted the brightmap for the egyptian tesla model changed thing portals in map29 to line portals to speed them up a bit moved starfield effect to a camera texture (automap no londer overlays them in intermissions) abyssal hydra are more dangerous now power wand shots use fewer particles (three rays instead of 4 for each shot) player no longer takes double damage in hard difficulty. instead the time a player is unable to be hurt after taking damage will be longer or shorter depending on skill. decoupled player pain flash from rapid fire flash scripts. completely new particles for torches. hopefully less intensive.
  10. rf`

    Cursed Doom Images

    There's at least 10 more of the other monsters by the same artist.
  11. rf`

    What's your playing style?

    Cautious, yet retarded. I have a habit of occasionally doing dumb things because they seemed fun, and then paying for it dearly.
  12. rf`

    Faithless - a Heretic hub [FINAL]

    Listless for Hacx
  13. rf`

    Faithless - a Heretic hub [FINAL]

    You have my undivided and d'spairil stomping attention.
  14. rf`

    Share Your Sprites!

    Credits: Justin Fisher, Zirron, me.
  15. Keep my mind healthy? You mean that's possible?
  16. rf`

    Post Your Doom Picture (Part 2)

    Bauul: that looks quake as fuck and I want it.
  17. rf`

    Hocusdoom RELEASED (in /idgames)

    No problem. I literally just did that one today. I've tried it before, but was never happy with how it felt. That was several revisions ago though.
  18. rf`

    Hocusdoom RELEASED (in /idgames)

    Current playable version for 01-26-19 https://www.dropbox.com/s/qp9nco8upbp6hp6/hocusdoom-01-26-2019.pk3?dl=0 Ogg versions of music (updated) https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 01-26-2019 few minor fixes in levels fixed stray pixel on Terrexin sprite fixed stray pixel on magic crystal sprite fixed ceiling portal in map15 fixed a bug where dormant bosses still blocked shots. apparently it matters when you declare the Monster combo. fixed several more ceiling portals and added one to map25 removed a crystal entirely on map25. I spent way too many times completely passing it by, as I'm sure did everyone else. more various missing textures fixed, and maps touched up. easter egg treasure no longer counts to total treasure weapon powerups no longer give score added a jump pad in map34. I don't like inescapable pits. altered powered up launcher for jazz secret expanded boss arena on map40 and prevented boss from getting suck on the sign fixed various issues with ULTRA difficulty, hopefully. raised a power bomb off of the slime in map14 so that you can get it without taking damage. added laser barriers for the trolodon fight so you can't go back down until the next phase. This solves the issue of trolodon not targetting you through a portal, and gives the fight a little more urgency. spiders jump now. experience fear. remade treasure room in map39 testing autofire for your main weapon. its slower than clicking (even at level 1 power), but I've had a lot of people ask for it over the years.
  19. rf`

    Post Your Doom Picture (Part 2)

    Control sectors are often used to impart special circumstances for their parent sectors, whether to connect two separated sectors with sound, control where a platform will lower (as it will lower to its lowest adjacent sector, this includes if its attached to a control sector). A sector doesn't have to be a single closed segment, but multiple closed segments that have the same id. In modern ports like zdoom, you can use a control sector to define the height and textures of a 3d floor, and many other uses. The possibilities are not even remotely moderate. :D
  20. rf`

    Hocusdoom RELEASED (in /idgames)

    Soon! I just need some help with a few things.
  21. rf`

    Hocusdoom RELEASED (in /idgames)

    Quick bump, just found out that my mod was featured on RPS today! https://www.rockpapershotgun.com/2019/01/14/hocus-pocus-doom-turns-apogees-90s-platformer-into-a-fps/
  22. rf`

    Hocusdoom RELEASED (in /idgames)

    Sorry for the delay. Moved to Arkansas a few months ago. Things are still a little crazy. I still need someone good with zscript that would like to take a shot at the highscores table sometime. That's the last major hurdle before a release (other than further bugtesting!) Current playable version for 01-13-19 https://www.dropbox.com/s/l7gw4xznbok0um5/hocusdoom-01-13-19.pk3?dl=1 Ogg versions of music (updated) https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 01-13-19 fixed volume for music in map40 added a Death.Massacre state for base enemies. No more deafening explosions or slowdowns when using Massacre cheat fixed an error with map40 pointing to map30. now points to the correct next map. fixed some texture alignments on map02 fixed a softlock issue on map19 forced the outer door in map39 requiring the power wand, mostly so you can't miss it. The fight practically requires it anyway. lightning upgrades now let you shoot extra shots occasionally, not randomly. more upgrades shoots them more often. ring on the finger will glow when next shot will double. needs testing as it may throw all balancing off? fixed background transparency for menu. added brightmaps for models, sprites, and textures cheaty method of getting read of bloodsplatters permanently. replaced the graphics themselves. added AUTOMAP.TXT fixed trigger for a lowering floor in map07. Now only triggers once. fixed a graphical glitch in map04 with some weird passable walls showing up on a sloped floor. fixed several texture alignments raised one of the crystals higher in map27 so you can just run into it. was confusing when it was lower? fixed several sections of ledges in map38 to be either obvious you can't progress on them, or you can get back in-bounds made progression behind the gold door in map38 more obvious added message on death to hit the use key to continue. Damagefactors for Electro robots changed to 1.0. No more issues with certain shots not doing damage. Not sure why I did that in the first place. new sprites for greater health potions and super health potions to differentiate them from small potions wizard chat no longer pauses music. Thank you Kinsie! wizard chat also no longer has a delay before stopping time. made pharoah shots less aggressive
  23. rf`

    It's Coming

    The word you're looking for is homoerotic.
  24. rf`

    On the subject of a very infamous texture.

    I use fireblu as a structural texture because I am a monster.