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Everything posted by rf`

  1. rf`

    Permabans, your opinions.

    I sometimes miss his abuse. Sometimes.
  2. Why aren't you making a mapset yet?
  3. Probably just an initial misunderstanding.
  4. I'd like to sign up for an E2 map. I haven't made a non hocusdoom map in a while.
  5. rf`

    Names for collections of each monster type

    I forgot. A fleet of cacos.
  6. rf`

    Names for collections of each monster type

    A clusterfuck of archviles A fuck of revenants Several mancubodes More cyberdemons than necessary
  7. rf`

    The Alfonzone

    Drug Shuttle is a great mapper. I hope they get an honorable mention in this year's Cacowards.
  8. Its probably just early in development, but there's really not much to them. Either in animation or variety.
  9. While I admit this does look cool, and I'll probably play it when it comes out, don't those weapons look rather cheap?
  10. rf`

    Post Your Doom Picture (Part 2)

    Funny thing is that willost likely be scrapped. It was just a temp map for adding new textures and actors for that set. Then again I might keep it as I saw it in a dream.
  11. rf`

    Post Your Doom Picture (Part 2)

    I have been busy. Yes, The_ExCess, its me.
  12. Don't forget to add me to the Artists lists. Many of the textures and sprites came from me.
  13. I actually didn't know this. Its not something often noticed.
  14. I don't have a disliked album for this year, only one I've really liked though:
  15. rf`

    Hocusdoom RELEASED (in /idgames)

    Maybe another year without help, maybe a year with?
  16. rf`

    Hocusdoom RELEASED (in /idgames)

    Try using the 3.1.0 stable, as that's that's the current version I'm using.
  17. rf`

    Hocusdoom RELEASED (in /idgames)

    Yes, there will be 40 maps total. (and a possible fifth episode later down the road, but next to no work is done on that)
  18. rf`

    Hocusdoom RELEASED (in /idgames)

    I am not done yet. I still have another full episode to do.
  19. rf`

    Hocusdoom RELEASED (in /idgames)

    Despite rumors that don't exist, I am not dead! I feel like I should have been posting more updates over the months, but you know how things go. Hope you guys have a spooky Halloween soon! Current playable version for 10-03-2017 https://www.dropbox.com/s/0fsggin43fiydnr/hocusdoom-10-03-17.pk3?dl=1 Ogg versions of music (updated) https://www.dropbox.com/s/h4wlfocvkewtmrj/hocusogg.pk3?dl=1 changelog for - 10-02-2017 finished map22 finished map24 finished map25 finished map26 finished map27 finished map28 finished map29 finished map30 finished map31 fixed particle bridges moving up if you're underneath it. particle bridge inherits from a zscript actor that lets you jump onto it from underneath. Thanks To Gutawer for zscript help! changed automap strings for kills,treasures,crystals (now that its available) teleport particles only activate when teleporting, freeing up memory otherwise used by it rewrote script for Power Wand, and may actually use it. Its a bit weird so I'll need more feedback on it. added handling for if your time is greater than 999. lowered chance for ghosts to fade to 1/4 dragon boss done, added dinos (John Hammond would be so proud) picking up new special weapons doesn't remove other weapons (You still lose them at the end of a level though) returning from a teleport sets your last used weapon back (due to change above) (nevermind still need to fix) IDFA cheat no longer breaks weapons (good news for you cheaters!) lowered tree demon boss's health to 175 made fireball much more destructive fixed a bug where some scripts were still using setammocapacity when no longer needed. fixed minor texturing & scrpting in map01 renamed Gargoyle to Devil to avoid conflicts with another enemy added several E4 enemies added laser trap for E4 fixed bug where explosive shots were throwing decorations in map20 around like crazy. WHUT added stuff for secret level new alternate hud sprites for powered shots new powerup - flamethrower! made the eastern crystal a bit more visible on map21 and tweaked bridges to it some. more small changes to early levels added small hints for multi-switch puzzles made jump and teleport potions fullbright to match other potions (and to make more visible) tweaked all 3d models to be gzdb friendly (most of them at least) lowered lava damage from 2 to 1. rewrote script for Power Wand again. (This is version six or so. I guess I don't know what I want) added secret weapon new weapon powerups for E3 secret level cookies!
  20. Does zdaemon have a problem with boom stair specials? Also for the second part.. when you die wouldn't you just restart the level or reload from a savegame? I don't know. I didn't put that there. What the fuck. Why are they both Hard + Multiplayer Only flags? Edit: Oh that's why. Haha.
  21. rf`

    Your Vision of Hell?

    Being trapped in a Walmart, forced to work there until the end of days.