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RottKing

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About RottKing

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  1. RottKing

    The DWmegawad Club plays: Super Mayhem 17

    I'm honestly curious what that personality is? This isn't because I'm annoyed or trying to stroke my ego, it interests me as a level designer cause I wonder what it is, coming from another person's perspective. My main inspirations for the level were Super Mario 3D Land on the 3DS and Mario 64's ghost house level, with a bit of Mario World. The collection of ideas and gimmicks mostly stemmed from Mario 64 and World's ghost houses, cause I noticed in those games there were kinda various rooms that each had their own gimmick, so I decided I'd try to emulate that a bit. The Mario 3D Land influence mostly materialized in the form of the center area, with the multi-tiered height variation and all that. As for the visual theme, I suppose I just wanted to mash together the themes of a castle and ghost house, with the castle influence giving me the idea for the arena battle at the end, similar to the ones found in the Koopaling Castles in Mario World.
  2. Nice, was fun watching the chaos
  3. RottKing

    Aaron "DemonSphere" Emge has passed

    Definitely a person who won't be forgotten, a real cool dude and a great player. Pretty awful he's no longer with us.
  4. So yet another update, this fixes the red key bug, (hopefully) fixes the soul sphere not appearing under the clue boxes in prboom, and some minor texture alignment issues. https://www.dropbox.com/s/mvj60b48sarq3y0/rott-mayhem-02g.wad?dl=0
  5. https://www.dropbox.com/s/mvj60b48sarq3y0/rott-mayhem-02g.wad?dl=0 not much of an update, but I figured I might as well thrown in some more coop monsters
  6. RottKing

    Very bad MAP01 Remake!

    https://www.dropbox.com/s/49zsp5wep5ksljn/rott-map01.wad?dl=0 Here's my map01 from memory, was fun and irritating at the same time, cause i know there's still things wrong but I can't pinpoint what lol
  7. https://www.dropbox.com/s/mvj60b48sarq3y0/rott-mayhem-02g.wad?dl=0 added the monster blocking lines, replaced the red coin, and some other stuff
  8. RottKing

    Post Your Doom Picture (Part 2)

    A new map I made for the Counter-Goat Initiative 1v1 wad
  9. Come hell or high water, there will be mapping joy!!
  10. If you actually listened to us old men though you might actually have made a decent map!! HEYOOOOO
  11. Looking to go out in a blaze of sour grapes eh? I'd say you should take this as a learning opportunity, to maybe consider where you went wrong and how you shouldn't make those mistakes again, but it's probably falling on deaf ears at this point.
  12. https://www.dropbox.com/s/mvj60b48sarq3y0/rott-mayhem-02g.wad?dl=0 New version of Bowser's Daddy Dungeon, hopefully ammo issues have been resolved, and I made the archvile teleport slower, among some other things.
  13. Oh my god, I just watched the demo of my map... I'm so sorry dude! That archvile pipe teleport was not supposed to be that fast! I did test it in prboom I'm pretty sure, but I guess i wasn't paying enough attention to how fast he was teleporting around, that was hard to watch... Yowza!! Seems I need to put more ammo in the first parts of the map too, you ran pretty low early on. The ? boxes were supposed to give a soul sphere, which does work when i test it in prboom... but for some reason it didn't give you anything. Thanks for the demo
  14. https://www.dropbox.com/s/bf8cx1t9dtosjli/rott-mayhem-02f.wad?dl=0 New version of Bowser's Daddy Dungeon, probably about 99% finished??? Has difficulties implemented
  15. New version of my map, fully playable with an exit but not 100% done yet: https://www.dropbox.com/s/aop57xgvrbb88w4/rott-mayhem-02e.wad?dl=0 New music is: http://www.vgmusic.com/music/console/nintendo/snes/SMWTHEME.mid Map Name: Bowser's Daddy Dungeon
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