sbw37
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i like the out of box thinking yall came up with for this mod. and the music is very groovy :)
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Brutal Doom 64 v2.666 Unofficial Update by swc132994
sbw37 replied to styd051's topic in Map Releases & Development
wow im a happy man seeing bd64 getting some attention. long overdue imo. keep up the good work guys :) -
i had that same issue 6 months ago, but they packaged the whole game with the current version of gzdoom 4.11. its a large download over 800mb as of right now. it comes in a zip file. ive had no issues with that download and it plays great. the addon file will crash, but if you select the "file" tab the full packaged version with the latest update is posted. hope that helps
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[WIP] DREAMBLOOD: 64 Dreams for Doom 64! Episode 1 Updated! (v1.2)
sbw37 replied to HeadshotTAS's topic in Map Releases & Development
wow i'm already liking how good this looks so far :) -
This is looking really good. I love the new textures and the new soundtrack thats on the demo. The map design as well. Keep up the awesome work :)
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Great mod guys! I'm definitely looking forward to seeing what you guys have up your sleeve as you continue this awesome project.
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DOOM Arachnotron Invasion - initial release
sbw37 replied to BassDJ's topic in Map Releases & Development
out of curiosity, the music track thats featured...who composed it? it sounds like immorphers mix from quake 64. i also wasnt sure if this is available to download or not. anyways it definitely fits this great map -
DOOM Arachnotron Invasion - initial release
sbw37 replied to BassDJ's topic in Map Releases & Development
wow this is looking absolutely incredible. idk which i like better lol ive always been partial to the project brutality community, but with the d64 weapons and enemies they both look great. keep up the fantastic work :) -
im really enjoying playing this right now. combining quake, doom 2 and doom 64 assets imo was brilliant. between the added mechanics, the new animated textures, and the map designs are very well done. its nice to see something different every now and then. great job :)
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Doomworld Community Console (Doom 64 / PSX / ...) WADs List
sbw37 replied to UnknDoomer's topic in WAD Discussion
this is awesome news. always nice to see new content added to expand doom 64 :) -
[UDMF][WIP][Heretic] Utter Heresy! - episode 2 released
sbw37 replied to Asbadagba's topic in Map Releases & Development
awesome job with this mod. it feels like a new game. like a few have already said, its nice to see heretic getting some attention. absolutely one of the classics from the glory days of the 90's fps :) -
hows this project coming? it looks good so far :) i hope you didnt give up on the project
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Hexen: Cult of Despair - A "semi-openworld" WoC campaign (New 1.4A Version!)
sbw37 replied to Onox's topic in Map Releases & Development
hows this project coming? will it be compatible on gzdoom? -
[GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled
sbw37 replied to molecicco's topic in Total Conversions & Full Games
hey molecicco, idk if anyone else is experiencing issues trying to load psx doom 64 CE, but im getting this error loading through the doom 64 CE: Script error, "PSXDOOM64.pk3:cvarinfo.txt" line 1: cvar 'ce_menufadespeed' already exists just a heads up. good work as always -
[GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled
sbw37 replied to molecicco's topic in Total Conversions & Full Games
excellent work as always. im curious, the main file for doom64 ce full is only 880+mb compared to the 1.66gb file for v3.4. was there content cut out? or is the file incomplete?