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About United VirusX
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Green Marine
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I use OpenGL and have it set to hardware accelerated also using GZdoom 4.8.1 ODYSSEY.Wad: https://drive.google.com/file/d/1xhwUKZGzptftqESC89YTPz49RPasRmlW/view Doom 2 Minor Sprite Fixing Project v1.9: https://www.doomworld.com/idgames/graphics/sprfix19 Widescreen status bars for Doom PWADs: https://forum.zdoom.org/viewtopic.php?t=37960 Smooth Weapons Enhanced: https://github.com/NightFright2k19/gzdoom_perk-enhanced/blob/master/perk_enhanced.txt high-resolution Doom sound effects pack: http://www.perkristian.net/game_doom-sfx.shtml
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Shovelware Society #25 - ODYSSEY.WAD
United VirusX replied to LadyMistDragon's topic in WAD Discussion
got around to doing a recorded playthrough of all the maps rest of the videos should be up by Sunday this week -
Honestly, I think it may be the wad along with the mods I was using it's an older wad I've had some issues with older wads glitching up before in the past not to mention I had another glitch happen while playing the wad where another enemy fell out of the map and had a similar effect to that chaingunner the only difference was I couldn't kill the enemy
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probably right just so weird that a single enemy became invisible oh well still neat and amusing to see lol
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the thing is it's not like major mods it's literally just smooth weapons and wide status bar I have never encountered that at all in all the wads I've played this is the first time I've seen an enemy go completely invisible
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Has anyone ever seen this bug happen in DOOM before I replayed the map and the chaingunner was visible again I was using GZDOOM when the bug occurred and a few mods https://www.youtube.com/watch?v=TVo7M5k4CT0
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Shovelware Society #25 - ODYSSEY.WAD
United VirusX replied to LadyMistDragon's topic in WAD Discussion
I was pleasantly surprised at how good this wad is the first two maps were nice start maps not at all difficult around map03 the wad started to amp up the difficulty with some nasty ambushes map04 was not very memorable to me think the only thing that really caught my attention was the blue key ambush map05 was probably my least fav map all cuz of that slow as molasses central elevator map06 was pretty straight forward nothing that caught my eye and the final map was not a dead simple reimagining lol I liked how the Icon of sin was used since the area wasn't a kill the Icon fight more of a get the hell out of there quick fight. -
Shovelware Society #25 - ODYSSEY.WAD
United VirusX replied to LadyMistDragon's topic in WAD Discussion
I'm good with that deadline gives me a chance to upload all the vids I have for Odyssey -
PANDORA 64 ANNOUNCED! (MAP SLOTS AVAILABLE)
United VirusX replied to LadyMistDragon's topic in WADs & Mods
Sign me up for map 20 -
Doom RPG Port Reverse Engineering Update (version 0.2)
United VirusX replied to Erick194's topic in Source Ports
fuck yeah! cant wait to play it -
deff wanna try and submit a map for this
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What level did you struggle the most with when you first played doom?
United VirusX replied to Gore's topic in Doom General
Honestly nvr really struggled to beat any level in doom & doom 2 but certainly did with final doom -
25th Anniversary Map Jam Demo (Doom 64 Remaster / EX 1.1)
United VirusX replied to Immorpher's topic in WADs & Mods
it was extremely fun(and stressful lmao) working to get this out asap can't wait to get the full thing out when it's ready -
Doom 64: Ethereal Breakdown - 25th Day Map Jam
United VirusX replied to Neigh Winny's topic in WADs & Mods
The Waterlogged Castillo is done and submitted -
I do agree with u on some of the issues with the original PC version I still think its a pretty good game though just not as good as the console ports