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Kan3

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About Kan3

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  1. If you want to "dirt your hands" with some zscript (so, need to aim for GZDoom and such), then it's quite easy to do and it will work even if you're playing any normal doom map. The ACS way, on the other hand, it's directly bound to a (custom) map that you need to make or modify, from where you will activate the script to play the player sound when things happen. For the first, and probably what you're looking for, way, though, you'll need the basic knowledge of (z)scripting to say the least (unless you find a pre-made code of course) Take a look at this, with event handlers you can achieve exactly what you want (see WorldThingDied()) However, like I said, for someone who's new to this stuff, it might look kind of confusing, so I suggest you to start by looking at the various functions, Doom actors and tutorials. Also, mr @DavidN made great zscript tutorial videos on his channel
  2. Kan3

    Share Your Sprites!

    Working on the player sprites for my project now too (because having several unfinished sprites sheets is far better than having a few done) Mixing and editing medieval enemies from Realm667, Hexen players and a normal zombie for the face.
  3. It is quite easy to do, you just have to give the player a Time Freeze powerup when he activates/picks up/fires the item/weapon and you’re done. slowing down time is a lot more complicate to Achieve from What I remember
  4. Kan3

    Full Medieval Bow and Arrows in Doom!

    I could finally come back to this, to bring joy, changes, fixes and new toys to the bow! Also, I couldn't recreate this bug consistently for unknown reasons, but it happened to me too after extended testing and now it should be fixed (or at least, the bug never manifested itself to me again after having played the first 12 maps of Doom 2 with just the bow). Let me now if it happens again! The amount of work behind this update resides in several hours/days (cannot really tell, because I was working on other stuff and ripped off a good amount of the codes I wrote for that to update the bow), but the full changelog can be found inside the zip file of here: Everything has been "commented" to explain how it works and how it can be edited/used for other mods and stuff! So I hope this can be helpful as a free resource for other modders who want to dive into Zscript and such HERE YOU GO! Medieval Bow 1.2 I was planning on making new sprites and I'm currently working on them, but the time is feeble and I don't really know when I'll be able to complete them, it might be tomorrow like in 6 months D: So next update will bring new sprites to the thing!
  5. Finally back to some Doom :')

     

    I'm done with every front sprite of this malnourished best buddy

    tHItVyR.gif

     

    Still need all of the other rotations, of course

    I wanna die

     

    I also started with some bow magic and started new sprites of the old bow

    F9bz2rH.png

    bRIxCAL.png

    69KD84S.png

     

    HUD sprites are in progress and this one still needs to be polished, but at the end of this I'll finally be able to stop abusing Gothic's bow x)

  6. Kan3

    Share Your Sprites!

    This is so cool *_* thanks for the infos!
  7. Kan3

    Share Your Sprites!

    loving the gore you made! I’m Aldo looking for trolls/ogres/giants/cyclops sprite and the guy looks great! Where did you actually get the incomplete sprites of this? Is there a doom mod of slayer/deathkeep?
  8. One thing for sure: this is the most successful megawad that I've ever played! Every map is really well crafted, the attention to detail is great, not to mention the huge amount of custom stuff and features that are definitely not used enough in this community. I basically learned about MBF playing through these maps, because I didn't know 17/18th of the things that the guy pulled out were even possible. Yeah, some maps fights might scare some Sunday-Doom players (like me, for instance), but everything is manageable with some focus and overall the maps are pretty well balanced. Also, the different fights scenarios (and gimmicks *blink*blink*) pulled off are so many and creative that there are basically no boring or repetitive bits, just maybe a couple of slow backtracks, but they're there to compensate for the heavy fights :D Maybe, the first maps have slightly changed during these months, but I think that the last ones are really top notch maps, loved every one of them, had tons of fun too. Not to mention that this is a megawad made by 1 single person D: Huge GJ Anyhow, last maps testing gameplay here: One day I'll upload on this channel the previous maps too
  9. Kan3

    Share Your Sprites!

    That's a WEREBOAR!
  10. Kan3

    Share Your Sprites!

    This looks haunting as hell
  11. This feels pretty nightmares fuel

     

    to0KX1C.png

     

    I'm really proud of the look of this single sprite >:D

  12. This is what I wanted to know! ahahah that's great! The animations make these intermission of yours so charming :D and hellish, of course, in a good way
  13. Kan3

    Gnome Hunters Wad-EPISODE 1

    I actually forgot about this, but in the end I really opened the maps in the editor because I was too curious about secrets and stuff :X I believe I found one of the missing secrets that @GibblyJones mentioned that purple line is a very thin sector flagged as a secret, probably due to an oversight while making secret sectors. Being that thin is impossible to get and it is also inaccessible Answering @Godzialox666: goddammit gzdoom... T_T
  14. Still alive, apparently :D

     

    Started out a brand new yt channel where I'll only upload Doom related stuff, this way

    I can literally have my own Doom channel with blackjack and hookers!

     

    https://www.youtube.com/@Kan3oDoom

     

    Come to say hi! :D

     

    I just finished a gameplay of Gnome Hunters wad and... well, it was something *_* trippy, but something

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