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About NiGHTS108
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Doom Wad Playthrough: Three's A Crowd - Part 1 - MAP01 - ??? https://twitch.tv/nights108
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what is your opinion on acid or lava that does not do damage ?
NiGHTS108 replied to dremor8484's topic in WAD Discussion
I mean if it compliments the visual style to have a liquid like nukage or lava in a certain area AND it compliments the gameplay to have it not damaging then there’s absolutely no problem imo, so what it’s inconsistent if it makes the map better -
[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's releasing 01.09.2023 guys I promise :(
NiGHTS108 replied to NiGHTS108's topic in WAD Releases & Development
To provide a general post-release update, since it's been quite a long time since I've heard word about any objective issues with the wad, I think I want to try and get it on IdGames soon enough but there's two things I might do before uploading, specifically adding multiplayer starts for every map and title patches which would show the authors. These two things are on my "maybe" list since I ultimately wouldn't call them problems but it's something I'm considering, given I have all the time in the world before I need to make an IdGames upload. -
Doom Wad Playthrough: Junkfood - Part 6 - MAP63 - ??? https://twitch.tv/nights108
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I think only mods can kick people from Doomworld, sorry
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Mapping Stream: Community projects or Baton Pass, idk https://twitch.tv/nights108
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NaNoWADMo 2023 - The month-long mapping challenge!
NiGHTS108 replied to scwiba's topic in WAD Releases & Development
I feel like I’ll try my hand at this, for real this time :) -
Box Doom - Community Project [16 SLOTS OPEN]
NiGHTS108 replied to randomsounds01's topic in WAD Releases & Development
I'll take box 65 if you please! Box 65: N3DA Author: NiGHTS108 Textures: A small handful from Plutonia and Plutonia Revisited 2, already compiled in the wad. Size: 512x512 with 10 monsters Screenshots: Additionally I submitted a MIDI as a candidate for the overall MIDI of the map, it's not my own or anything, "Bloody Skies" by Psychedelic Eyeball. BoxDoom-65-NiGHTS108.zip -
10 LINE GENOCIDE: The Biggest Smallest Community Project Ever [Boom, UMAPINFO, DSDA-Doom recommended, RC2.1]
NiGHTS108 replied to NiGHTS108's topic in WAD Releases & Development
Those should be updated now -
Doom Wad Playthrough: Junkfood - Part 5 - MAP53 - ??? https://twitch.tv/nights108
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UNFINISHED.wad [Submissions closed]
NiGHTS108 replied to BluePineapple72's topic in WAD Releases & Development
Map Name: Sropical Ttorm Author: NiGHTS108 Music: Cross-Eyed Mary by Jethro Tull Resources: PRCP2 textures and OTEX sky (included) Format: Boom Comments: I got a REAL old one here, at least for me personally, the unused first map of a wad I've been working on for the better part of three years at this point called Stress, a 10 map """"""speedmap"""""" project I've spent most of the """"""dev cycle"""""" for so far procrastinating on, it hasn't released as I upload this map and probably won't for at LEAST a few months after Unfinished.wad releases. Anyway to cut to the chase, I made this map around October 2021, chipped away at it, and then went back and forth on what exactly the second half of this map would be like before just deciding the whole thing just wasn't working in around December I believe? This map was so booty butt ass cheeks that I, with my 10 months of mapping wisdom, decided to completely discard it. Enjoy! Screenshots: https://drive.google.com/file/d/1IfcxKd6zvwbs9NbGeHOT3e0VZXH8WB4f/view?usp=sharing (update: oops forgot the midi) -
10 LINE GENOCIDE: The Biggest Smallest Community Project Ever [Boom, UMAPINFO, DSDA-Doom recommended, RC2.1]
NiGHTS108 replied to NiGHTS108's topic in WAD Releases & Development
They’re all already there actually, it’s easier for me to just quickly apply an update to an existing release candidate instead of making a new one for every minor change I make -
10 LINE GENOCIDE: The Biggest Smallest Community Project Ever [Boom, UMAPINFO, DSDA-Doom recommended, RC2.1]
NiGHTS108 replied to NiGHTS108's topic in WAD Releases & Development
Sorry for not responding to the thread in a few days, I've updated Suya's maps as requested, and about the E3M18 bug, I agree it's a most confusing error indeed, the only fix for it I've found seems to be reducing the size of the map by dragging the three outer vertices closer together, I haven't done that though since I kind of want to experiment more and see if I can find another, less distracting fix for the map. This seems to be more of an issue with DSDA-Doom, maybe, since still the map works fine without the patch, quite concerning if this issue applies to other maps... This project just keeps running into the strangest issues! Update: I tried the widescreen patch with a few other notably large maps in Episode 5 and inconspicuously none of them seem to be affected by the patch! Not even something like Light Pillar In Abyss surprisingly, how strange... Update Update: I managed to fix E3M18 by just moving one vertice ever so slightly to the left, I'm not even sure what happened but it seems like there was just some kind of freak accident with that map that weirdly causes it to completely break no matter what running it on DSDA with a widescreen patch, I'm not sure, but the point is it's fixed now. Those should all be fixed now, I haven't received any bug reports about reject table issues in like, a week or two at this point. -
Mapping Stream: Probably? https://www.twitch.tv/nights108
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Random Wad Friday 84: Back To Saturn X Episode 3 Demo https://twitch.tv/nights108