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About A Strange Guy Called Klaz
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""Professional"" Antonballer
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The Klaz Archives: Hell in Mobius (Unfinished)
A Strange Guy Called Klaz posted a topic in Map Releases & Development
"The Klaz Archives" is a "series" i wanna try, in the same spirit as the "iD Vault" present in Nightdive's KEX re-releases of certain ID Software games, like Quake 2 and more recently DOOM + DOOM 2, where i reveal unfinished projects and such as-is. Klaz, for those who might not be in the know, is my "rebranded" username that i use in places like Youtube, Discord, Gamebanana, that sorta thing. I might check if i can change my name here, but that's not what you guys are here for. Hell in Mobius was a SRB2-Themed mappack thing i was going to try to make, but i just... Never bothered to try and finish it. Only GFZ1 exists, and even then, it's unfinished. Get it here. Nothing crazy going on with the thing, just a basic "doomified" GFZ1. The map requires some jumping to reach things, and at the bare minimum, requires Zandronum 3.1... Or 3.2... -
what are you working on? I wanna see your wads.
A Strange Guy Called Klaz replied to everennui's topic in WAD Discussion
PanDOOMra v2.0 Titlemap Showcase (Not representative of Final Product) -
Cursed Doom Images
A Strange Guy Called Klaz replied to crazyflyingdonut's topic in Doom General Discussion
I don't even have anything about Doom to show this time, i just wanna say Happy 25th Anniversary to Half-Life. Also, get your free HL1 copy on Steam before it's too late to get one. -
...How long has it been since the incident? Two Days? Two Weeks? Two Months? You weren't keeping track, but it must've been two months at least... Now, you are in a... decisively messy situation. You are now stuck in a deep cold tundra, with nothing but your memories, wits and brawns keeping company, alongside the occasional animal you see deep in the fog... Are you even sure that was an animal or was it in your head? Whatever the case is, that feeling that something is out to get you gets more noticable day after day... And you are starting to get worried... It could be just in your head, but you have that constant reminder that's probably not the case. You keep hearing weird noises in the distance, but you are pretty well hidden eitherway, so whatever it could be couldn't have seen you in the dark hole you hide in at the dawn of every night. Let's just hope whatever is out there won't catch you before you get out of this Arctic Asylum.
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React To The Profile Pic Above You
A Strange Guy Called Klaz replied to DSC's topic in Everything Else
It's a Doomguy drawing of some sort... Yeah. Don't know what else i could say anyhow -
Do Pre-Orders count? I pre-ordered SMB. Wonder.
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Talking about Undersea Internet Cables.
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React To The Profile Pic Above You
A Strange Guy Called Klaz replied to DSC's topic in Everything Else
Somehow, one hat is enough to give me memories of a anime i literally never watched and don't care enough to watch, no matter how many times people meme about it. -
React To The Profile Pic Above You
A Strange Guy Called Klaz replied to DSC's topic in Everything Else
It's Dopefish's chinese cousin with a crowbar. -
Do you think GZDoom should have texture filtering on by default?
A Strange Guy Called Klaz replied to BeachThunder's topic in Source Ports
I honestly doubt that GZDoom is "easier" to run on modern systems if we were to consider the... Ahem, slightly non-existent optimization for hardware that ain't exactly that strong that... quite honestly, a pretty big part of the population here on Earth has. Hell, there are times i could barely run MyHouse.wad with a consistent framerate, specially in the Poolhouse with all that fancy reflection stuff on the floor. -
Tested with Zandronum and LZDoom. "DEATH MODE" is a mode that comes directly from the Pizza Tower Scoutdigo mod, and what it does is add a unkillable threat that will slowly, but relentlessly approach you every second, and said threat has a greasy Pizza Face. As far as i'm concerned, the mod should work with (almost) EVERY IWad, TC, Megawad, you name it, this mod will work with it. Although the only issue that this would more than likely cause is if there are any cutscenes that the Player can't control themselves, to which Pizzaface will just murder them instead. So like, be aware of that stuff in some mods here and there. It should be fine for any mods that are made to work with a Vanilla/Limit-Removing sourceport (Hell, even the DOS-Executable). Credits for this mod are in the "credits.txt" file inside the PK3. HINTS: You CAN stun Pizzaface, but his patience will be lost in a stackable amount, so be careful with how many times you stun him + the time you spent in the level. As stated before, Pizzaface slowly loses his patience the more time you spend in a level, GET OUTTA THERE! Use many tactics to juke Pizzaface and buy yourself some time to get to the exit. Pizzaface won't insta-kill you, but he will sap your health EXTREMELY quickly instead. DOWNLOAD: Death Mode
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Do you think GZDoom should have texture filtering on by default?
A Strange Guy Called Klaz replied to BeachThunder's topic in Source Ports
That's about as logical as "Emulators are made for Modern Systems, this it makes it logical that Texture Filtering is turned on by default.", just saying. -
Do you think GZDoom should have texture filtering on by default?
A Strange Guy Called Klaz replied to BeachThunder's topic in Source Ports
I'm surprised that there's still people who want the texture filtering on by default, when it's really just a trigger for the "so retro" meme that sparked in popularity the past few months in the art community. Said meme doesn't need any introduction aside from this one image. -