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www.youtube.com/watch?v=foJMwnCZ2N8 Featured MIDI by @NeilJohnRips
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Don't forget to press F10 to save your keybinds!
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How many enemies at once with max fps (200 being default GZDoom) it's possible?
Sammy J replied to mankubus's topic in Doom General
This thread is very informative. So I thought I'd create a map to really test the OP's question into the distant future... Unless someone here can actually render the map I've created at 200fps. I'd be impressed to see it. It has 500,000 Imps & an exit switch. I chose imps because they're the smallest enemy that needs projectile rendering. BFG cells are stacked, there's 100 of them in one pile. And a backpack & megasphere. The map is in the Doom2 format, unfortunately due to the size required for the enemy count, the map had to be square instead of triangle & apparently is without nodes because I pretty much reached the maximum map size too (well, that's when I started to get the node error when saving in Doombuilder). It does run though. For me it's around 0.5fps in GZDoom on an i7 hex 16G ram 6G gtx. I'm not responsible if you download this map & it fries your computer. Use at your own risk. 500kImps.zip -
Parallax sky bug. It could be a modified .wad file or a rendering issue with DSDA. I'd try deleting the dsda-doom.cfg file.
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Question to mappers: Do you sketch your maps or make them up on the fly?
Sammy J replied to Kwisior's topic in Doom General
I don't see a correct way to design maps, everybody does their own thing & that's what makes it awesome in my opinion. I've always built in a progressing "story mode" style. If you're comfortable with your mapping software & you have a good vision of what you're trying to create, I don't think sketching is necessary. But it would be useful if you have a complex map with a lot of mechanics, or if you have a large project with a story to tell. -
Salute!
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Well... I tinkered around & found it! This .wad file is the release without the inclusion of the Nightmare difficulty. There's also multiple map variations & things that were removed from the game. I've attached the .wad file here, please note it doesn't include the actual game installation & it's unlikely to run using any modern software. I wanted a copy for the file contents, if anyone wants to take the initiative to get it running without DOS I will salute you. Kind regards, Sambo J DOOMv0.99.zip
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Hello! There's many DOS-Box installer files for Shareware Doom v0.99, but I can't seem to find a copy of the v0.99 .wad file on it's own. The new DOS-Box app confuses me because it only vaguely resembles old DOS & the original command structure that I was used to. Any help would be awesome! Preferably a link to the v0.99 .wad file if possible! I've already tried patch downgrading software for the shareware DOOM1.wad with no luck. Kind regards, Sambo J
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xD It actually wasn't the worst freeware midi to mp3 converter I tried. If anyone knows a good one plz let me know!
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The last room of Shareware. After that it was the sound of the Nightmare Spectres.
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I played the DOS Shareware version on release. A lot of controller preference comes from nostalgia. There's also more precise player movement on a tuned mouse X & Y Axis than any other input controller apart from joysticks.
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what are you working on? I wanna see your wads.
Sammy J replied to everennui's topic in WAD Discussion
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Low ammo, 2 demon spitters & Nightmare difficulty, 45% is definitely not bad! Pretty sure 100% is impossible on this map.