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About UnclePhil

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    Green Marine

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  1. UnclePhil

    Do people actually hate the DLCs?

    Yeah I adore being "in the zone" in Eternal when everything just feels fluid and easy and fast as shit, flying through the air effortlessly, swapping from meat hook to other weapons, using all your resources in sequence, crushing the demonic opposition. Gameplay-wise, I almost feel at this point that D2016 is a link from the gameplay of Classic Doom to DE. It's not either one. But while I still play Classic and frequently rip and tear on Doom Eternal, I rarely feel tempted to revisit the gameplay of 2016.
  2. A zombie that wanders slowly once alerted like a zombie man. No ranged attack, only attacks like 1/5 as often as a typical ranged zombie, but when it does attack it shrieks and rushes the player at very high speed for a melee attack. Similar in behavior to a lost soul but more like a rage zombie.
  3. UnclePhil

    Do people actually hate the DLCs?

    I'm with the chorus of "Eternal awesome, TAG1 excellent, TAG2 disappointing". Atlantica is maybe my favorite level full stop, and I found the boss fight at the end of TAG1 to be the real ball-buster of difficulty. The boss fight that ends TAG2 wasn't as hard but was just a marathon to finish.
  4. UnclePhil

    Doom II - "Shareware" Version

    Knee Deep in the Dead is such a landmark piece of shareware it's hard to imagine a selection of D2 levels offering the same sort of introduction, an internally consistent episode that stands on its own as an experience. I played KDITD for years in the early 90s before ever getting my hands on a copy of the full game. My gut would lean toward simply offering the first 9 or 10 levels of D2 rather than starting with the early ones and offering a handful of selections from later in the campaign. The first few levels of D2 are pretty rooted, but Tricks and Traps, Dead Simple and O of Destruction are more abstract and less to my taste in terms of the classic games.
  5. I launch grenades with mouse3 and have chainsaw/flame belch on the m4 and m5 thumb buttons. I do all weapon and equipment switching on the keyboard.
  6. UnclePhil

    How do you personally play doom?

    I play the classic official episodes: Ultimate Doom, Doom 2, Evilution and Plutonia Experiment, all using Brutal Doom. I go with UV with fast monsters and projectiles, although I sometimes play Plutonia on HMP due to all the shotgunner/chaingunner flank ambushes. Their target acquisition and attack timing is so fast on these settings it's often near-impossible to avoid taking a stack of damage even when you know what's coming. I believe I am in the minority in preferring Brutal to vanilla, but there are some features I would miss terribly if I switched back. The rifle and hand grenades alone make a huge difference in so many situations. I always play continuous playthrough, and I have no saving-related rules but my frequency of saves depends on what I'm playing and what my state of mind is; if I'm fresh, confident and playing well then I might only save at the end of each level but if I'm off my game, or on a tough level, or otherwise got myself into a tight spot I might savescum a bit. My main self-imposed rule is that while I will use Brutal Doom's jump and crouch for tactical/combat purposes and for general convenience, I never use them to break puzzles or skip part of a level. All obstacles, jumping puzzles, secrets and hard-to-reach items are to be solved with classic Doom style movement only.
  7. UnclePhil

    I finally bought Doom Eternal

    Some great advice posted already -- best tips are ssg/Ballista quick swap for fast damage especially against marauders when they become vulnerable. I also support flame belch + grenade to generate armor off groups of light hostiles but I would mention the nuance that you can fire the grenade first from a distance and still have time to belch the flame as you approach. Use Blood Punch. I didn't learn how valuable this is until I had already played the campaign a few times. It can save you under pressure, it can damage or stagger particular enemies, and makes a great part of a balanced breakfast when combined with meat hook and SSG.
  8. UnclePhil

    What do you plan to get for Christmas?

    In my weird professional niche it's currently in vogue to celebrate "Winter Solstice" for maximum inclusivity. Similarly, "Harvest Festival" can refer to Canadian Thanksgiving, Oktoberfest, American Thanksgiving, whatever. Any time you want to turn those excess crops into beer and belly fat in anticipation of the end of plenty and the beginning of the long, cold winter. I'm getting my sister's kids Nintendo Switch games for Christmas. Probably giving booze, preserves, cheeses and dried meats to the adults in the family. I'm a big support of "fun things for kids, luxury consumables for adults" because kids should have fun and adults shouldn't have their homes cluttered up with bullshit knickknacks. Chocolate and wine and jam are always welcome.
  9. Taking a moment to appreciate some of the touches I particularly like on some of Evilution's maps as I play through again. Map23: Lunar Mining Project for its "living quarters" rooms where each unit has an office attached to a bedroom containing a bed and a closet with Green Armor in it. Putting an armor in each closet seems unusual for Doom map design (two green armors in adjacent rooms) and seems a deliberate choice in the direction of logic and realism. For a map pack finished in 1995, it seems very prescient of realistic map design and item placement that would come into vogue later in the 90s, especially with Half-Life, putting useful equipment in lockers, armories, security offices, storage rooms and other places that make sense to contain them. ----- Level 26, Ballistyx. Really admire the atmosphere and design of this level, starting outside a castle and going inside to discover a series of elevators that take the player down, down, down, reaching a Gothic castle basement with torches and portcullises; this basement serves as a sort of hub from which the player will go on several distinct adventures. To get the blue key, the player must open the demon-skull door to a staircase going even further down, into a hell cavern, where it's guarded by many light monsters. That key permits access to a different branch off the castle basement: a hewn-cavern area where a muddy cistern hides a teleporter, warping to a caged ambush deep in hell where the yellow key can be found. One of two large "hell vistas" in the map. The player teleports back to the castle basement and returns to the first hell cavern, where the yellow key accesses a tomb with eldritch green torch lighting. Inside the tomb a Mancubus can be released and defeated to get the red key. The red key permits access to the last cavern off of the basement, where an Archvile guards an altar (displayed on a stone walkway in front of a hellscape vista) like the altar outside the castle from the beginning. Both the monster and the player can teleport from this altar back to the main entrance, where the beginning altar has lowered to become the map exit. The map plays like a great dungeon crawl, hitting on a lot of the same fantasy adventure clichés that would later populate 1997's Diablo: haunted Gothic ruin, monsters in the basement, caverns below the basement, poisoned cistern quest, hidden tombs, fighting all the way down to Hell. It's not too brutal on the difficulty (except for a couple of cheap ambushes) with most enemies being former humans or imps, and the Mancubus and Archvile serving as level mini-bosses. The memorable locations and the two "hell vista" areas give the map a sense of scale that punches well above its weight class, and as a bonus, the worst demon you encounter in hell can follow you back to the surface at the end, where in theory you could exit the level without killing it. Creepy.
  10. When I was like 7 (circa 1993) my dad had some shareware packs that included the first episode of Doom. My mom forbade it to be played and my dad showed it to me anyway, I remember watching to halfway thru e1m3 and my mom came in the room, my dad failed to quit fast enough (hit Esc and used DownArrow to try to get down to Quit, definite noob move) and we got subjected to a hysterical mom chimp-freakout about WAAAH MY SON IS GROWING UP IN VIOLENCE
  11. UnclePhil

    Doom Burnout?

    When I get bored with a game but still want to enjoy playing something I'll move between different titles. Start a new campaign in some RPG maybe; come back to Doom when I am ready for fast-paced shooter action again.
  12. I like Evilution a ton. It might be my favorite classic Doom episode (or at least strong competition with Knee Deep in the Dead). The replayability and environments of Evilution easily kick Doom 2 up and down the block, as far as I'm concerned.
  13. UnclePhil

    Sandy's granddaughter plays Doom

    Hah I remember my mom getting so upset that my dad showed me Doom when I was like 7. Pops and I are redeemed in the end.
  14. UnclePhil

    What powerup would you want IRL?

    I would take a supercharge and try to restore the health of a terminally ill loved one
  15. UnclePhil

    save spamming while playing

    I play without cheats but with mouse look and I don't limit myself on saves. Sometimes I save more often during hard levels but I mainly save to avoid getting set back too far if I die because my gaming high often stops dead in the water if I have to do too much replaying. I agree with those who say you should play how you want to play... and there's different kind of self-inflicted challenge that comes from trying to come back from a poorly-chosen save point 😂