Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

BedrockCastle

Members
  • Content count

    142
  • Joined

  • Last visited

Everything posted by BedrockCastle

  1. Please do. My map is nearly complete, but I'd greatly appreciate a bit more time.
  2. BedrockCastle

    Laz Rojas - an old Doomer in trouble.

    Read the room, dude
  3. BedrockCastle

    Laz Rojas - an old Doomer in trouble.

    This is fucked beyond belief and I wish I could donate to the GoFundMe. My God.
  4. BedrockCastle

    Favorite Doom Midi and why?

    We talking specifically commercial Doom? Into Sandy's City, then.
  5. BedrockCastle

    Any wad recomendations

    Maybe try "Rowdy Rudy's Revenge" and "Rowdy Rudy 2: POWERTRIP!". Very unique WADs.
  6. Don't bother - the problem is fixed. All the enemies teleport in on Default now. I'm updating the download link in the original post right now.
  7. I just played through it with Default compatibility, and that is the issue as far as I can tell. Only one teleporter works on that setting.
  8. Hey, @RED77 and @Rabbid - I just tested my map in GZDoom with Doom (Strict) compatibility, and all the teleporters worked fine. @aRottenKomquat didn't have the issue either, so I think this is a problem on your ends. Are you sure you're using the right compatibility settings in GZ?
  9. BedrockCastle

    What's something about Doom you absolutely love?

    Garbage 90s WADs. Dead serious - I've always found a lot of enjoyment in playing through mid-1990s trash.
  10. Map Slot: 11 (K) Map Name: 'Kay, Then Mapper Name: BedrockCastle MIDI Name: "John the Fisherman" by Primus Screenshots:
  11. "The Temple of Judgment" by Petter MÃ¥rtensen from Hell Revealed II MAP15: The Path II
  12. Here's my submission Title: Depraved Decuplet of Lime Linedefs Music: "Goldenrod City" from Pokemon Crystal (if the MIDI selection here is too silly, let me know) Build time: 30 minutes Screenshots:
  13. https://drive.google.com/file/d/1ps110y0LN6cNoiDuUlXi1snwCH4TIGzN/view?usp=sharing MAP03: I added some stairs leading up to the red key, and two monster closets open when it's grabbed. Screenshots: Side note: I quite like how on MAP03 it's completely silent and devoid of opposition until you get the red key. It creates a bit of suspense - I hope that it remains that way.
  14. I played through this map, and it's very fun! I just want to point out this poor trapped shotgunner: As for my contribution, it's coming along well so far.
  15. Interesting idea. I'll probably submit something.
  16. Very unique concept! I think I'll have a go at this.
  17. BedrockCastle

    Bryce Wallpapers

    Guardian looks like something straight out of Morrowind and I love it!
×