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purple_ruberoid

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About purple_ruberoid

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    where is my roofing?

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  1. purple_ruberoid

    Czechbox demos [-complevel 9]

    MAP07 UV-Max in 3:53.06 - czechbox_MAP07_3_53_06.zip
  2. purple_ruberoid

    The DWIronman League dies to: Rowdy Rudy's Revenge

    Category: 1 (Blind) Died on MAP08 (K 159/187): 1.31:11 DSDA-Doom 0.26.2 -complevel 2 Decent result for me! First time I progressed that far, yay DSDA-Doom_2023.12.11_22.36.06_doom2.rwdyrudy.rwdyrudydeh.zip
  3. purple_ruberoid

    The DWIronman League dies to: Absolute Dishonor

    DSDA-Doom_2023.11.06_22.48.06_doom2.absoldis.zip Category: 1 UV Dead on MAP03 with 251/511 kills. Time: 46:24
  4. purple_ruberoid

    IronEagle Competition 59: Escalation Titan

    Category: 1 Difficulty: UV Dead on: MAP03 Kills: 90/142 Time of death: 50:53 Time on Map02 exit: 35:19 (all 100% btw) Port: DSDA-Doom 0.26.2 DSDA-Doom_etitan_.zip
  5. purple_ruberoid

    666CRETS 1.0 (a C.P. about Secrets)

    It was my first community project experience and it was fun to be a part of it! As one of playtesters I can say the maps are very different. Quite challenging and even really puzzly at times! Enjoy! Hope you'll all enjoy my map as well :)
  6. purple_ruberoid

    How to properly replace SUPPORT2 texture?

    Ah, I forgot about that, thanks
  7. Hi, I'm making a wad (Boom format) where I want to replace SUPPORT2. I replaced it in Texture Table, also set proper width and height: In UDB it looks as intended: But in game (DSDADoom 0.26.2) seems cut off: What have I done wrong? sample wad --> support_align.zip
  8. purple_ruberoid

    Czechbox demos [-complevel 9]

    MAP06 UV-Max in 2:28.37 - czechbox_MAP06_2_28_37.zip and beautiful TAS time: MAP06 UV-Max in 2:10.00 - czechbox_MAP06_2_10_00_TAS.zip
  9. purple_ruberoid

    Czechbox demos [-complevel 9]

    And a TAS one for comparison MAP05 UV-Max in 2:50.71 - czechbox_MAP05_2_50_71_TAS.zip
  10. purple_ruberoid

    Czechbox demos [-complevel 9]

    Czechbox MAP05 UV-Max in 4:54:71 - czechbox_MAP05_4_54_71.zip Oh man, that was surprisingly grindy map for me ... more that 1000 attempts. I'm not a pro ; ) But I finally did sub 5 minutes UV-Max for MAP05.
  11. Oh, MAP03 -- I've never felt so helpless in the beginning
  12. Yay, the beta closer and closer! We're all waiting
  13. Guys, I think you mixed up "Save game" and "Load game" sprites : )
  14. @Rabbid, you mean letters as lines and sectors? Have you tried setting up a backgroud picture and then drawing them with help of that background? Like this ⬇️
  15. purple_ruberoid

    Czechbox demos [-complevel 9]

    Czechbox MAP04 UV-Max in 1:08:46 - czechbox_MAP04_1_08_46.zip
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