Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Terra-jin

Members
  • Content count

    431
  • Joined

  • Last visited

3 Followers

About Terra-jin

  • Rank
    The Sky-Surfer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Incredibly cool looking!
  2. Terra-jin

    Things about Doom you just found out

    You found that out the hard way didn't you? :D "let's see if I can -- MOOOO!!! *splatter*
  3. Terra-jin

    Things about Doom you just found out

    That problem could be overcome by the following. Normally, hitscans in excess of the monsters health go through to the next enemy. What if you'd get these 'excess hitscans' to still do damage to the first monster, but also surviving through to the next. This way, the behavior would be exactly the same, but you'd have the added cosmetic effect of monsters gibbing from excess hitscans. Would this be feasible?
  4. Terra-jin

    Difference between -fast and Nightmare!

    A valid question! In ZDoom, you can toggle respawning monsters on or off, but this only works on UV. I use this feature to tweak the gameplay a bit. Here's how I prefer to play: The game begins at UV -fast -respawn. The objective is to reach the exit, only after I've collected all items and visited all secret areas to spice up the challenge. This phase is all hectic and crazy. When I finally do reach the exit, I turn off respawning so I can clean out the level at my leisure and survey the carnage I wrought. The calm, calculated gameplay of this phase feels like a nice reward for surviving the Nightmare. This way, things at least seem remotely fair. I do still have to find a way to include the reduced monster reaction time. That way, the first phase will be a pure Nightmare experience. PS: Thanks BaronOfStuff & Gez, that explains it.
  5. Terra-jin

    Difference between -fast and Nightmare!

    Ah yes, ghost monsters. Cool bug. What I meant however, was respawning. Apparently, crushed monsters do not respawn. So theoretically, you could lure every monster under a door / crusher and empty out a map on Nightmare. Hmmmm... I've tested this on ZDoom, and crushed corpses seem to persist, whereas normal corpses or gibbed corpses are eventually respawned. Perhaps this is unique to ZDoom..? I never realised this. Is there a command line option or something that can change monster reaction time? Something like -noreactiontime? It does seem a little strange to me... why wouldn't the faster reaction time be included in -fast monsters? Seems like something that -fast would encompass. Odd (but cool in a way) that this feature is unique to Nightmare. As for the double ammo, ZDoom has an option for this in the menu. For vanilla, I don't think it's possible.
  6. I've been playing UV with -fast and -respawn (and double ammo for good measure), patting myself on the back that I can do Nightmare. However, in this thread, they say that Nightmare also removes the 8-tic reaction time of the monsters. Is this true? I've tested it out on ZDoom (E1), but couldn't really see any difference. Is this true for vanilla Doom? Would this make Nightmare significantly harder? PS: I've also learned that crushing a monster's corpse will prevent it from ever respawning again :O it's amazing how you can learn new things about a game that's two decades old!
  7. Terra-jin

    Have you ever encountered the all-ghosts bug?

    Yeah I remember the first time that happened. I was playing one of my own WADs and in the middle of a fight everything... changed. Really weird experience. Took me a while to realize that I was a ghost myself... kinda my own personal Sixth Sense moment :P
  8. Terra-jin

    E1 Nightmare!

    All those hitscanners make this pretty difficult! I'm playing each level getting 100% secrets and items, and when I reach the exit, I switch off respawning (it's actually UV with -fast and -respawn). This way, I can clean up the level and switch from the hectic, nightmarish playing style to a more relaxed, careful approach. I realise that the extra health and ammo I can then get makes it a bit easier, but then again collecting all the items before I turn -respawn off makes up for the challenge. It's really fun this way and just wanted to share this with you, and maybe hearing a few strategies you guys use when playing Nightmare. Currently I'm doing E1M7, which is rather hard due to the large numbers of shotgun guys and many items to collect. After this, I'll take on the ultimate challenge: E4 Nightmare! I'm wondering if this is even possible with my mode of gameplay... but we'll see..!
  9. Terra-jin

    E1M7 100% items, HELP!

    I agree, although some maps are simply impossible to play the legit way... I usually play DOOM1 ep 2 and 3, because these maps are pretty doable in Nightmare. You don't need elaborate escape routes and luck to complete them. What I really like to do is getting 100% secrets and items, then make my way to the exit - and when I reach the switch or linedef I don't actually exit the level, but toggle respawn off and go back to the map to clean up any remaining monsters. For this to work, you have to actually play UV with -fast and -respawn, or else you can't disable respawning mid-play.
  10. Terra-jin

    E1M7 100% items, HELP!

    Nightmare's cool :) you just have to play DOOM in an entirely different way. In fact, one of the most challenging modes of play, I think, is to get 100% items in Nightmare. That way, you have to visit even more parts of the map than with NM100S.
  11. Terra-jin

    Revenants, the most annoying enemy in the game.

    Once you learn the trick to avoid the homing missiles, you should be able to deal with revenants. It makes gameplay more interesting because, as others have said, you have projectiles that require more than mere side-stepping. Not to say that I haven't cursed the bastards often enough when I got stuck at something with a missile on my tail, though :P but it's what makes them interesting. Also, ever noticed that they don't fire in close quarters? You can drag Revenants around when you keep them close enough. This way, you can very well punch a whole horde of them to death. And if there's plenty of them and plenty of room, you can actually 'collect' their missiles and use them to your own advantage! <3 Revenants :)
  12. Terra-jin

    Doom Is 17 and Still Sexy!

    Hooray for DOOM! 17 years... there's got to be a fair share of players who are actually younger than DOOM now :)
  13. Terra-jin

    The Cacodemon's skinny eye

    We have a winner!
  14. Terra-jin

    The Cacodemon's skinny eye

    Nope :P you'll see it :) I'm not giving any hints hehehehe
  15. Terra-jin

    The Cacodemon's skinny eye

    Cool finds! I've got two more for you: 1. Look closely at the last frame of the barrel's death state. See something familiar? 2. The Pain Elemental's wake-up sound is a distorted version of the Spiderdemon's wake-up sound.
×