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st0jan

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About st0jan

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  1. Ok thanks, so you recommend default for best experience as intended? Do the bugs hinder progress in game in any way? And one more thing - my status bar is different in core episode than the one up there - it's dark gray with black and yellow stripes. I use GZDoom4.2.4a x64
  2. How is Core Trilogy suppose to be played regarding compatibility in gzdoom? Default, doom, doom-strict?
  3. st0jan

    Freedoom maps in regular Doom?

    thanks i'll try it out one day but for now i got it all sorted out
  4. st0jan

    Freedoom maps in regular Doom?

    thanks, kalensar, gzdoom loads the right map now. I guess these textures only work in gzdoom? I'll see when i make a playthrough of phase 1 with prboom+um how it responds, it loads right with settings i mentioned before. Maybe it'll crash later in i don't know. If it does i'll play phase 1 with gzdoom also.
  5. st0jan

    Freedoom maps in regular Doom?

    Ok, nice, but did you even read what i said? I told you that phase 1 is ok with prboom on that load structure and assets, the problem is phase 2. You are giving me phase 1 snapshots. Now i tried to load freedoom phase 2 levels with latest beaut doom and gz 4.6 and the first map is something i never saw. The nomenclature clearly doesn't work properly with this mixing but that map really came from nothing. Does BD have it's own episode or what?
  6. st0jan

    Freedoom maps in regular Doom?

    Sorry but i do not know what you are talking about. I would like this to run in prboomplus-um like it does with phase 1, that's all.
  7. st0jan

    Freedoom maps in regular Doom?

    This structure works OK for freedoom phase 1 maps with ultimate doom iwad and therefor all assets (music and levels from phase 1 campaign). D:\Games\PrBoomUmapinfo\prboom-plus.exe -iwad D:\Games\PrBoomUmapinfo\DOOM.WAD -file FD1_0121.wad freedoom-phase-1-maps-2019.wad -complevel 3 It doesn't work with doom2 and phase 2 campaign. I get all sorts of errors, fucked up textures and so on. Tried with different resources above and load order. R_TextureNumForName: MFADEMAP not found.
  8. st0jan

    Widescreen Assets Pack and Appreciation Thread

    Valiant ws fixed with assets, uploaded in this topic, 16:10 auto aspect correction. https://drive.google.com/file/d/1MCMVImQtN1wt8E32k9zgZtjU8stYhXpy/view?usp=sharing
  9. st0jan

    Widescreen Assets Pack and Appreciation Thread

    i searched, there are just images, no package for use
  10. st0jan

    Widescreen Assets Pack and Appreciation Thread

    could somebody please make Valiant 16:10 ws wad from assets, shared here?
  11. st0jan

    PrBoom+ 2.6.66 (Jun 20, 2023)

    Is it possible to scale the hud size according to screen resolution and retain the aspect in some way? the hud is just too large, i'm on fit to width setting and 1920x1200 display. I would like it to look more like in zdoom ports where i can scale it down simply with hud scaling slider so it doesn't take so much space on the display.
  12. on the shokan king method for replacing maps from original psx doom img's with gec master ones: anybody tried with the final doom psx disc? the files are different there, you have 3 final directories, are these different episodes with added maps or just development versions of the release (like beta 1, beta 2, beta 3) and how to do it properly to have full experience with sigil maps, xbox maps, NRFTL and so on?
  13. st0jan

    PrBoom+ 2.6.66 (Jun 20, 2023)

    Thanks for the latest release. Can we please get a x64 build with all the latest neccessary windows system dependencies?
  14. st0jan

    Thoughts on the new Unity Port Update?

    there's still no 16:10 ratio support, only 16:9 with 1920*1200 letterbox, otherwise a decent port, i also miss freelook
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