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Castle DOOM | An all-new map for Doom 64 EX+!
DoodlesGDX replied to DoodlesGDX's topic in WADs & Mods
new update is out, changing, fixing, and adding some stuff. -
Castle DOOM | An all-new map for Doom 64 EX+!
DoodlesGDX replied to DoodlesGDX's topic in WADs & Mods
new update out, adding some fairly minor additions. -
Castle DOOM | An all-new map for Doom 64 EX+!
DoodlesGDX replied to DoodlesGDX's topic in WADs & Mods
BIG update has been released, almost revamping the whole map! download is in the main post including the old version. Reminder to use the latest version of the source port for the wad to work! -
Been a while since I posted a classic doom mod. This is the beta SSG, recreated with limit removing only in mind, meaning it even works with crispy doom! PS., cannot add a .txt file, because my PC is broken at the moment (Im posting this with my phone). I will get the txt done once the problem is fixed. Video: Download: d2betassgv.zip
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Castle DOOM | An all-new map for Doom 64 EX+!
DoodlesGDX replied to DoodlesGDX's topic in WADs & Mods
There is actually a chaingun at the left in the courtyard area, where the shotgun shells and ammo clips are. -
This is a new map created exclusively for the new Doom 64 EX+ source port! This features the new monsters in the port, those being the Revenant, Arch-Vile, and the Chaingunner (Spider Mastermind not included, unfortunately). Playing it just requires the Doom 64 WAD (can be found in the Steam, Epic Games, and GOG releases.), and Doom 64 EX+. Freelook and jumping probably work, but aren't encouraged when playing. SCREENSHOTS Well, what are you waiting for? Download it now! CastleDoom.zip Old version (OUTDATED): CastleDoomOLD.zip
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doom comic was definitely better than I expected to say the least.
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that'd be really cool! although, it would most likely take a while, considering that it took 20+ years for the alpha to be released publicly.
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How to run Doom and Final doom on ePSXe
DoodlesGDX replied to John Rambo 787's topic in Console Doom
and for those who still want to use emulation (most likely to play the psx master edition beta 4, as it is not supported on psydoom), duckstation is the best option you got. -
Is It Possible to Create Custom Enemies in DOOM 64?
DoodlesGDX replied to Bstudios2's topic in Doom Editing
Well thankfully, CE already has the missing monsters. theres even an option to use them in the main campagn! -
Is It Possible to Create Custom Enemies in DOOM 64?
DoodlesGDX replied to Bstudios2's topic in Doom Editing
the best you can do is make your custom monsters for Doom CE, but other than that, there's nothing you can really do. although I think you can do custom monsters for Doom 64 EX Plus, especially with its new (pretty limited) dehacked support. retribution and absolution TC are also options. -
My condolences to his family. May he rest in peace.
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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
DoodlesGDX replied to Erick194's topic in Console Doom
when the merge happens, will users be required to own the PSX Doom and PSX FInal Doom roms, or will it be included in the master edition? -
wishlisted. it's some really cool stuff!
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I can already tell from the sprite that its smooth doom