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entryway

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Everything posted by entryway

  1. entryway

    PrBoom-Plus, ver. 2.5.1.4

    Use windowed mode for resolutions which are not supported by drivers. I've noticed that the newest SDL doesn't allow low resolutions even in windowed mode, so you need SDL.dll from 2.5.1.3 release -geom 80x50w Also you can resize prboom's window with mouse (hold shift for any resolutions)
  2. entryway

    Prboom+ Signal 11: The Story Continues

    it is random it does not depend from iwad/pwad it happens only in software mode, probably in R_DrawColumn [/vanga mode off]
  3. entryway

    Prboom+ Signal 11: The Story Continues

    IIRC, SDL_mixer causes crashes even without SIGSEGV message. If he got "signal 11", then something is wrong with prboom-plus, and I need adress of crash (-devparm) and used exe+map
  4. entryway

    Prboom+ Signal 11: The Story Continues

    Sometimes it makes sense: IIRC, old versions of prboom run faster at 1600x1200 than at 1024x768. PrBoom has simple checkif (!(SCREENPITCH % 1024)) SCREENPITCH += 32; PrBoom+ uses test function, because not only 1024 is noticeable slower on some old hardware.
  5. It would be nice to fix it, but without rewriting too much of code. If you already know how to do it, send me a patch, please.
  6. entryway

    Prboom+ Signal 11: The Story Continues

    Can you reproduce the crash with -devparm?
  7. I knew z-shiftting mlook should not be hard for implementing, but never thought that full implementation is about 10 lines of code. I added mlook to software mode to prboom-plus this night. Sky stretching code was taken from ZDoom.
  8. entryway

    PrBoom-Plus, ver. 2.5.1.4

    For skipping empty lines? You are welcome.
  9. entryway

    PrBoom-Plus, ver. 2.5.1.4

    I've checked Eternity and Risen3D. Risen3D is able to handle it, but Eternity does not.
  10. entryway

    PrBoom-Plus, ver. 2.5.1.4

    http://prboom-plus.sf.net/Jptr_fix2.bex.zip More tolerant parser will be a reason of increasing incompatible dehs
  11. entryway

    PrBoom-Plus, ver. 2.5.1.4

    Thanks. It's formatted wrongly. MBF.EXE disallows it too.
  12. entryway

    PrBoom-Plus, ver. 2.5.1.4

    Does any other port process it correctly? In any case I don't know what is unofficial Ultimate Doom patch.
  13. entryway

    PrBoom-Plus, ver. 2.5.1.4

    Thanks. Fixed?
  14. entryway

    PrBoom-Plus, ver. 2.5.1.4

    Can't reproduce. Just tried: glboom-plus -iwad doom.wad -file pwads/DTWID.wad -deh pwads/DTWID.deh
  15. entryway

    PrBoom-Plus, ver. 2.5.1.4

    You need only ffmpeg.exe (static version) in your prboom-plus's folder http://ffmpeg.zeranoe.com/builds/ Also, you can check following output files if something is wrong with command lines: mux_stderr.txt, sound_stderr.txt, video_stderr.txt I've tried Andy's command lines with the latest ffmpeg and got: in video_stderr.txt Works fine after removing "-cqp 0". I think "-cqp 0" meant max quality. Check ffmpeg documentation for details.
  16. entryway

    PrBoom-Plus, ver. 2.5.1.4

    http://www.doomworld.com/vb/post/1038882 http://www.doomworld.com/vb/post/1065690 http://www.doomworld.com/vb/post/968123
  17. entryway

    PrBoom-plus / viddump and opening title

    You are not limited with mkv. Try to use ffmpeg as cap_videocommand (there is example in usage.txt) with corresponding options like "-vcodec msmpeg4" instead of "-vcodec libx264" or something.
  18. entryway

    PrBoom-plus / viddump and opening title

    no. use external tools for video editing
  19. entryway

    PrBoom+ On Android

    doomtype.h#ifdef __cplusplus typedef bool dboolean; #else typedef enum {false, true} dboolean; #endif
  20. entryway

    Doom95 and PrBoom not running correctly on Windows 95

    That's because of Fluidsynth MIDI player Try this: http://prboom-plus.sf.net/prboom-plus-2.5.1.4.test-win95.zip
  21. entryway

    Doom95 and PrBoom not running correctly on Windows 95

    did you try prboom-plus?
  22. Hi. I have increased some limits in original EXE's to reduce the risk of crashes, premature program exits and certain visual problems. This is done without loss of compatibility - in other respects, Doom(2)-plus behaves exactly like the original DOS EXEs. Dehacked patches can be applied as normal, for instance, and any demo that plays back correctly with Doom(2).exe will also play back with Doom(2)-plus.limit : old * k = new ------------------------------------------------------- visplanes[MAXVISPLANES] : 128 * 8 = 1024 drawsegs[MAXDRAWSEGS] : 256 * 8 = 2048 SAVEGAMESIZE : 180224 * 16 = 2883584 activeplats[MAXPLATS] : 30 * 256 = 7680 vissprites[MAXVISSPRITE] : 128 * 8 = 1024 linespeciallist[MAXLINEANIMS] : 64 * 256 = 16384 openings[MAXOPENINGS] : 16384 * 4 = 65536The patched EXEs with crk files can be found here. Is it interesting for you?
  23. entryway

    Black screen on PrBoom+?

    soft/gl?
  24. entryway

    freedoom and free content source ports

    Current prboom/-plus does not use (does not require) these m_* lumps http://prboom-plus.sf.net/clip/2013-04-13_18.18.11.png
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