DeDo
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Everything posted by DeDo
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I can't decide whether I really like or really hate The Coiled City (E1M6 in LoR). On one hand it's a pretty interesting deviation of standard play, on the other it can be pretty annoying with lots of trial and error. Atleast on UV. I noticed that the previous maps were trying different things, my best fit so far was E1M3. And except for the plasma marine, I don't like the new enemies, they don't fit into Doom for me. I'd have no problem with them in Heretic/Hexen though.
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This is incredible. Absolutely loving this. I wonder how many pages of wads there end up being in the in game browser. If really anyone can upload anything, I'd gather there will be a lot of them.
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DSDA page Note: the original Vile Flesh demopack thread is here. ------------------------------ Did map06 in 5:33 yesterday (sending to Opulent), working on map07. Sent the first 5 maps to Opulent a few months back for the SDA. This is my favorite wad and as I have time to play Doom again I'll be working on this. I wanted to record -fast demos ever since we did the UV Max pack but couldn't because of time or other things I did. /edit: Finished map07 in 8:11. I need to figure out a faster method to progress in the main room. So far, everything I tried met a quick death.
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Wow, very nice, looking very much forward to watching this. And good luck with the rest, can't wait for those, especailly Requiem.
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Oh wow, have to watch these, always loved watching max and -fast max movies.
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SIGIL v1.21 - New Romero megawad [released!]
DeDo replied to MsKaye's topic in Doom General Discussion
That's a much better review, informative too imo. -
Hey there, I discovered this wad a few days ago and the description caught my eye, started playing it and I really like it. Getting lost is not very hard in this I must say but that's part of the fun. Will watch some demos to see how it's supposed to be done and where all the secrets are I keep missing. :D I also really like how the levels act like they are connected with you starting in the ending location of the previous one. Don't know if I'll have the time to try and do some demos for it but will definitely be watching this thread. Will be watching all the demos I can find after I play the respective level first, looking forward to it.
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Wow, a Memento Mori max movie...I know what I'm watching today, loved the wad.
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Very nice guys, this is my favorite wad of all time so it's great to visit here and seeing this wad still played and the old times from the demopack beaten. :) Were good times making it.
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Whispers of Satan: Long-anticipated megawad finally here
DeDo replied to Do0minat0r's topic in Doomworld News
Nice, never heard of it before but will give it a try -
Good to hear the attachments work again. Here's the improved map04 run. p204-459.zip
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I improved my map04 time to 4:59. How do I get it here if the attachements don't work? Should I send it to someone? I remember sending stuff to Opulent in the past, is that still an option? I'll attach it anyway in the case it starts to work...
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Map04 max in 5:17. I'll work on it some more later, some route optimizations that will make it faster. For now, lets have that map04 table have a max entry.:)
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Same here. I'm waiting for v1.1 and I was also busy with school. Got some free time now so I'll start working on some maps.
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If it desyncs, I'll just try to re-record it. Shouldn't be a problem, altough I don't know about the time hehe. And I recorded it knowing that it might not stay compatible after the re-release so no big dissapoitment if it happens. :) Altough probably no -fast recordings here until the re-release. :p
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I can finally contribute something myself. Nothing great, but better then nothing, right?:p So, anyway, map12 max in 6:51. p212-651.zip
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I don't really think that craming the name of the text file with imo unnecessary information is a good idea. It makes the text files confusing and the names toooooo long. What is really important for a first look is the wad, level and time. The body of the text file is for everything else. Just my 2 cents.
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Waiting for some time before startig the demopack sounds good as I'll have my hands full with exams in the coming weeks, but I'm ok with starting anytime. About the compatibility level, if Plutonia 2 was designed to have Plutonia.wad as an iwad and was made to be compatible with vanilla Doom then I think there's no other option but comp 4. Someone might even record and/or watch everything with Doom2.exe so all demos must be compatible with it. But I think we should sort this out when we start the project so that everyone who wants to participate says what they think.
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Yeah, I agree. Obligatory question, do we want to make a demopack for Plutonia2? Such a big project deserves one imo. I will record stuff regardless, just want to throw out the obvious question.
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Plutonia 2 - How good do you think it is?
DeDo replied to Brandon D. Lade's topic in Map Releases & Development
No, no. it's a megawad by Gwyn Williams. http://www.doomworld.com/idgames/index.php?id=12492 He had a web site for it but I can't find it anymore. I admit I didn't play many wads since it's release so I might have missed some very good ones but I play those that interest me somehow and there weren't many of those. But of those that were, Vile Flesh was the best one until now. For me anyway. -
Plutonia 2 - How good do you think it is?
DeDo replied to Brandon D. Lade's topic in Map Releases & Development
I have to go with Excelent here. Can't really vote for best ever as I'm sure this is not the last ever wad to be released.:) Let's see, it's challenging, the music is very good most of the time, maps are very much playable, they look great too. Me personally, I didn't have so much fun since Vile Flesh. So yeah, excelent. -
PL2: Mordeth Award contender finally hits the streets
DeDo replied to The Green Herring's topic in Doomworld News
Skill 4 here. This is strange, I had by far the most difficulty in map32 but that may be because I wanted to do some parts of it in a certain way. Map16 can be rough at times, but keep playing, you'll get it done. Map17 is great you don't want to miss that.:) -
PL2: Mordeth Award contender finally hits the streets
DeDo replied to The Green Herring's topic in Doomworld News
Map31 is very similar to P1 map31 but that was probably the intent. Some maps are very clearly based on existing maps from P1,makes me go like hey, this looks familiar. Map 15 comes to mind as one of the more recent I played. So far very nice, very good, hope the quality stays. The music is very good as well, map11 is probably my favourite so far and I was very happy to hear my favourite Ultimate Doom track in map31. Now onto the second half of the game! -
PL2: Mordeth Award contender finally hits the streets
DeDo replied to The Green Herring's topic in Doomworld News
Ok guys, what the hell is up with map11. I've never been more lost in my entire life. Other then that, I love it. -
PL2: Mordeth Award contender finally hits the streets
DeDo replied to The Green Herring's topic in Doomworld News
Congratulations Plutonia2 Team for finishing.:) Started my mandatory playthrough and loving every second of it. It's awesome! Question. Map03 is called Skull Island in the PL2INFO.txt file but the ingame map says Emerald Eve. Which one is correct?