I suppose this talks about what players want from their games. For me, feelings of disappointment and lack of fulfilment usually come when i play most "AAA" games. They force bad plots and worse characterisation on the player and they all feel too corporate for me to enjoy them. There's too much exposition and too many obnoxious tutorials to skip. This applies to the newer doom titles, too. I partially agree with John Carmack when he said that story is not that important in a video game. Give me a couple of cutscenes total and and some environmental storytelling and im happy.
What's really important is making the player feel immersed, and you can do that without loads of bad acting and forced exposition. All a doom wad needs is some little touches here and there that helps the player build a story in their head and you can achieve far more than some overwrought exercise in wordbuilding.
Edit; Doom 1 did all of this utterly perfectly.