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STGcanine17

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About STGcanine17

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  1. STGcanine17

    Best Doom II enemy? (Poll)

    Mancubus' indirect fire is lot of fun to deal with when they are placed properly
  2. STGcanine17

    DOOM FOREVER ANNOUNCEMENT TRAILER

    Doubt he's capable but I'd like to see this guy make a real map
  3. STGcanine17

    what's your favorite type of doom level

    Hell levels. The more abstract the better
  4. STGcanine17

    What's sometimes painful about Doom

    I suppose this talks about what players want from their games. For me, feelings of disappointment and lack of fulfilment usually come when i play most "AAA" games. They force bad plots and worse characterisation on the player and they all feel too corporate for me to enjoy them. There's too much exposition and too many obnoxious tutorials to skip. This applies to the newer doom titles, too. I partially agree with John Carmack when he said that story is not that important in a video game. Give me a couple of cutscenes total and and some environmental storytelling and im happy. What's really important is making the player feel immersed, and you can do that without loads of bad acting and forced exposition. All a doom wad needs is some little touches here and there that helps the player build a story in their head and you can achieve far more than some overwrought exercise in wordbuilding. Edit; Doom 1 did all of this utterly perfectly.
  5. STGcanine17

    Who Is Your Favorite Mapper?

    Xaser. Don't think i 've played a map from him that i didn't like.
  6. STGcanine17

    How would you rate Ultimate Doom's episodes?

    E1 8/10 The combat is simple but that's to be expected. Great boss fight back in the day. Repeated playthroughs are tedious but the level design will always be fantastic. E2 10/10 There's just so many great visual touches, the idea of a techbase that just isn't quite "right" is really appealing. Fun combat and level design. E3 9/10 Hell levels are the best. I like the layouts and i don't mind getting lost for a while. Bit underrated E4 7/10 Mixed bag that looks great but starts off too difficult, then has a few forgettable levels. Last half is really good
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