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Everything posted by nightice
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Actually, Quake 2 got its name because all the others they proposed were taken or otherwise had some sort of legal issue, so as the release date drew near id settled on their development name for it, Quake 2. There's not really any continuity, nor is there supposed to be, since Q2 was intended to be out of the Quake franchise. As for remaking Quake in a modern engine, there was a discussion a while back at func_msgboard about such a thing, especially reinterpreting the game using the little given bits of story and, of course, the final product. It sounded really freaking cool.
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Actually, my strategy for building real-world stuff it to get basic dimensions first. Build literally, i.e. 100 inches=100 units. Then resize by however much it takes to get that feeling right and not way too small (around 1.5 i think). Then build everything else so it feels right with that real-world scale, screw dimensions.
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Real hackers are actually called crackers. They also don't use Windows. Probably BSD.
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Er...why not just record the game with FRAPS and edit it with Windows Movie Maker/iMovie?
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From what I understand, they're on the last or second-to-last season.
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@synix - it probably wasn't such a bad idea to learn C++ first but use VC++ as your compiler, it's better to learn the language first then learn how to apply it.
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Unzip the pk4s into the folder that they're in. Remember to preserve the directory structure. Then delete them. However, this is only going to speed up load times, actual ingame performance won't change much.
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Intel Integrated Graphics are extreme. ...ly shitty.
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I call it the Xbox 420, since they were probably smoking something when they designed it.
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Smoking: EWW GROSS
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Idea: For the sector the player is currently in, find all sectors that the REJECT says it can see, and render current sector and ones specified by the reject. I dunno if it would work, just a thought.
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*sigh* He said that it took like 7 weeks just to make a GUI with C++. Understandable if he coded his own, but since most places teach Visual C++, they should have done simple (console) applications first, then moved up to GUIs.
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Is it just me, or do BSPs seem horribly complicated? Carmack said back when he released the Doom source that you wouldn't even need the BSP, just rendering the entire level should be fast enough. And that was in the days of a Voodoo1.
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Gameplay/map - Doom2 Detail - Doom3 Overall - very nice.
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I don't trust the "Correct Value of Pi" site, since it's apparently been around since 2003 yet I'm the 139th visitor...
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pi is 3.14159265358979323846 ...according to /usr/include/math.h
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It's in the Cooling Facility (cool1). You need to go to the topmost part - at the beginning of the longer water slide. There's a Gladiator in there. Go into the large pool in the corner (on your right when you walk into there). There's a hidden door, you might be able to see it. Fire a rocket at it to open it up. It's easier to see in an engine like Quake 2 Evolved, since it doesn't draw caustics on bmodels (such as doors). Here, I made a demo. I don't actually get to it, but it's in the pool I died in.
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And an almost fanatical devotion to the pope, right?
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You sure you have the latest drivers and not the default windows ones?
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OH NOES! I R TEH UGLYZ0R!!! FOR THE LOVE OF ALL THAT IS HOLY DON'T CLICK HERE!!!!!!~~!!~!!!!111111onceonceonce
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Ah, OK...i went over to newdoom all of twice i think, must have downlaoded it right when it came out
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I was going through my Legacy PWAD folder a while ago and came across this interesting movie. I have no idea what it's about, but I think it has something to do with the Newdoom forums. Anyone know what this is? http://niteice.hopto.org/files/ndmovie.zip
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Nothing really informative...
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I'm not a 1337 h4x0r, but know the difference between C++ and VB and that C++ was not originally intended to be used with GUIs.