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Posts posted by KP_SapphireMK2
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You could just replace Spider Mastermind or Arachnotron death sound with Metal Pipe Falling, it makes more sense.
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11 hours ago, plynthus said:This works.
Download this file: VDP-DisablePowerUps.pk3
Then load in this order:
1. VDP-MonsterRandomizer.pk3
2. VDP-DisablePowerUps.pk3
3. Lambda_Code.pk3(or the other one)If I find a way to make it compatible without a separate file, I'll include it in future updates. But this works well too.
Now thats what im talking about, thanks. -
On 7/25/2022 at 10:40 PM, plynthus said:Power-ups also are rarely/randomly replaced by new power-ups. So berserk being affected by this mod is intended.
But maybe a different mod load order could fix it. Whichever mod you load last should overwrite the previous mod in cases like this.
Like when both mods try to replace the same object by a different thing. The mod that was loaded after will be the one to replace it.
I see, but when i play High Noon Drifter & Lambda mods the powerup its still a vanilla berserk and dint replaced with a new powerups like Spirit Bottle (HND) or Double Damage (Lambda). -
dude listen i have problem with one of ur powerups
every mod that i picked/used, its just Berserks tbh. Is this suppose to happen or was this a bug? -
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the 4 Boss reminds me of Warhammer 40K Chaos Gods that they are Khorne, Nurgle, Slaanesh, & Tzeentch but they are really look like them
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Nostalgic Entropy: Neo Retro [MBF21] v1.1
in Map Releases & Development
Posted · Edited by KP_SapphireMK2
Perfect to use Final Doomer + (Alien Vendetta)
Except you can't see a weapon and ammo lol