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About corey_roamer
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Red Clock : a FreeDoom Adventure
corey_roamer replied to corey_roamer's topic in WAD Releases & Development
Haha thanks π It was certainly no " vietdoom" but I hope its entertaining & got br0leg more views lolol -
Red Clock : a FreeDoom Adventure
corey_roamer replied to corey_roamer's topic in WAD Releases & Development
Sorry 4 my terrible typing btw, I'm stuck using mobile with a cracked screen so typing SUX lol -
Only tested with gzdoom, Single player Mapleton for any wad, uses a lot of freedoom stuff Supposed to have a vanilla issue feel with a few new graphics and sounds moddbβΆ The story is FreeDoom guy has survived the events of FreeDoom 1 & a heroic militia hired him to seek hidden data from hell that contains the only possible information to stop the mysterious red clock from bringing a red hell to the world. 1st map has you investigating an abandoned railroad lot where AGM hid an underground supercomputer 3xample demovideo 2nd map you go underground & discover portals to hell 2nd vidro ... after exploring hell you return to the redclock research facility only to find every 1 is dead! (Big surprise) This mod is work in progress, I plan to finish it with a full story & slightly humorous cutscenes. Expect some dark techno cyberpunkish vibes with some wackiness here & there. 1 of the goals of this project was to really try to make something challenging. Let me know what you think
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PSX DOOM CE Playstation DOOM Reloaded EDITION
corey_roamer replied to styd051's topic in WAD Releases & Development
Oh shoot!! I got confused sorry. Need 2 organize my wads better I played this 1 too though it rocks as much good job alsosππ»π€πππ -
https://www.moddb.com/mods/civil-doom-war/#8065928 Made 1, A civil war doom wad, I did
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PSX DOOM CE Playstation DOOM Reloaded EDITION
corey_roamer replied to styd051's topic in WAD Releases & Development
thank you for making this!! I wish there were more projects that made use of UDMF & colored sectors, This is certainly a mighty fine showcase of the ambience & immersion possible, nice job ! Good level design so far, feels like being back on the playstation when I was a wee 12 year old sneaking playing doom @ 4 am cause my parents didn't approve. Good memories, such nostalgia Although I'll admit I got flustered for a moment in "crowd control" finding that last switch to raise the bridge lol