Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Nikku4211

Members
  • Content count

    371
  • Joined

  • Last visited

4 Followers

About Nikku4211

  • Rank
    Member

Recent Profile Visitors

270 profile views
  1. Oh nice, the Cheshire Cat from McGee's Alice game is here. Played that game when I was 12. I got lost and bored with it.
  2. Nikku4211

    Absurdly well known videogame trivia

    Castlevania 3 had a VRC6 in Japan that gave it more sound channels.
  3. Nikku4211

    Having errors with my resource wad

    Oh, then you should have made it clear in the initial post that it was for Doom 1, and not Doom 2. Anyways, when I try to run your WAD in Chocolate Doom 1, it says it's missing a patch in texture SHAWN1, despite that texture not existing in your TEXTURE1 lump. So it's probably good to just import the texture definitions from Ultimate Doom into the TEXTURE1 lump and patch definitions from Ultimate Doom into the PNAMES lump. Again, you don't need to have the texture graphics themselves in your WAD, just the definitions.
  4. Nikku4211

    Having errors with my resource wad

    There is an 'RSKY4' patch referenced in PNAMES that doesn't exist in either the Doom 2 IWAD or your resource WAD. Changing it to 'RSKY3' seems to fix that problem. Not all of the switch textures are included in TEXTURE1 either, which makes Chocolate Doom error out. When you add new textures, you're supposed to include definitions for all of Doom 2's textures in the TEXTURE1 lump and all of Doom 2's patches in the PNAMES lump. You don't need to have the graphics for the patches themselves, though, you only need the definitions for them. You can circumvent the need to include definitions for all of Doom 2's textures if you had just made a TEXTURE2 lump instead of a TEXTURE1 lump, but you still need to have definitions for all of Doom 2's patches in PNAMES.
  5. Nikku4211

    Absurdly well known videogame trivia

    Most NES games use special mapper technology in their cartridges to help with many things, including switching between banks of data, saving functionality, nametable(the map of tiles) mirroring, and much more.
  6. Nikku4211

    Porting Disasters Thread

    Symphony of the Night on Sega Saturn. Don't let Maria trick you.
  7. Nikku4211

    Doom PC ports

    That does make sense, due to the visual complexity of kanji needing the extra resolution. What really bugs me is everything using the wrong aspect ratio(since 640x400 in PC-98 typically uses square pixels), but that's to be expected since it'd be hard to properly scale and correct aspect ratio on such a low resolution like 640x400. And I'm sure a lot of PC-98 CRTs can already adjust screen proportion anyway. Hm, General MIDI sounds about the same as Adlib? You mean aside from the general differences between the PC-98's OPNA and the Adlib's OPL2? Your comment sounded like you thought it was referring to Doom 64 in general, erroneously calling it a port of the PC original to N64. I don't know, I read it weird.
  8. Nikku4211

    Could doomguy survive throughout WW2?

    Or unless you utilise the power of the F6 and F9 keys.
  9. Nikku4211

    Doom PC ports

    The article's listing the port of Doom 64 to the PC.
×