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About Dr_Ian
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Green Marine
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Well... uh... I am scottish and that is geordie speak, seriously.
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A Megawad for 2006 (1monster) [Finished]
Dr_Ian replied to Dr. Zin's topic in WAD Releases & Development
I don't have a mangarden but I want to try. I guess if my map sucks then it can be scrapped. Map: early one? Name: Dunno??? Monster: Spectre Resource Code: LOL Is that alright? Am I banned? -
OMG this sounds ace.
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Links?
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You're probably right. To make someone snap and murder other humans is much too complex a matter to say "They played a violent game zomg :("
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To be fair, crappy parents are the real problem. However you can't blame it on the parents and let it rest at that, because that won't solve anything. If one kid shoots another kid because they played some game they shouldn't have, it isn't the dead kid's parents fault in any sense, and often they have nobody to blame. Still it is the case with crazy people that they will latch on to any violent stimulus. It's not like there isn't really extreme examples of violence in literature or in movies. I guess the problem is that games are (a) interactive, and (b) a new medium, so that's where the controversy comes from. Personally, there is another very interactive medium that a lot of these legislitive people discount: Human imagination. There is not a violent (or sexual) thought that a (sick enough) human couldn't reach on their own without any prompting from outside ideas, so all in all the violence-in-games thing is a little bit moot. Although I think Jack Thompson is totally fucking insane and a lot of his points are extreme and put across in a logically incorrect or controversial way, I do think he has some good points about restricting the sale of inappropriate material to minors, and on profiteering on violence. Goodbye forever.
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Sorry that was supposed to be in reference to the comment about modding postal 2, it seems another post got in before me.
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He has stated in the past that he doesn't consider any kind of mod to be valid and that they are part of the problem, so making a mod won't mean anything to him.
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Mods aren't a breach of copyright. He's just nuts, remember?
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I listened to an interview with Jack Thompson yesterday, and he said he considered all mods to be breaches of copyright?! It would be wise to make sure it doesn't appear like a mod.
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Btw you realise he said this game has to be sold...
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I'm not sure what the problem is, but if you have two different half-sectors that should be one whole sector, just select both of them and use the join tool.
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Yeah. A sector can only be sloped once with a 181.
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This is 100% correct of course. 121 lines types + slope things can be used to add a slope to a sector, and can be combined to make any sort of slope at all. I find 181 line types to be simpler (they do not require a thing) and so I generally use them, and only add 121 slopes when I need two or more sloping angles combined in one sector.
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The slope between the two rooms is created using line type 181. However, that can only create slopes on one side, so after that, the hexagon or octogon effect must be created with 'slope things'. These create a slope which goes from a specific marked line, and ends on the other side of the sector which will be at the height of the thing. The line is tagged with line special 121, and the thing is given the same id as the line.