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High Flyin' Ryan

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About High Flyin' Ryan

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  1. Growing up playing Doom I was highly addicted to Knee Deep in the Dead and the Shores of Hell. I would probably consider the Shores of Hell my favorite episode of Doom.

    I have always loved the 'classic' map styles. Is this wrong though? It seems nearly impossible to create a map that pleases the Doom community if it doesn't look identical to the recently popular Plutonia 2.

    Everyone wants some kind of amazing detail. Really, the game is Doom people; not Bioshock 2.

    Of course I don't go out of my way to put much detailing in my maps, but I am improving as I learn more and more while creating Doom maps.

    I try to map for the classic style because I know there are people out there who enjoy Doom for what it is other than wanting to play Doom for just map details...

    Doom to me is nothing more but a series of rooms that brings on a numerous amount of monster ambushes and non-stop killing action.

    While taking a break from mapping for Invasion of the Vile chapter 2, I had an idea one night to create a map that would resemble E1M1, E2M4, and E3M3 all mixed together with some Doom 2 elements involved.

    I called this map Classic Killz. You can find this map here: http://www.doomworld.com/idgames/?id=16244

    So far out of three reviews I've only got one half decent comment.
    I'm wondering if people actually read the TXT file. I have put that this map may not run correctly with anything other than the latest version of ZDoom; so it makes me wonder if the people who have bug problems even take time to read what is written. I designed this map specifically for ZDoom... I was hoping it would run with Skulltag as well, but I added some new lamps that caused errors with Skulltag.

    Out of the three reviews I've received one that says; "fucking piece of SHIT doesn't even have 3d floors!" ... my response is WTF?

    I think it would be beneficial to have to login to a DoomWorld account and have the username listed under these reviews so we can see what kind of jackass goes around spamming map reviews with such bullshit.

    I'm not really trying to rant here. I just thought I would just make a post seeing as I've never really responded to any reviews ever made on any of my maps.

    With that said, I don't have a lot of time for mapping -- so I don't put so much time into adding unnecessary detail, but hopefully I will have some fans of my upcoming maps.

    I really appreciated what Walter Confalonieri had to say about my Impire remake. My Impire remake can be found here: http://www.doomworld.com/idgames/?id=16198

    I created the Impire remake to show how much my mapping has changed since creating the original which can be found here: http://www.doomworld.com/idgames/index.php?id=14732

    I don't think criticism in Doom mapping is wrong. I definitely do NOT take offense to any criticism, afterall this is the internet and I can't expect much. I do appreciate the comments and messages that I have received with advice and encouragement on attempting specific styles and techniques.

    I can promise you that my maps probably won't fulfill the recent thirst for Plutonia 2 styled maps; but hopefully Scythe fans will appreciate what I'll be putting out. I've been extremely inspired by the Scythe series and it is probably my favorite Doom series out there.

    Well I'm going to close this blog now. Thanks for reading. I kind of went all over with my thoughts, but being sick in bed I just wanted to write something.


    1. Show previous comments  17 more
    2. 40oz


      Xeros612 said:

      Simply enough, that's more than likely a troll review.

      Definitely. I'm pretty sure even the most pretentious ZDoom players will tell you that 3D floor application alone won't save your wad.

    3. Craigs


      Use3D said:

      I've never found the desire to play it again, I know that.

      After spending 20 minutes running in circles around Z1M4 trying to figure out where I was supposed to go I didn't even have any desire to finish it.

      I'm surprised you didn't use Crysis in your example as opposed to Bioshock 2,

      Honestly, when it comes to making detailed maps taking a higher priorty over game play, I think a game like Modernwarfare 2 makes for a better example. The levels are so cluttered with crap that when I died, it was usually because I had gotten stuck on some random piece of debris jutting out that I couldn't even see due to the fact that my screen was completely obscured with blood.

    4. Xeros612


      I actually kind of like how cluttered MW2 maps are, simply for the sake of having more cover, though the gameplay screw-ups ruin it too much for me to be bothered with getting it again before it hits the $20 bin.