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Arsinikk

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About Arsinikk

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    Murasakiiro no Neko

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  1. Arsinikk

    Doom Streams

    Playing the rumoured Corruption MAP34 (but not that MAP34) http://twitch.tv/arsinikkdm
  2. Arsinikk

    Dreamed features in editors

    I think this has been asked for before, I cannot tell you how much time I would save if I could directly reorder linedefs and things directly from within Ultimate Doom Builder. This is specifically to help Vanilla mappers that have to deal with numeric linedef triggers (linedef actions 37, 38), that directly change sector effects and flats from the side of the linedef with the lowest number. I have a video explaining how this works and how to manually change it via the tables in SLADE, but it'd be really nice to have this feature directly available via Ultimate Doom Builder: This would be extremely useful for Vanilla mapping specifically, since it's been a common issue for years that mappers have run in to and/or don't understand: https://www.doomworld.com/forum/topic/130690-linedef-action-37-texture-change-inconsistencies-between-prboomgzdoom-and-crispy-doom/ https://www.doomworld.com/forum/topic/60044-37-w1-floor-lower-to-lowest-floor-changes-texture-question/ https://www.doomworld.com/forum/topic/124258-action-37-floor-lower-to-lowest-floor-changes-textures-i-still-dont-know-how-this-works/ Another thing that would be extremely useful is for linedef actions in Doom: Doom 2 format to specify if the model is (numeric), since I find myself having to check this Doom Wiki page far too often. I also mentioned reordering things specifically because of voodoo dolls. When working with maps like Hellcinerator that features more than 600 of them, it'd be really useful to just be able to tick a box to make a specific player start the first one (especially since UDB sometimes gets confused when deleting a voodoo doll at the start of the map, and when replacing it, forgetting to reorder the player 1 start to be the first one in the table).
  3. Arsinikk

    Doom Streams

    Finishing up my blind playthrough Stardate 20X7 (MAP09-??) http://twitch.tv/arsinikkdm
  4. Arsinikk

    Doom Streams

    Trying out Stardate 20X7 for the first time :) http://twitch.tv/arsinikkdm
  5. Arsinikk

    Doom Streams

    Doing some Doom mapping! http://twitch.tv/arsinikkdm
  6. Arsinikk

    Doom Streams

    Playing some old random Doom WADs and maybe some more mapping! http://twitch.tv/arsinikkdm
  7. Arsinikk

    Doom Streams

    Playing some actual Doom maps like GLAIVE 3 and stuffs! http://twitch.tv/arsinikkdm
  8. Arsinikk

    Doom Streams

    Playing Scythe in Doom Eternal http://twitch.tv/arsinikkdm
  9. SLO††ER II is now on /idgames! Thanks for everyone's bug reporting and support! Download SLO††ER II (/idgames) We are hard at work on the full megawad Hell Revealations and can't wait for y'all to play it when it releases! :D
  10. Arsinikk

    Doom Streams

    Doing a mapping stream, i guess. (Φ ω Φ) http://twitch.tv/arsinikkdm
  11. Just posting here to say that the WAD is now final. I've submitted SLOTTER II to /idgames. Download SLOTTER II (Final) This means if people wanna make demos or were concerned about bugs; everything should be ironed out now. Thanks to everyone for their support :)
  12. Apologies, this should be the final final hotfix. Only reason why I'm posting this right now is that it's kind of a big fix specifically for ZDoom users. In ZDoom-based ports, Archvile blasts will now work as intended (previously the splash damage attack didn't happen at all) Download SLOTTER II (v1.32)
  13. Just did a super minor hotfix that fixed a misplaced hell knight in MAP08. Download SLOTTER II (v1.31)
  14. Arsinikk

    Doom Streams

    Playing the final maps of Scythe II! http://twitch.tv/arsinikkdm
  15. Hey everyone! I'd like to announce the exciting new v1.3 update! (Please note that this update changes the DehackEd around quite a bit to be more similar to the upcoming megawad) Download SLOTTER II (v1.3) We've been listening to your feedback and made a few tweaks: MAP11 (Stonehenge) has been cut into 2 maps, with the beginning "puzzle part" placed in a bonus MAP32 slot. The BFG firing timing / animation has been tweaked to be the same as the Vanilla BFG firing timing. Evil Eye Monsters are more aggressive now In addition, I'd like to announce that we have shifted the megawad project to be a bit more serious and have decided to call it Hell Revealations! The final megawad will only include some of the maps from the demo, but not all. The demo released on April 1st was meant to be a bit joke-y at parts in being extra tedious, while the full release will include some of that, but with a bit more focus on good mapping. You can expect Hell Knights to return in the final megawad. Here is what I would call the post-final update. We will wait a bit to see if any big issues come up, but after a few days, we will then upload SLOTTER II to /idgames!
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