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About Treehouseminis
- Currently Viewing Topic: Drake O’Brien Ovational Megawad
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House of Dead Skin [single map, -cl21]
Treehouseminis replied to ivymagnapinna's topic in Map Releases & Development
This was a great experience. Exploring this giant place and didnt even notice the time go by. Didnt find everything but I was satisfied with my secret hunting abilities. Once again very Ribbiks-y but a lot more approachable even on UV. Love this stuff. It only says 100% kills because of viles, I think I got like 11xx ish I didnt remember exact number. Also best part of the map ;) -
ERASER (RC1 update): a single level partial conversion [BOOM]
Treehouseminis replied to Matt Eldrydge's topic in Map Releases & Development
Glad is finally released! Great map(s) with unique atmosphere. I can attest that a lot of hard work went into every aspect of this wad. -
How did you find your mapping style?
Treehouseminis replied to costadevale's topic in Doom General Discussion
I don't use straight iwad textures that much. When think of techbases I think of classic styles maps. A lot of stuff has been labeled "techbase" lately though. A slaughtermap with tons of detail but has "tech" like textures..is a techbase lol. So I guess I like the modern style better -
How did you find your mapping style?
Treehouseminis replied to costadevale's topic in Doom General Discussion
You keep making maps and find what works for you. Simple but it's true. I take a lot of inspiration from other maps and art outside of doom. I don't think I found a "style" or type of map I can pin point too until I was half way through development of "I think you should marble" And even then it's not definitive, I do like exploring themes or ideas. I still don't care about tech bases though haha -
[-cl9] Claustrophobic Descent - 3 Maps of Close Quarters Action
Treehouseminis replied to danidf96's topic in Map Releases & Development
Ah there were missing textures in map03 that's I assumed were supposed to be sky textures. Mostly in above places. Like both side arenas and the area you grab the bfg I played in dsda 2.75. The blue door works, and the last door works but not the middle one. For me anyway. Since you're using boom you could also make a general door to require 3 keys so you only need 1 door anyway, that's what I thought it was at first cuz of all 3 key textures are present on the very first door. As for comment on the texturing, I meant no I'll will, just wanted to point it out. The beginning of map03 has misaligned marble too. My first maps had plenty of common errors. -
[-cl9] Claustrophobic Descent - 3 Maps of Close Quarters Action
Treehouseminis replied to danidf96's topic in Map Releases & Development
Downloaded this because of the Beksinki title pic. For first maps these are pretty good but are very rough around the edges IMO. The combat is solid and I can I always like marble hell themed stuff. Things Im more talking about misaligned textures, straight missing textures for the sky, Map03 is currently not finish-able as the not every big door works, I opened the blue key door and couldn't open the rest, I clipped through to get to the final fight. some walls are paper thin and its kinda weird etc. Map03 reminded me of my first map so that was cool for me ha. Map03 has a lot of teleporters and I think It would be interesting if there was actual progression into these areas instead. The imp rocket launcher fight is cool but the mancubus are there without doing anything, its trivial to take them out first and then do the fight, I would make them teleport in with the imps. The other fight with the revs and pinkies was also fun but I found exiting it early way too easy, I think each closet should have a switch or something to press to unlock the exit. Overall interesting stuff, keep mapping! -
How do you make DOOM maps?
Treehouseminis replied to Hypersprite's topic in Map Releases & Development
I always have some visual idea in my head to start. I don't start maps with 0 ideas but I don't plan them out fully either. I do maps piece by piece. I will fully detail and make encounters and then move on when satisfied. It's why doing more open ended, non linear maps makes my brain hurt lol. Usually halfway through editing I have a general idea of the flow and geometry I want but it will be subject to change as I go. For general tips, change in elevation is a big one.. if you don't know what to do next make an exit to a room higher up or below where you started to get a different perspective. -
what are you working on? I wanna see your wads.
Treehouseminis replied to everennui's topic in WAD Discussion
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Played this yesterday and forgot to comment. Fun maps overall. Since they're so short it almost started to feel Same ish between maps but as a whole its a good time. Map11 was a difficulty spike for me though, I died there like 10 times haha.
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Nostalgic Entropy: Neo Retro [MBF21] v1.1
Treehouseminis replied to AshtralFiend's topic in Map Releases & Development
Thjs map is very good. It's very fun to explore. I had a great time with it, and now I can maybe use it's custom assets someday lol. -
[COMMUNITY PROJECT] The tower of Babel - a cp where we build the highest tower ever in doom (MBF21)
Treehouseminis replied to rafael2100's topic in Community Projects
Thanks! If I'm not making dark and moody maps I'm using lots of light effects lol(well this could be both but yeah) -
[COMMUNITY PROJECT] The tower of Babel - a cp where we build the highest tower ever in doom (MBF21)
Treehouseminis replied to rafael2100's topic in Community Projects
Map Name : Bound Icon Slot : 25 Author : Treehouseminis Midi : "Game13" from Descent Difficulty : Medium to hard Commentary: Tried to cram different fights in a small area. Get the red key and escape the lowly now trapped Icon https://www.dropbox.com/scl/fi/4akf4hixr4g6fotogdude/MAP25-BoundIcon-Treehousminis.wad?rlkey=wr5c32yi74so9omoqagf84hi6&st=g8yfnjwn&dl=0 -
DARKZONE RC1 | [Boom, Software Renderer]
Treehouseminis replied to RiviTheWarlock's topic in Community Projects
SoftFX is included. Its more of a texture and sprite edit. Still needs a software renderer too make it work though. -
DARKZONE RC1 | [Boom, Software Renderer]
Treehouseminis replied to RiviTheWarlock's topic in Map Releases & Development
Had a lot of fun with this project. Inspired some other wads I worked on after as I never heard of SoftFX before. Go play this! -
[COMMUNITY PROJECT] The tower of Babel - a cp where we build the highest tower ever in doom (MBF21)
Treehouseminis replied to rafael2100's topic in Community Projects
Just want to clarify more sorry, so having snipers outside the 1k x 1k play area is allowed? I'm 99% sure it is but wanted to make it 100.