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AntonLiniares

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About AntonLiniares

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  1. AntonLiniares

    Plutonia wasn't hard in compare to...

    I don't think it makes sense to name mods when comparing the difficulty of the iwads, as that content was meant to be played in vanilla.
  2. AntonLiniares

    dsda-doom source port [v0.21.3]

    Any chance to add Blashpemer compatibility as a iwad (blasphem.wad)? It works fine if you change the name into heretic.wad
  3. AntonLiniares

    Blasphemer discussion

    What version of DSDA are you using? I cant play in the last version.
  4. AntonLiniares

    [UPDATED] Hakros Doom Launcher 1.6

    I cant even save the settings, the option to do it dont appear in my pc, probably because the resolution xD, 1366x768.
  5. AntonLiniares

    [Megawad] Doom 2 In Spain Only [Now on idgames]

    Thats the Old version Try this one https://www.doomworld.com/idgames/levels/doom2/megawads/d2isov2
  6. AntonLiniares

    This is Woof! 7.0.0 (Sep 27, 2021) [Updated WinMBF]

    Thanks it seems that the problem is the file umapinfo.lmp inside of autload/nerve.wad If you delete it, the music of the MIDI pack plays but the names of the levels are lost in the automap, I replaced the file with the one you shared and everything works as it should. But it seems that the original music does not work correctly no matter what, the music sounds in the order of Doom 2.
  7. AntonLiniares

    This is Woof! 7.0.0 (Sep 27, 2021) [Updated WinMBF]

    Any way for NRFL to play the correct music?
  8. AntonLiniares

    PrBoom+ 2.6.1um (Aug 16, 2021)

    What exactly do the following settings? Sound & Misc: Enable v1.1 pitch effects PC speaker emulation Disable sounds cutoffs OpenGL Options: Allow fog
  9. AntonLiniares

    DOOM Retro v4.3 (updated October 15, 2021)

    It seems that is related to the screen size, this happen when it changes from 4:3 to widescreen or the other way around.
  10. AntonLiniares

    DOOM Retro v4.3 (updated October 15, 2021)

    I do not know if it is a bug, but the name of the map sometimes appears inside the status bar, it seems that it is only fixed by restarting the application or making screenshots lol
  11. AntonLiniares

    The Official 'Trying to Find a Specific WAD' Thread

    Thank you FEDEX
  12. AntonLiniares

    The Official 'Trying to Find a Specific WAD' Thread

    Anyone have a backup of this wad? https://www.doomworld.com/forum/topic/86748-agony-3-maps-i-made-for-doom-4-years-ago/
  13. AntonLiniares

    Enemy, item and secret count

    I don't know if you've already figured it out, but here's the answer
  14. AntonLiniares

    The Official 'Trying to Find a Specific WAD' Thread

    I am looking for 2 maps that are probably part of the same megawad. First One. It begins by going down some stairs in the shape of a semi circle, when you go down a door opens revealing hitscanners, at the end of the stairs there is a warehouse with 3 places to go, in front there is a closed door, next to it an elevator, and to the left there is a room with wastewater with a mancubus and common enemies, there you can get a key and when you take it, an archvile appears. Second One. You start in a cave, when you leave you see a destroyed road or train tracks and you have to enter through a small building next to it, after facing a few hitscanners you arrive at a large room with a lot of toxic waste in the middle. I remember fighting in a small square shaped arena with pillars in the corners with Revenants on top. Almost at the end of the level there is a trap where the ground falls and locks you in with some pinkys. Edit: Maps were from Alien Vendetta lol
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