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duncan

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Everything posted by duncan

  1. Good luck...may you laugh in the face of the stress caused by your imminent gruelling workload
  2. duncan

    Project: Malice

    Works for me
  3. duncan

    International Doomers Day

    Hmm I would like to see a Doom cake actually...anyone here ever made one? Imagine a Cacodemon shaped cake...great stuff
  4. duncan

    The Doom Effect

    for someone who cant be bothered to read all that at 3.30 am can any kind soul give a brief summary?
  5. duncan

    International Doomers Day

    And what would 'DooMers day' entail?
  6. duncan

    Doomguy's mugshot with shades

    There's quite a few isn't there...?
  7. duncan

    Updated screens: Total Control

    Yes very good, I look forward to seeing and playing this
  8. duncan

    How much DOOM shit do you own?

    Just the usual... Doom 2 Final Doom Doom, Doom 2 and Final Doom special Edition PSX Doom Doom 3
  9. duncan

    Who want´s to join me?

    Yes it is a bit of a kick in the teeth to get this much bad feedback...but you were acting like an ass... Good luck with the project though, hope you prove us all wrong
  10. duncan

    The /newstuff Chronicles #244

    That is a bit of a vague question. First you'll need to decide on an idea...no-one can do that for you except yourself. The more original the idea, the better. But this is not essential, I'll admit. Then once you have an idea to base everything on, build around it, decide on a theme, make it consistent but not repetitve. Gameplay comes last...and once again you need to have an idea on how it's going to play. Will it be strategic, an all out blood-fest, intense, relaxing...it really is all up to you. Once you have your ideas and have started work, that's when to come to people for advice either here or Wad In Progress. Good luck with your next project, I look forward to seeing it
  11. duncan

    The /newstuff Chronicles #244

    And maybe you should show gratitude that people actually bother taking spare time to write reviews for people to sift through
  12. duncan

    The /newstuff Chronicles #244

    That's as maybe...but as a reviewer has a heap of stuff to sift through (as well as having personal problems which I wish Deathz0r the best of luck with) it's not always easy to wirte out reams of advice for each author. Check out the idgames ratings, there's usually one or two little useful snippets there among the pre-pubescent abuse. And if not, just take anything the reviewer has said on board and just see it as practice. No-one's going to stop you or hate for keep trying, but there's no way a reviewer is going to lie to spare your feelings...if they say something's good and it turns out to be a heap of turd, they'll look like an ass. Keep trying and good luck with future projects Not much of an interesting week again, still need to take a look at that Skulltag project though, looks pretty good.
  13. duncan

    Monster-heavy wads

    heh, that post looks awfully familiar
  14. duncan

    Seeking Wads

    hmm who wouldn't get bored of the original Dooms after a while...it's why most of us are here, bud...agree with quoted poster, these are the ones you should be playing to get the taste for Doom maps
  15. duncan

    Update shots Risen Egypt

    Looked at the screenies...very nice. Look forward to it's release
  16. look like interesting screens...Ill download it when I'm feeling less lazy Is it a single map or megawad like the information suggests? (sorry, being lazy again I just read the first sentence then went on to the pictures...Im still on the MR Men books literature-wise)
  17. duncan

    First Wad (Altar of Flesh) - DONE

    Hmm that's a lot of brain! Looks quite interesting, I'd give it a shot
  18. duncan

    A tiny present to everybody

    You do realise the more you plug your map, the more chance people will be sick of the sight of it by the time it reaches newstuff?
  19. duncan

    The /newstuff Chronicles #243

    How do and welcome to another edition of newstuff...a rather small, quiet edition which just so happens to be hosted by a hapless new reviewer...newstuff in more ways than one. If it wasn't for the plain turnout this could almost feel like a special newstuff. It's not, slow week, enjoy what's there, it'll have to last you a week! Macilbot v1.1 - Halden Skulltag - n/a - 539 KB This file is a purely a bot...named Macil. He seems a decent enough guy in his armour but unfortunately is prone to jumping up and down in front of a mancubus. Aside from this he looks good, and comes out with some pretty poetic dialogue if you like that sort of thing. A welcome addition if you're bored of the standard Skulltag bots. Max Secrets - Ledmeister doom.exe - n/a - 10 KB - What can I say? It's a text file that lists the quantity of official secrets in each map of every available version of commercial Doom. Err..handy I think... Demons Just Wanna Have Fun - Walter \ Limit Removing - Solo Play - 515 KB - ...and so do we. Unfortunately, there is a lack of it in here. In this level you'll often find frustrating dead ends that leave you with nowhere to go, to the point where you're reduced to that dreaded task of clicking mindlessly on walls. When you do find your way, you can find some pretty nice areas in this map...but some pretty dreadful ones too. The variation in quality here is blindingly appararent. Gameplay is often random and item and monster placement is fairly poor. There are some areas that bring this level up from being an all rounded flop but when you enter one of the thousands of doors around, you can sometimes be brought back down with a bump. And if there's one thing I hate more than a mind boggling amount of doors in a map...it's SS soldiers in a Doom map. Try it, see what you think. For me, it just wasn't there. Domine - Jacob H. Orloff Limit Removing - Solo Play - 1117 KB - Here we have a first time mapper with their first offering. I can already hear the crowded groans, but at least this map shows what other first maps don't: the mapper has attempted to put some effort in. We don't have all the random textures, huge doors and crammed monsters that others have. To general standards, yes this map is poor, the main thing lacking being good detail, or any detail for that matter. But it's a stepping stone into the editing world, and the mapper is at least showing that with added detail and practice, they could potentially become a Doom editing fixture. Just cut out the bland, repetitive mazes! Motor Rail - 'me' apparantely...well that's helpful Boom Compatible - Solo Play - 197 KB - I wasn't sure what to make of this map. Basically you have to get to the end of a train and hit the engine switch...a nice idea, but the atmosphere didn't particularly meet up to the author's proposed intentions. The map is fairly basic in gameplay, with some nice detail in places. You end up running alongside a train that I'm afraid, despite valiant efforts, looks nothing like a train, and fighting through uninspiring hordes of monsters. It's decent enough to pass a couple of minutes by, give it a shot. Motor Rail House - It's 'me' again! Boom Compatible - Deathmatch - 133 KB This is an area from the previously reviewed map, modified slightly for Deathmatch purposes. It seems awfully crowded to DM in but I can't comment much as, being the friendless loner I am, I didn't have an opportunity to try it out for what it was intended. Styx Deathmatch Collection - Richard Jaspars 'Styx' and compiled by 'that guy' (don't these names get better?!) ZDoom Compatible - Deathmatch - 199 KB It's pointless reviewing these as they will have already been reviewed on their original release. However I'll provide the link as it's worth a shot....it's the Styx DM levels compiled by a different author so you can play 'em all together. How generous. Submerge DM Pack 2 - Joel R. Poston aka Submerge Skulltag - Deathmatch - 411 KB - A decent collection of mainly outdoor, well detailed and highly playable DM maps. Some interesting themes here, with a CTF map thrown in as well. The author is nice like that. These will provide some entertaining multiplayer games QBoard - Biff Debris, Lunaran, Aardappel Limit Removing - Solo Play - 373 KB - A varied offering here, three maps, three authors, three syles. naturally. Map one starts off well and is intended as a chainsaw fest. It serves this purpose and the beginning of the level looks rather good as well. later on appearance quality slides somewhat. Map 2 is well made until the same style of room is seen over and over again. There is no variation, the map is very repetitive. Map 3 is by far the superior piece in this pack. An intense tech base with good detail and enjoyable gameplay. Not bad, give it a whirl. Jägermörder 02 : Terra Nova - Derek MacDonald aka Afterglow Boom Compatible (> 32K Segs) - Solo Play - 373 KB - Well I'm saving the best until last here. (well that's more than a lie. I'm making out this was intentional when the truth is I actually nearly missed this out when looking through the incoming maps. Don't know how I managed that, but I'm thankful Bloodshedder reminded me in the nick of time!) This map is without a shadow of a doubt, this week's highlight. With brilliant detail, well flowing gameplay and originality throughout, this is a must play level. The fights are intense and there are some breathtaking outdoor areas and intricately detailed indoor areas. Traps are common but not so they are tedious and they keep gameplay active and the player on their toes. The theme is consistent yet not repetitive and there is good use of Boom features. Definitely the gem in the crown of this week's batch! Go play it!
  20. How do and welcome to another edition of newstuff...a rather small, quiet edition which just so happens to be hosted by a hapless new reviewer...newstuff in more ways than one. If it wasn't for the plain turnout this could almost feel like a special newstuff. It's not, slow week, enjoy what's there, it'll have to last you a week!Macilbot v1.1 - Halden Skulltag - n/a - 539 KB This file is a purely a bot...named Macil. He seems a decent enough guy in his armour but unfortunately is prone to jumping up and down in front of a mancubus. Aside from this he looks good, and comes out with some pretty poetic dialogue if you like that sort of thing. A welcome addition if you're bored of the standard Skulltag bots. Max Secrets - Ledmeister doom.exe - n/a - 10 KB - (img) What can I say? It's a text file that lists the quantity of official secrets in each map of every available version of commercial Doom. Err..handy I think... Demons Just Wanna Have Fun - Walter \ Limit Removing - Solo Play - 515 KB - (img) (img) ...and so do we. Unfortunately, there is a lack of it in here. In this level you'll often find frustrating dead ends that leave you with nowhere to go, to the point where you're reduced to that dreaded task of clicking mindlessly on walls. When you do find your way, you can find some pretty nice areas in this map...but some pretty dreadful ones too. The variation in quality here is blindingly appararent. Gameplay is often random and item and monster placement is fairly poor. There are some areas that bring this level up from being an all rounded flop but when you enter one of the thousands of doors around, you can sometimes be brought back down with a bump. And if there's one thing I hate more than a mind boggling amount of doors in a map...it's SS soldiers in a Doom map.Try it, see what you think. For me, it just wasn't there. Domine - Jacob H. Orloff Limit Removing - Solo Play - 1117 KB - (img) Here we have a first time mapper with their first offering. I can already hear the crowded groans, but at least this map shows what other first maps don't: the mapper has attempted to put some effort in. We don't have all the random textures, huge doors and crammed monsters that others have. To general standards, yes this map is poor, the main thing lacking being good detail, or any detail for that matter. But it's a stepping stone into the editing world, and the mapper is at least showing that with added detail and practice, they could potentially become a Doom editing fixture.Just cut out the bland, repetitive mazes! Motor Rail - 'me' apparantely...well that's helpful Boom Compatible - Solo Play - 197 KB - (img) I wasn't sure what to make of this map. Basically you have to get to the end of a train and hit the engine switch...a nice idea, but the atmosphere didn't particularly meet up to the author's proposed intentions. The map is fairly basic in gameplay, with some nice detail in places. You end up running alongside a train that I'm afraid, despite valiant efforts, looks nothing like a train, and fighting through uninspiring hordes of monsters. It's decent enough to pass a couple of minutes by, give it a shot. Motor Rail House - It's 'me' again! Boom Compatible - Deathmatch - 133 KB This is an area from the previously reviewed map, modified slightly for Deathmatch purposes. It seems awfully crowded to DM in but I can't comment much as, being the friendless loner I am, I didn't have an opportunity to try it out for what it was intended. Styx Deathmatch Collection - Richard Jaspars 'Styx' and compiled by 'that guy' (don't these names get better?!) ZDoom Compatible - Deathmatch - 199 KB It's pointless reviewing these as they will have already been reviewed on their original release. However I'll provide the link as it's worth a shot....it's the Styx DM levels compiled by a different author so you can play 'em all together. How generous. Submerge DM Pack 2 - Joel R. Poston aka Submerge Skulltag - Deathmatch - 411 KB - (img) A decent collection of mainly outdoor, well detailed and highly playable DM maps. Some interesting themes here, with a CTF map thrown in as well. The author is nice like that. These will provide some entertaining multiplayer games QBoard - Biff Debris, Lunaran, Aardappel Limit Removing - Solo Play - 373 KB - (img) (img) A varied offering here, three maps, three authors, three syles. naturally. Map one starts off well and is intended as a chainsaw fest. It serves this purpose and the beginning of the level looks rather good as well. later on appearance quality slides somewhat. Map 2 is well made until the same style of room is seen over and over again. There is no variation, the map is very repetitive. Map 3 is by far the superior piece in this pack. An intense tech base with good detail and enjoyable gameplay. Not bad, give it a whirl. Jägermörder 02 : Terra Nova - Derek MacDonald aka Afterglow Boom Compatible (> 32K Segs) - Solo Play - 373 KB - (img) (img) (img) (img) (img) Well I'm saving the best until last here. (well that's more than a lie. I'm making out this was intentional when the truth is I actually nearly missed this out when looking through the incoming maps. Don't know how I managed that, but I'm thankful Bloodshedder reminded me in the nick of time!) This map is without a shadow of a doubt, this week's highlight. With brilliant detail, well flowing gameplay and originality throughout, this is a must play level. The fights are intense and there are some breathtaking outdoor areas and intricately detailed indoor areas. Traps are common but not so they are tedious and they keep gameplay active and the player on their toes. The theme is consistent yet not repetitive and there is good use of Boom features. Definitely the gem in the crown of this week's batch! Go play it!
  21. duncan

    Advice for my next map

    Hmm least the guy is trying. I doubt it's very helpful to confidence if the first reply he gets is blatantly sarcastic.
  22. duncan

    Doom 2 Survival Guide

    Yeah maps 19 and 21 spring to mind
  23. duncan

    Most visually pleasing wads

    Deus Vult anyone?
  24. duncan

    House wads

    Yes. Yes I do.
  25. duncan

    Wondering... [map30 telefragging]

    Here's a suggestion...don't stand where demons are likely to teleport
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