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Berzerker

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Everything posted by Berzerker

  1. Berzerker

    Doom 3 and Doom 3 editor problems

    Windows 10 16GB RAM 2GB video card No RTX Big Doom fan here. I recently wanted to reinstall Doom3 and get the editor up and running also. After trial and error after error I finally got both to load. Although not correctly. When I start the editor it's all messed up. It's either to large or to small, no mouse curser and if I close it and go back to the game itself now I keep having to reset the resolution in the game and turning back on full screen. Just to let you know I also have Doom 3 ROE installed and working finally. I have tried all the suggestions here: How to start the Doom 3 Editor - Doom 3 - Doomworld But it just does the same thing over and over. I have the latest patch, I believe it's 1.3.1. I just want to click and go. Also done some config edits on resolution, full screen and aspect ratio but nothing worked right. Any help would be appreciated thanks Berzerker
  2. Berzerker

    Quakeworld uploads

    Just to remind you that id software also made another game called (Quake). You can't leave out Quakers of which I'm one. I've been a Doom/Quake fan forever. Both are just as good as the other. My first id game was Doom but my heart belongs to Quake.
  3. Berzerker

    Quakeworld uploads

    Jimmy I didn't see the harm in mentioning another id software game. I thought we all where gamers here and game lovers. I apologized for calling you the (A) word. Many a year I played both and still do.
  4. Berzerker

    Quakeworld uploads

    I wasn't aware Redneckerz that mentioning the (Q) word around here would make everyone go ape. It did say id games, did it not. No, I don't know who Xymph is other than reading his posts on here. I don't see where that has to do with being talk down to about mentioning another game. I came here for the mapping and Doom has the latest version of id mapping included in Doom. But it sounds like you can't talk about any other game on here other than Doom. Aren't Doom and (Q) related in what the theme of the game is (?) Player goes after hoard of monsters on a planet to save earth (?) Sounds awful similar to me. look I said I meant no disrespect already. It's just another game. Your all acting like saying the word was a crime. Jesus ...Ooops sorry probably a no, no too.
  5. Berzerker

    Quakeworld uploads

    And to me it was the way he put it to me. I took it just the way he meant it. So I responded. Go back and listen to the tone in his post. I know when it was released, I was there. It was condescending. It sounds like "Let me set you straight". I don't need to be set straight on anything.
  6. Berzerker

    Quakeworld uploads

    I didn't know Biodegradable that "Quake" was like a four letter word around here. When I talk about gaming I'll include all the games I like. I'm not just a one game gamer. Hell I like GTA 5, Mad Max, and plenty of other games. I've been a gamer since before Doom came out. To me gaming is gaming. As long as you like the game it's none of my business what that game is. But again I didn't deserve that.
  7. Berzerker

    Quakeworld uploads

    id games (software) includes Quake. So when I looked at your site I noticed it was missing. Look I get it, Your all Doom lovers and I am too. But to me it's like you left something out. When you speak of id software you have to know that Quake was also a very big game for them. It was also popular and still is. I place no preference on one over the other. When they come out I'll buy either. As I said Xymph and Jimmy I meant no disrespect but I also didn't deserve to be talked down to about liking both.
  8. Berzerker

    Quakeworld uploads

    Then it should have been named Doom uploads. I meant no disrespect towards Doom or you, the forum or anyone on the the forum. So I'm just going to be brutally honest towards you for a second. That was an uncalled for response and made you sound like an A$$HOLE! I know where I'm at! I know what this forum is for and does. I was only pointing out that Quake was also an id software game and it wasn't listed. It was only a suggestion to Xymph that's all. It's his site, he can do what he wants with it. I like both games, I play both games. I probably bought and played Doom long before you were even born. I preordered it in the 90's and had it in my hands before it became what it is today. That was just my opinion ...nothing more, nothing less. If you can't handle someone else's opinions in life your gonna have a tough time around others because I'm sure your gonna run across a lot worse than adding something to a list.
  9. Berzerker

    GOG Or Steam

    I'll give you a better reason, Steam sucks. I recently reinstalled HL2 and even though I bought the game, have the disc in my hand w/CD key and everything I still need their permission to play it. I install it only to be told my CD key is being used by another account. Fast forward about three weeks later is when I finally get it resolved by Steam. No other game company does this to their customers. They're so paranoid about someone stealing a game that's what 15 years old ? In order for it to install you have to have a Steam account...period. There is no put the disc in, install it, put the CD key in and enjoy. Oh no mommy bear is watching to see if you follow all the rules. The only reason I went through all that is it's my game, I bought it, I shouldn't need an account or their permission to install it and play it.
  10. I thought PUTA meant (Whore) or (Bitch) Big Fing whore 9000/Big Fing Bitch 9000 ....Naaah that don't sound right. Not saying they don't exist ...My ex was one!
  11. Berzerker

    Crazy Weapon Ideas?

    Tee shirt launcher: Covers the players face so they can't see for a few seconds. If it hits lower it wraps around your legs causing you to hop. You can't run only hop. Antigravity gun: lifts the player up in the air slowly rotating them in all directions for a few seconds. they can still fire though. Great moving target practice. Net launcher: Launches a net and restrains the player for a few seconds. Could be made to make them lay down on the ground helpless struggling to get free. P&P (Pull/Push gun) Pulls a player towards you till a certain distance and then pushes in the opposite direction very hard. If while being pushed they hit a wall they splatter. A combination of the Push/Pull in a gun. Could also be toggled between them so if another player is on a ledge above you could pull them down to their death by hitting the ground very hard or toggle it and push them off. Three guns in one. I also liked the hook in the Q2 WOD mod. Maybe this could be modified to pin them against the wall (?)
  12. Doom 3 Basic Editor Mapping tutorials only Note: This will be a work in progress and written pages for downloading and printing will be added as I make them. In this first post will be a list of all the tutorials, videos or websites I find and will be updated periodically. This way you don't have to scroll through to find the one you want, they will be listed here in the first post. If you want me to post your tutorials or ones you know of then place them in this thread so that I can keep them separated and organized: Doom 3 and Doom 3 editor problems Tutorials Video Special thanks to Arl for inviting me to join the Discord idtech 4 channel where I found these: 3D BUZZ Doom 3 Tutorials 3D Buzz Doom 3 Tutorials: Series 1 introduction 3D Buzz Doom 3 Tutorials: 2. Intro to DoomEdit 3D Buzz Doom 3 Tutorials: 3. DoomEdit UI overview 3D Buzz Doom 3 Tutorials: 4. Brush Basics 3D Buzz Doom 3 Tutorials: 5. Viewport Navigation 3D Buzz Doom 3 Tutorials: 6. Basic Room 3D Buzz Doom 3 Tutorials: 7. Selections 3D Buzz Doom 3 Tutorials: 8. Regions 3D Buzz Doom 3 Tutorials: 9. Vertices and Edges 3D Buzz Doom 3 Tutorials: 10. CSG Operations 3D Buzz Doom 3 Tutorials: 11. Brush Clipping 3D Buzz Doom 3 Tutorials: 12. Entities 3D Buzz Doom 3 Tutorials: 13. Binding entities 3D Buzz Doom 3 Tutorials: 14. Basic Triggers 3D Buzz Doom 3 Tutorials: 15. Basic GUIs 3D Buzz Doom 3 Tutorials: 16. Lifts 3D Buzz Doom 3 Tutorials: 17. Doors 3D Buzz Doom 3 Tutorials: 18. Ladders 3D Buzz Doom 3 Tutorials: 19. Texture Alignments 3D Buzz Doom 3 Tutorials: 20. Series 2 introduction 3D Buzz Doom 3 Tutorials: 21. Intro to script 3D Buzz Doom 3 Tutorials: 22. ConTEXT 3D Buzz Doom 3 Tutorials: 23. First Script 3D Buzz Doom 3 Tutorials: 24. Controlling Movers 3D Buzz Doom 3 Tutorials: 25. Comments 3D Buzz Doom 3 Tutorials: 26. Intro to Functions 3D Buzz Doom 3 Tutorials: 27. Object Setup moddb.com ModDB.com Katsbits Thanks to Mr.Rocket katsbits Tomas Barak's Rotating lights: Thanks Lippeth Modding Doom 3 Part 14 - Build a Klaxon Tomas Barak's full tutorial playlist Berzerker's Picks: Daz 3D Studio: Daz 3D Studio Hitfilm Express: Hitfilm Express This one the free license is a little tricky. At the download page stay on it while it is downloading and installing and on the first start of the program and everything should go alright. Do not download and close the Hitfilm Express website window and install it, this will give you an error on loading the free license.
  13. Selection Button Selection Button: Drag Button: Drag Edges (E): Allows you to edit the shape of brushes by manipulating them from the edge of the brush. Drag Vertices (V): Allows you to edit the shape of brushes by manipulating them from the vertices. Clone (Space Bar): Makes a copy (Duplicate) of any brushes or entities you have selected in the current map. Deselect (Escape) (ESC): Deselects anything chosen in the current map you have selected (High lighted). Flip Button: Flip X: Flips selected objects in the X axis Flip Y: Flips selected objects in the Y axis Flip Z: Flips selected objects in the Z axis Rotate Button: Rotate X: Rotates selected objects in the X axis Rotate Y: Rotates selected objects in the Y axis Rotate Z: Rotates selected objects in the Z axis Scale: Scales selected objects larger or smaller from the original size. CSG: CSG Hollow: Hollows out solid brushes CSG Subtract: Subtracts brushes from one another (De-Attaches them) Removes parts of brushes from one another CSG Merge: Joins two or more brushes as one Select Button: My understanding of this is limited so I'll provide a tutorial that can do it better than me. 3D Buzz Doom 3 Tutorials: 7. Selections - YouTube Can be found also in the first post Clipper Button: Clipper works like a pair of scissors to a brush. Clip Selection (Return) (Enter): Clips/Cuts brushes in sections Split Selectedion (Shift-Return) (Shift-Enter): It splits a brush in one or more parts Note: Selectedion is not a real word at least in the dictionary I use (?) Flip Clip Orientation (Ctrl-Return) (Ctrl-Enter): Clips then flips the orientation of selected brush. Connect Entities (Ctrl-K): Connects two or more brushes to make one solid Ungroup Entity (Shift-G): detaches selected brushes from one another Make detail: To be honest I clicked this and nothing ever happens Make Structural: Same with this one Combine (Shift-K): combines selected entities/brushes Export: To OBJ: Exports selected objects as an solid object/entity To CM: (?) To be filled in later
  14. Berzerker

    What is your Specs?

    Alienware Processor: Intel(R) Core(TM) i7-4820K 3.7 GHz Ram: 16 GB Video Card: Nvidia 2 GB GTX 680 Windows 10 Pro (20H2) Hard Drives Internal: (2) 2 TB, (1) 500 GB, (1) 250 GB Hard Drives External: (1) 8 TB
  15. Berzerker

    Doom 3 and Doom 3 editor problems

    Need a little help everyone. I've tried to look up what is the "cycle precision cursor" and found no useful information on it that explained it to me so I could explain it to someone else. Personally, I've never used it. Thanks
  16. View button View button: Lists what and how you view it. view: Toggle: Note: this box turns off and on panes of your editor. Center (End): Centers the cameras view. Up Floor (pageUp): Moves the camera up. Down Floor (PageDown): moves the camera down. Next (XY, YZ, XY) (Ctrl-Tab): Toggles though the Top, Front and side views Layout: Lets you you choose what view is displayed (Top, Front or side) Zoom: XY 100%: Zooms in 100% on X or Y axis. XY Zoom In (Delete): zooms in on Front or side view. XY Zoom Out (Insert): Zooms out on Front or side view. Z 100%: Zooms in 100% on the Z axis only. Z Zoom In (Ctrl-Delete): Zooms in on Z axis only. Z Zoom Out (Ctrl-Insert): Zooms out on Z axis only. Cubic Clipping Zoom In: Note: I clicked this and nothing happened (?) Cubic Clipping Zoom Out: note: I clicked this and nothing happened (?) Show: Gives a list of all Entities, Brushes, etc. you can choose to show in the current map. Hide: Hide Selected (H): Hides selected objects in current map. Note: If you find an object in your way you can select it and choose to hide it (Make it invisible). Just click "Show Hidden" (Shift-H) to make them visible again. Hide Not selected (Shift-Ctrl- H): Hides all objects in current map. Show Hidden (Shift-H): unhides all objects in current map. Cycle Precision Cursor (F 11): I have no idea what this does (?) View Entities as: Note: You can select to show your players or monsters in different styles by choosing one of the selected styles above. Cubic Clipping (Ctrl-\) Toggles Cubic Clipping off or on. Note: Cubic Clipping acts like a pair of scissors to a brush. Render Presets: Toggles Render modes off or on.
  17. Berzerker

    Doom 3 and Doom 3 editor problems

    Haven't been around in a few days, 10 acres don't cut itself. I found out Jasc isn't what I needed to do the things I wanted Lippeth so I downloaded GIMP. So I've been trying to find some tools that are free to add to my tutorials page. I haven't left but looking up resources to use and testing them out. Don't count me fragged yet.
  18. Berzerker

    Doom 3 and Doom 3 editor problems

    Yeah I've got Audacity, Jasc Paintshop pro and animation shop.
  19. Berzerker

    Doom 3 and Doom 3 editor problems

    Yeah Boi https://imgur.com/dZklb1B Forgot to move the klaxon back up to the top but it worked. Took me forever to find what he was using. Can you save this as a prefab and just change colors and rotation ?
  20. Berzerker

    Doom 3 and Doom 3 editor problems

    Yeah but it keeps closing the editor when I try to BSP the map It gives me this: There isn't even a map named map.map I got it I think it was the brush I was using. There are so many new ones I don't know what you can use for what.
  21. Edit Button Edit Button: Undo (Ctrl-Z) undoes your last action in the map. This can be used multiple times. Copy (Ctrl-C): Copies any objects you have selected in the map. Paste (Ctrl-V): Pastes any objects you have selected in the map. Delete (Backspace) Deletes any objects you have selected in the map. Map info: Displays a box that tells you how many brushes and Entities you have in the current map Entity info: Opens the Entities box that tells you the number of entities you have in the current map. Brush Scripts: Scripts you have written for brushes. Load Prefab: Opens the open box to load Prefabs you have or have downloaded. Save selected as Prefab: Opens the "save in" box. Note: you will probably need to create a folder to store these in. Preferences: Opens the Preferences box.
  22. Berzerker

    Doom 3 and Doom 3 editor problems

    Ran into another problem right off the bat. I was wanting a break from doing the tutorials and wanted to try my hand at making the rotating light Lippeth hooked me up with. So I go in my test map and all heck breaks loose. First it keep telling it couldn't create the func_rotating and when I finally got it to create it, it was like it was stuck. Couldn't edit the size or anything. So I delete and make another map called "test". Just to make sure everythings OK I went ahead and tried to BSP it and get this: What's going wrong ? Everything was find just a few days ago was the last time I changed anything and it was working then. And why is it saying "bak" This is a new map shouldn't that be a "map" file ?
  23. Berzerker

    Doom 3 and Doom 3 editor problems

    I've been at it again but it appears the internet doesn't have the answers to what I'm asking. I was trying to find some tutorials on other things you use when building maps like making skins. If I remember correct there was a program named (Wally) for quake II skin making. Is there any programs out there to do these kinda things ? Other things would be making your own guns like in Q2 (Again) in the WOD mods (weapons of destruction). What are some of the programs you all use to do this ? And can you import monsters. prefabs and other things from Q4 into D3 to use them in your map ?
  24. D3Radiant file menu bar D3Radiant has several toolbars to let you be able to do a wide variety of things on the fly. The first one you will see at the top left I call the "file menu bar" This tutorial only covers the first in the list: "File" File menu bar: When clicked you get a drop down menu. Note: "Open, save as" go to this location: : "C:\program files (86)\Doom 3\base\maps" or where yours is installed. So you can open and save in the same folder. Whereas "load project" is stored in the "C:\program files (86)\Doom 3\base\maps\games" folder Open Drop down menu: List of drop down menu and what they do: New map: This will open a new map if you a currently in a map you will be prompted to save it or not. Note: Make sure your project settings are set to whatever time you desire between saves this is very important. Load: Pretty much another open map button. Save: saves the map so you will keep any progress that you've added at that time (no drop down appears). Note: I will still hit this from time to time even though I have my save to every 5 minutes. Save as: This will give your map a name so that you can load it quickly. The maps should be in your Doom game folder under the drive letter you used, the folder name where you installed it, then base, then maps Example of my location: C:\program files (86)\Doom 3\base\maps Save selected: Opens the "save as" box. Load project: Opens the projects file path to load a recent project you're working on or a current project you're working on My project path: "C:\program files (86)\Doom 3\base\maps\games" folder Project settings: This pulls up a menu where you can change the project setting of the editor You can change the base path, maps path, entity path, texture path so you can load different things (sources) from other files or sources or get resources from other games. Pointfile: This will be very important to you as your maps get bigger and more is added to them. If a map fails to BSP (build the map) this will show you all the problems that are stopping it from compiling (building it so it can function as a playable map). Last maps opened: This is located right below Pointfile. As you make more maps there will be a list of recently opened maps located here for quick opening. This list will grow as you add more maps or other files you’ve opening such as prefabs. Exit: Closes the Editor and if a map is open you will be prompted to save or not. Next up "Edit"
  25. Berzerker

    Doom 3 and Doom 3 editor problems

    Thanks Lippeth I've watched that one before but I still need to add some of his tutorials to my list. Working on ten things. I added your comment also
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