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funduke

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Everything posted by funduke

  1. funduke

    Probably unknown megawad

    Hello! In the pwad version was the custom SKY1 for episode 1, that was in the Iwad, missing. I added it. Get the updated pwad here: http://www.geocities.com/southparkduke/doom/stuff.htm Thanks to SO for the info! :) Greetings Funduke
  2. funduke

    Probably unknown megawad

    Jdoom and legacy work also with the WAD. But you *don't* have to use Legacy's OpenGl mode. Greetings Funduke
  3. funduke

    How long do you think Doom will survive?

    IMHO it's comparable to chess or Tarot. It will stay forever. Greetings Funduke
  4. funduke

    Probably unknown megawad

    This is good! I tried it with vanilla and it works fine. But i had to rename the wad to extremal.wad, because vanilla didn't take the longer filename. So, before you upload it, you should rename the Wad to the 8.3 scheme. Greetings Funduke
  5. funduke

    Probably unknown megawad

    I didn't expect much from my editing skills, but the automatic bug fix features of codeimps DooMbuilder are superb! Check the fixed version here: http://www.geocities.com/southparkduke/doom/stuff.htm Greetings Funduke
  6. funduke

    Probably unknown megawad

    I had a god mode trip in the current zdoom version through all levels. There is a HOM problem in e3m4. It is in both, the pwad and also the iwad -version. You will see it as soon as you enter the level. I've seen no other problems. The levels are really very beautiful! Greetings Funduke
  7. funduke

    Probably unknown megawad

    Cool! Okay, i'll test! :) Greetings Funduke
  8. funduke

    Probably unknown megawad

    Hello entryway! I was searching for it. It was hard to find. Now i've got more than enough (Thanks SO ;)). But only the Iwad version. Do you plan to do that legalisation? If you don't have the time, i would be happy to do it for you! Greetings Funduke
  9. funduke

    Probably unknown megawad

    Can you tell us the original filename? That will help to find out if it is already avaiable somewhere and if there is somewhere some info about the authorship. Greetings Funduke
  10. funduke

    Doom enemie creation

    XWE Deutex MSPaint Irfanview PaintShopPro Notepad (for the wadinfo.txt, that is used by Deutex) Greetings Funduke
  11. funduke

    Creating New Port (JavaScript)

    Probably FreeDooM is a solution. It's not the original stuff but it's free: http://freedoom.sourceforge.net/ Greetings Funduke
  12. funduke

    The /newstuff Chronicles #248

    I've done that right now. Greetings Funduke
  13. funduke

    Cyberdemon clay model?

    Check Romeros gallery: http://romero.smugmug.com/gallery/480 Greetings Funduke
  14. funduke

    "Texture Directory is too short"

    I found something when looking for the key words with google: http://www.doomworld.com/eternity/engine/ee-changelog2.txt Search that document for the string "texture directory". I don't know, what he's talking about, but it might give you a hint. Greetings Funduke
  15. It works. NOFILEASSOCIATIONS=1 --> no problems. NOFILEASSOCIATIONS=0 --> the usual error messages. I use NOFILEASSOCIATIONS=1. Greetings Funduke
  16. I tried something more just for fun: I used the setting NOMRU=0 Then i opened a pwadwith xwe by double-clicking it. Then i closed XWE. Then i gave that pwad another name. Then i lauched XWE by double-clicking XWE.exe. And it opened the Pwad, that was opened before the now renamed pwad was opened. <-- Huh, bad sentence, but you understand it... Greetings Funduke
  17. Changing NOMRU=1 to NOMRU=0 didn't cause any problems. A double click on a pwad opened it still with XWE. NOMRU=1 causes the XWE.exe when i double-click it to lauch the XWE -Editor empty. NOMRU=0 causes the XWE.exe when i double-click it to lauch the XWE -Editor with the last opened file. But changing NOREGISTRY=1 to NOREGISTRY=0 caused this error message when double-clickung on a pwad-file: Double-clicking on the new XWE.exe caused the same message, and then after clicking on the "OK"-button once again the well-known message: At the same time the empty XWE-program was launched. After accepting the second error message i tried again to open a pwad from the XWE "file --> open" menue. That caused again the previously encountered Message: Now i restored the xwe.ini with the (OPTIONS) NOREGISTRY=1 NOMRU=1 -lines. And everything was working fine again. As a third thing, i deleted the "NOMRU=x" -line completely from the xwe.ini. Double-clicks were still opening the pwad pretty fine with XWE. Double -clicking the XWE.exe launched now XWE with the last time opened wad. Giving back the "NOMRU=1" -line to the XWE.ini caused the XWE.exe to launch XWE empty when double-clicking it. Okay, many thanks again. Please tell me, if there's something more to test. Greetings Funduke
  18. That solved the problem! It works! :) A double-click on the WAD and XWE opens it. And i am logged in as a normal Win2k-user! Many thanks for the many work! Greetings Funduke :D
  19. I did that. After logging in as normal user again, a double-click on XWE.exe produced this message: I clicked on the "OK"-button, and then got this message: But the Wad Editor program was started. The same happened, when i tried to open a Pwad from the Windows-Explorer by using the "Open with..." entry in the context-menue. Trying to open a Pwad via "File --> Open" from the XWE-menue resulted with this error message: Accepting this message by clicking on the "OK"-button resulted with the program showing me the sandclock but not opening the Pwad. I think i should mention, that opening the WADs as administrator still works pretty fine. Some times i think, that Windows is a much more hellish game than DooM! Greetings Funduke
  20. How do i change that? There is under "View --> Options --> Card "General" --> "Temporary Folder" A field, that has the Entry "C:\" in it, but always when i change that to another path , and quit the program, XWE has "C:\" again in that field. It does not change. By the way: I've got an Dual-boot system: C:\ is FAT32 and the win2k is on E:\ with NTFS. I tried to copy the XWE-Folder to a FAT-Partition and run the program from there, but that doesn't help. Greetings Funduke
  21. I tried that, but the error messages are still the same. Greetings Funduke
  22. I tried it with 1.25 and also 1.16. Yes. I tried that and got that message: I tried that and got the Message: Greetings Funduke
  23. funduke

    Chocolate Doom

    I don't know, if this is helpful, please have a look at it: http://www.gamers.org/dEngine/rsc/pcgpe-1.0/speaker.txt Greetings Funduke
  24. funduke

    Doom: The Movie: The Review

    I haven't seen the movie, just got a look into the novelisation. Did anybody notice, that there is a marine, who refuses to follow the order to kill innocent civilians? That's from the original plot! Greetings Funduke
  25. funduke

    xwe tutorials

    http://drsleep.newdoom.com/tutor.shtml Greetings Funduke
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