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funduke

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Everything posted by funduke

  1. funduke

    SIGIL v1.21 - New Romero megawad [released!]

    That would be cool! But no, it doesn't. That USB-Stick is slim, but still takes much too much room to leave space for that rotating disk, and the puffer clothes, that are placed on it's up and down sides. So i ripped those parts away and inserted the USB-Stick in the shell. The really required part of a USB-Stick is much smaller, than what we hold in our hands. It might be possible, to find an USB-Stick, that can be ripped apart without harming it's core. I will look out for something like that. It will be also interesting to see, if the Ion Maiden and SIGIL people are able to reach the goal of keeping the floppy functional. Greetings Funduke
  2. funduke

    SIGIL v1.21 - New Romero megawad [released!]

    The Computer, that i used for that photo says *Hyrican* on it's front. I bought it on a flea market very cheap. I'm not a wizard with the screw-driver, but from time to time i'm in the mood to toy around with it. I actually can play DOOM with it. I used it for the Photo, because it looks better than the computer with my current every day operating system: The USB-slots on that very newer one's front are not accessible for my bulky self-made USB-Stick-Floppy. It has a USB-slot on it's back, that is accessible for my piece of work. It just does not look very good. There is in this case just like very often a reason for not presenting back-sides to the public. I have an old Dell Notebook, that is useful for playing DOOM, Duke3d, and Quake, when on vacation. Greetings Funduke
  3. funduke

    SIGIL v1.21 - New Romero megawad [released!]

    I wanted to find out, how hard it is, to make a Floppy with build-in USB-Stick, like in the Founders Edition of Ion Maiden ( http://www.ionmaiden.com/ ) and the boxed editions of SIGIL. I bought a very flat Uflatek 16 GB USB-Stick here: https://www.amazon.de/dp/B07JGDG8ZF/ref=pe_3044161_185740101_TE_item And used some stuff, that was already floating around in my home: The result was this: In my version, the electric contact part of the USB-Stck can't be moved in and out of the Floppy. That does require more technical know-how, equipment and patience. And i can be happy, when it's parts don't fall apart. But - Hey! It works! .. As long, as there is enough space around the USB-Port, because the Floppy needs more space around it, than a normal USB-Stick. Because of it's fragility, i believe that this part of the boxed versions of SIGIL is the main reason of the delay. It's hard, to create something like this, that does not turn into trash in the moment of it's very first use. Anyhow, it's fun, to create stuff like this. Greetings Funduke
  4. funduke

    SIGIL v1.21 - New Romero megawad [released!]

    Because just waiting for the package is too boring, i went to this page: https://www.shirtle.de/aktion-t-shirt.html and made myself a SIGIL-fan-T-Shirt. Greetings Funduke
  5. funduke

    My Maximum Doom List

    Here is a link to my Maximum Doom Reference: https://www.doomworld.com/idgames/docs/misc/maxdoom Greetings Funduke
  6. funduke

    SIGIL v1.21 - New Romero megawad [released!]

    Good idea to put the other id software guys heads on sticks. First row: John Carmack (blonde, glasses, serious face), Adrian Carmack (long hair, face not shaved), John Romero (long hair, glasses, happy face). In the second row, on the long stick that could be Tom Hall). And none of them wears pants. I made also some SIGIL floppy labels. Greetings Funduke
  7. funduke

    SIGIL v1.21 - New Romero megawad [released!]

    I did not want to have to wait for owning a "Romero's head on a stick" to place it on my table. So i tried what i can do with my lego stuff. I'm still undecided, which one i should choose. I tend to like the right one the most: Long hair, glasses and a smiling face. Romero looks never sad on angry on the photos of him. But that one has no beard. And Romero is never really clean shaved. Perhaps i keep all three of them on my desk until april. Greetings Funduke
  8. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    I did that in both, the steam version and in your source port version of the game. I can still play both of them. but what's the difference? What is the use of your Open Platform files? Greetings Funduke
  9. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Thank you. I got Version 1.1.12.8 working on linux and got even the launcher functional now. -- Edit: Is that "Open Platform" -thing of any use for normal players (like me), or is it only for developers? If it's the first case, how would i have to use it? Greetings Funduke
  10. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    I installed the proprietary NVIDIA drivers, rebootet, and now it plays fine as intended. Many thanks for the help. Greetings Funduke
  11. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    No graphics in Linux **Describe the bug** Under Ubuntu Linux, i can hear the sound, but don't see anything. I can interact with the game via the keyboard though. I have reinstalled Ubuntu a few days ago. So it might be possible, that i missed any step of the preparation installs (do i miss any file or program?). Or is it the beta-stage of the compiled executable? In the attached zip-file is the output in the terminal with error messages. Greetings Funduke consoleoutput.zip
  12. They are all in the /idgames -archives already: https://www.doomworld.com/idgames/levels/doom/v-z/wadpak1a https://www.doomworld.com/idgames/levels/doom/v-z/wadpak2 https://www.doomworld.com/idgames/levels/doom/v-z/wadpak3 Greetings Funduke
  13. That's an by gigers alien inspired version of the imp. https://www.doomworld.com/idgames/themes/aliens/adoom2p2 The dalek graphic is avaiable here: https://www.doomworld.com/idgames/themes/drwho/dalek-3 The energizer bunny here: https://www.doomworld.com/idgames/graphics/bunny3d Greetings Funduke
  14. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Thank you for the quick solution. I can play the game again under Linux. Greetings Funduke
  15. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Hello! Thanks for continuing your work. I re-installed in the meantime Linux (Ubuntu) in a dual-boot with Windows 10. The latest version of Classic RBDOoM 3 BFG works fine with the precompiled binaries under Windows 10, but then i tried to compile it under Linux and got this Error message: (Console output deleted, because problem is solved.) What is going wrong? Greetings Funduke
  16. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    I tried that. It works. Weird feeling in the fingers! :) Greetings Funduke
  17. funduke

    Play Doom 3 Classic on Doom 3 BFG Edition

    I tried it and it works. I have already known about the existence of this mod, but never tried it until now. Thank you. Greetings Funduke
  18. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Hello! You deserve some feedback. I dusted off the controller, that came with my Playstation 3, that i bought in order to be able to test the PSN Classic DooM version (I didn't play that very much though). I plugged the controller into an USB-Slot on the front of my Desktop-PC with Ubuntu. The PS3-Controller is a product by the company SONY. There are on the front of the controller the words: DUALSHOCK 3 SIXAXIS On it's under side it says: SONY (R) MODEL NO. CECHZC2E WIRELESS CONTROLLER DC 3.7 V - 300mA When i launched the latest build, that i compiled after you made your latest Controller-fix, i was able to play the game with that controller. Even as somebody, who is anything but very used with that controller, i was able to play HANGAR in only one minute and 56 seconds. And i enjoyed it. Many thanks once again for your work. Please keep it going. Greetings Funduke
  19. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Many thanks for your hint! It's obvious, that i'm not a regular linux user so far. :/ ./RBDoom3BFG -file /mods/DANTE666.WAD launches now the game with DANTES's GATE, whitch is E1M1 as the first level of Ultimate DooM. And the missing "E" in the pwad-file name in some of my commands was just stupid. Shame on me! For those like me, this worked with DANTE666.WAD within the /mods -directory, that is a sub-folder of the /base -directory within the folder, where the executable RBDoom3BFG file is stored. That means, the base-folder-name does not have to be in the path to the pwad in the command, although it's a subfolder of the working directory. The following helps me, to surpass the menue, where i have to choose between Ultimate DooM, DooM3 and DooM II: ./RBDoom3BFG +set com_game_mode 1 -file /mods/DANTE666.WAD The -doom -parameter will be relevant, when i start to use mutiple addons at the same time. Adding the parameter -episode 1 leads me even faster to E1M1, so i enter the first level of Ultimate DooM right after the Bethesda splashscreen without having to choose to play and the episode in the Ultimate Doom Menue: ./RBDoom3BFG +set com_game_mode 1 -file /mods/DANTE666.WAD -episode 1 It's great, that DooM gives me even after all those years the tension of discovering something new. This must be the experience of true love! :) Greetings Funduke Edit: I googled and found the trick, how to avoid the Logo -videos here: http://steamfix.blogspot.com/2013/05/doom-3-bfg-edition-enable-console.html Just open default.cfg, that is stored within the /base -directory, with a text-editor and add the line com_skipintrovideos 1 at the end of the file.
  20. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Okay i wanted to play vanilla DooM addons. But there is something wrong. Either i do it wrong or there is a bug. I tried all these commandos with DANTE's Gate ( https://www.doomworld.com/idgames/levels/doom/d-f/dante666 ): ./RBDoom3BFG -classich +set com_game_mode 1 -file "base/mods/DANTE666.WAD" ./RBDoom3BFG -classich +set com_game_mode 1 -file "~/doomtest/Classic-RBDOOM-3-BFG_10_jun_2018/doom3bfg/base/mods/DANTE666.WAD" ./RBDoom3BFG -classich +set com_game_mode 1 -file "~/doomtest/Classic-RBDOOM-3-BFG_10_jun_2018/doom3bfg/base/mods/DANTE666.WAD" ./RBDoom3BFG -classich +set com_game_mode 1 -file base/wads/DANTE666.WAD ./RBDoom3BFG -file mods/DANT666.WAD ./RBDoom3BFG -file base/mods/DANT666.WAD ./RBDoom3BFG -file DANT666.WAD ./RBDoom3BFG -classich +set com_game_mode 1 -file DANTE666.WAD But nothing works. When i enter the first episode of Ultimate doom, there is only the normal level. Greetings Funduke
  21. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Many thanks again! I compiled it and it works now as intended. :) Greetings Funduke
  22. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    There is a problem with the master levels. I have stored them in that "master"-subfolder in the "wads" -directory. When i launch the game initially and enter the "Master Levels" -entry in the DooM II menue, it builds the MASTERLEVELS.wad -file and enters the first master level. But when i leave the game and keep the MASTERLEVELS.wad before launching the game again, where it is, the game reacts with a "file not found" -message, when i choose the "Master Levels" -entry in the DooM II menue. But when i quit the game then again, and delete the MASTERLEVELS.wad -file and the launch the game again, i can play the master levels again. But this works only, when i delete the MASTERLEVELS.wad -file, before relaunching the game. Greetings Funduke
  23. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Many thanks! I can now play not only DooM3, but also Ultimate DooM, DooM2, Final DooM and the master levels with no problems. I haven't fooled around with fan-made addons yet, but will give it a try. Greetings Funduke
  24. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Many thanks! I have now a working executable. :) Doom 3 plays fine. Is there a reason, why the display of the classic DooMs is messed up, like in the attached image! I have the Final Doom and the master level wads and also the compatibility wads installed. Here is the console content, if that helps: (Console output deleted, because problem is solved.)
  25. funduke

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Many thanks for your work! But unfortunately i get still errors: (Console output deleted, because problem is solved.) Do i do something wrong? Greetings Funduke
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