Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

funduke

Members
  • Content count

    366
  • Joined

  • Last visited

Everything posted by funduke

  1. funduke

    Classic RBDOOM 3 BFG

    I tried that. It works. Weird feeling in the fingers! :) Greetings Funduke
  2. funduke

    Play Doom 3 Classic on Doom 3 BFG Edition

    I tried it and it works. I have already known about the existence of this mod, but never tried it until now. Thank you. Greetings Funduke
  3. funduke

    Classic RBDOOM 3 BFG

    Hello! You deserve some feedback. I dusted off the controller, that came with my Playstation 3, that i bought in order to be able to test the PSN Classic DooM version (I didn't play that very much though). I plugged the controller into an USB-Slot on the front of my Desktop-PC with Ubuntu. The PS3-Controller is a product by the company SONY. There are on the front of the controller the words: DUALSHOCK 3 SIXAXIS On it's under side it says: SONY (R) MODEL NO. CECHZC2E WIRELESS CONTROLLER DC 3.7 V - 300mA When i launched the latest build, that i compiled after you made your latest Controller-fix, i was able to play the game with that controller. Even as somebody, who is anything but very used with that controller, i was able to play HANGAR in only one minute and 56 seconds. And i enjoyed it. Many thanks once again for your work. Please keep it going. Greetings Funduke
  4. funduke

    Classic RBDOOM 3 BFG

    Many thanks for your hint! It's obvious, that i'm not a regular linux user so far. :/ ./RBDoom3BFG -file /mods/DANTE666.WAD launches now the game with DANTES's GATE, whitch is E1M1 as the first level of Ultimate DooM. And the missing "E" in the pwad-file name in some of my commands was just stupid. Shame on me! For those like me, this worked with DANTE666.WAD within the /mods -directory, that is a sub-folder of the /base -directory within the folder, where the executable RBDoom3BFG file is stored. That means, the base-folder-name does not have to be in the path to the pwad in the command, although it's a subfolder of the working directory. The following helps me, to surpass the menue, where i have to choose between Ultimate DooM, DooM3 and DooM II: ./RBDoom3BFG +set com_game_mode 1 -file /mods/DANTE666.WAD The -doom -parameter will be relevant, when i start to use mutiple addons at the same time. Adding the parameter -episode 1 leads me even faster to E1M1, so i enter the first level of Ultimate DooM right after the Bethesda splashscreen without having to choose to play and the episode in the Ultimate Doom Menue: ./RBDoom3BFG +set com_game_mode 1 -file /mods/DANTE666.WAD -episode 1 It's great, that DooM gives me even after all those years the tension of discovering something new. This must be the experience of true love! :) Greetings Funduke Edit: I googled and found the trick, how to avoid the Logo -videos here: http://steamfix.blogspot.com/2013/05/doom-3-bfg-edition-enable-console.html Just open default.cfg, that is stored within the /base -directory, with a text-editor and add the line com_skipintrovideos 1 at the end of the file.
  5. funduke

    Classic RBDOOM 3 BFG

    Okay i wanted to play vanilla DooM addons. But there is something wrong. Either i do it wrong or there is a bug. I tried all these commandos with DANTE's Gate ( https://www.doomworld.com/idgames/levels/doom/d-f/dante666 ): ./RBDoom3BFG -classich +set com_game_mode 1 -file "base/mods/DANTE666.WAD" ./RBDoom3BFG -classich +set com_game_mode 1 -file "~/doomtest/Classic-RBDOOM-3-BFG_10_jun_2018/doom3bfg/base/mods/DANTE666.WAD" ./RBDoom3BFG -classich +set com_game_mode 1 -file "~/doomtest/Classic-RBDOOM-3-BFG_10_jun_2018/doom3bfg/base/mods/DANTE666.WAD" ./RBDoom3BFG -classich +set com_game_mode 1 -file base/wads/DANTE666.WAD ./RBDoom3BFG -file mods/DANT666.WAD ./RBDoom3BFG -file base/mods/DANT666.WAD ./RBDoom3BFG -file DANT666.WAD ./RBDoom3BFG -classich +set com_game_mode 1 -file DANTE666.WAD But nothing works. When i enter the first episode of Ultimate doom, there is only the normal level. Greetings Funduke
  6. funduke

    Classic RBDOOM 3 BFG

    Many thanks again! I compiled it and it works now as intended. :) Greetings Funduke
  7. funduke

    Classic RBDOOM 3 BFG

    There is a problem with the master levels. I have stored them in that "master"-subfolder in the "wads" -directory. When i launch the game initially and enter the "Master Levels" -entry in the DooM II menue, it builds the MASTERLEVELS.wad -file and enters the first master level. But when i leave the game and keep the MASTERLEVELS.wad before launching the game again, where it is, the game reacts with a "file not found" -message, when i choose the "Master Levels" -entry in the DooM II menue. But when i quit the game then again, and delete the MASTERLEVELS.wad -file and the launch the game again, i can play the master levels again. But this works only, when i delete the MASTERLEVELS.wad -file, before relaunching the game. Greetings Funduke
  8. funduke

    Classic RBDOOM 3 BFG

    Many thanks! I can now play not only DooM3, but also Ultimate DooM, DooM2, Final DooM and the master levels with no problems. I haven't fooled around with fan-made addons yet, but will give it a try. Greetings Funduke
  9. funduke

    Classic RBDOOM 3 BFG

    Many thanks! I have now a working executable. :) Doom 3 plays fine. Is there a reason, why the display of the classic DooMs is messed up, like in the attached image! I have the Final Doom and the master level wads and also the compatibility wads installed. Here is the console content, if that helps: killbill@BigDesktop:~/doomtest/Classic-RBDOOM-3-BFG/Doom3BFG$ ./RBDoom3BFG QA Timing INIT: 000291ms Classic RBDOOM 3 BFG 1.1.10.1401 linux-x86_64 Jun 1 2018 22:41:12 found interface lo - loopback found interface enp3s0 - 192.168.2.106/255.255.255.0 ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_gr.resources Loaded resource file maps/admin.resources Loaded resource file maps/alphalabs1.resources Loaded resource file maps/alphalabs2.resources Loaded resource file maps/alphalabs3.resources Loaded resource file maps/alphalabs4.resources Loaded resource file maps/caverns1.resources Loaded resource file maps/caverns2.resources Loaded resource file maps/comm1.resources Loaded resource file maps/commoutside.resources Loaded resource file maps/cpu.resources Loaded resource file maps/cpuboss.resources Loaded resource file maps/d3ctf1.resources Loaded resource file maps/d3ctf2.resources Loaded resource file maps/d3ctf3.resources Loaded resource file maps/d3ctf4.resources Loaded resource file maps/d3dm1.resources Loaded resource file maps/d3dm2.resources Loaded resource file maps/d3dm3.resources Loaded resource file maps/d3dm4.resources Loaded resource file maps/d3dm5.resources Loaded resource file maps/d3xpdm1.resources Loaded resource file maps/d3xpdm2.resources Loaded resource file maps/d3xpdm3.resources Loaded resource file maps/d3xpdm4.resources Loaded resource file maps/delta1.resources Loaded resource file maps/delta2a.resources Loaded resource file maps/delta2b.resources Loaded resource file maps/delta3.resources Loaded resource file maps/delta4.resources Loaded resource file maps/delta5.resources Loaded resource file maps/deltax.resources Loaded resource file maps/enpro.resources Loaded resource file maps/erebus1.resources Loaded resource file maps/erebus2.resources Loaded resource file maps/erebus3.resources Loaded resource file maps/erebus4.resources Loaded resource file maps/erebus5.resources Loaded resource file maps/erebus6.resources Loaded resource file maps/hell.resources Loaded resource file maps/hell1.resources Loaded resource file maps/hellhole.resources Loaded resource file maps/le_enpro1.resources Loaded resource file maps/le_enpro2.resources Loaded resource file maps/le_exis1.resources Loaded resource file maps/le_exis2.resources Loaded resource file maps/le_hell.resources Loaded resource file maps/le_hell_post.resources Loaded resource file maps/le_underground.resources Loaded resource file maps/le_underground2.resources Loaded resource file maps/mars_city1.resources Loaded resource file maps/mars_city2.resources Loaded resource file maps/mc_underground.resources Loaded resource file maps/monorail.resources Loaded resource file maps/phobos1.resources Loaded resource file maps/phobos2.resources Loaded resource file maps/phobos3.resources Loaded resource file maps/phobos4.resources Loaded resource file maps/recycling1.resources Loaded resource file maps/recycling2.resources Loaded resource file maps/site3.resources Current search path: /home/killbill/.rbdoom3bfg/base /home/killbill/doomtest/Classic-RBDOOM-3-BFG/Doom3BFG/base _common.resources _ordered.resources _sound_pc.resources _sound_pc_gr.resources maps/admin.resources maps/alphalabs1.resources maps/alphalabs2.resources maps/alphalabs3.resources maps/alphalabs4.resources maps/caverns1.resources maps/caverns2.resources maps/comm1.resources maps/commoutside.resources maps/cpu.resources maps/cpuboss.resources maps/d3ctf1.resources maps/d3ctf2.resources maps/d3ctf3.resources maps/d3ctf4.resources maps/d3dm1.resources maps/d3dm2.resources maps/d3dm3.resources maps/d3dm4.resources maps/d3dm5.resources maps/d3xpdm1.resources maps/d3xpdm2.resources maps/d3xpdm3.resources maps/d3xpdm4.resources maps/delta1.resources maps/delta2a.resources maps/delta2b.resources maps/delta3.resources maps/delta4.resources maps/delta5.resources maps/deltax.resources maps/enpro.resources maps/erebus1.resources maps/erebus2.resources maps/erebus3.resources maps/erebus4.resources maps/erebus5.resources maps/erebus6.resources maps/hell.resources maps/hell1.resources maps/hellhole.resources maps/le_enpro1.resources maps/le_enpro2.resources maps/le_exis1.resources maps/le_exis2.resources maps/le_hell.resources maps/le_hell_post.resources maps/le_underground.resources maps/le_underground2.resources maps/mars_city1.resources maps/mars_city2.resources maps/mc_underground.resources maps/monorail.resources maps/phobos1.resources maps/phobos2.resources maps/phobos3.resources maps/phobos4.resources maps/recycling1.resources maps/recycling2.resources maps/site3.resources file system initialized. -------------------------------------- WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls ----- ------------------------------ Couldn't open journal files /proc/cpuinfo CPU processors: 4 /proc/cpuinfo CPU logical cores: 4 execing default.cfg execing D3BFGConfig.cfg couldn't exec autoexec.cfg ----- R_InitOpenGL ----- Initializing OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display Using GLEW 1.10.0 OpenGL Version : 4.6 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTX 970/PCIe/SSE2 OpenGL GLSL : 4.6 idCommon::VPrintf: truncated to 4094 characters OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_trans maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias X..GL_GREMEDY_string_marker not found ...using GL_ARB_framebuffer_object ...using GL_EXT_framebuffer_blit ----- Initializing Render Shaders ----- ----- Initializing Sound System ------ Devices list: ---------- OpenAL Soft ---------- Setup OpenAL device and context... Done. OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.18.2 OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize sound system initialized. -------------------------------------- ------- Initializing renderSystem -------- Updating texture filter parameters. renderSystem initialized. -------------------------------------- WARNING: Couldn't load image: splashbink : splashbink#__0200 Loaded FFMPEG file: 'video\loadvideo.bik', looping=01280x360, 30.000000 FPS, 10.000000 sec [binkaudio_dct @ 0x55a935b5e9e0] The deprecated avcodec_decode_* API cannot return all the frames for this decoder. Some frames will be dropped. Update your code to the new decoding API to fix this. Reading strings/german.lang as UTF-8 9106 strings read --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jun 1 2018 Initializing event system ...535 event definitions Initializing class hierarchy ...158 classes, 992960 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 1888.26 MHz Compiled '/home/killbill/doomtest/Classic-RBDOOM-3-BFG/Doom3BFG/base/script/doom_main.script': 391.6 ms ---------- Compile stats ---------- Memory usage: Strings: 120, 15840 bytes Statements: 95386, 3815440 bytes Functions: 3070, 496728 bytes Variables: 239712 bytes Mem used: 6284512 bytes Static data: 6266520 bytes Allocated: 8567312 bytes Thread size: 14064 bytes ...6 aas types game initialized. -------------------------------------- WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1 Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0 Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1 Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 3 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- 22 images loaded in 0.1 seconds ---------------------------------------- ----- idSoundSystemLocal::EndLevelLoad ----- OpenAL Error: Invalid Operation (0xa004), @ /home/killbill/doomtest/Classic-RBDOOM-3-BFG/neo/sound/OpenAL/AL_SoundSample.cpp 855 7 sounds loaded in 0.1 seconds ---------------------------------------- ------------- Warnings --------------- during DOOM 3: BFG Edition initialization... WARNING: Unable to open resource file maps/_startup.resources WARNING: Couldn't load image: splashbink : splashbink#__0200 WARNING: idCinematic: Cannot find an audio stream in: 'video/intro/introloop.bik', 1 WARNING: idCinematic: Cannot find an audio stream in: 'video/mars1.bik', 0 WARNING: idCinematic: Cannot find an audio stream in: 'video/mars_rotation.bik', 1 5 warnings Preloading images... 00362 images preloaded ( or were already loaded ) in 0.2 seconds ---------------------------------------- 00259 sounds preloaded in 0.1 seconds ---------------------------------------- WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200 --- Common Initialization Complete --- QA Timing IIS: 018053ms WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly terminal support enabled ( use +set in_tty 0 to disabled ) pid: 1978 scroll moveToIndex 3 moveDiff = 1 moveDiff = 1 moveDiff = 1 Added local user: BigDesktop Opening IP socket: localhost:27015 execing joy_righty.cfg execing joy_360_0.cfg session->GetSaveGameManager().CancelToTerminate(); soundSystem->StopAllSounds(); Stop(); --------- Game Map Shutdown ---------- -------------------------------------- CleanupShell(); delete loadGUI; delete renderWorld; delete soundWorld; delete menuSoundWorld; session->ShutdownSoundRelatedSystems(); session->Shutdown(); game->Leaderboards_Shutdown(); uiManager->Shutdown(); soundSystem->Shutdown(); usercmdGen->Shutdown(); eventLoop->Shutdown(); declManager->Shutdown(); renderSystem->Shutdown(); idRenderSystem::Shutdown() Shutting down OpenGL subsystem commonDialog.Shutdown(); UnloadGameDLL(); ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- saveFile.Clear( true ); stringsFile.Clear( true ); CloseLogFile(); fileSystem->Shutdown( false ); Sys_Shutdown(); console->Shutdown(); idKeyInput::Shutdown(); cvarSystem->Shutdown(); cmdSystem->Shutdown(); ClearWarnings( GAME_NAME " shutdown" ); warningCaption.Clear(); errorList.Clear(); idLib::ShutDown(); shutdown terminal support killbill@BigDesktop:~/doomtest/Classic-RBDOOM-3-BFG/Doom3BFG$
  10. funduke

    Classic RBDOOM 3 BFG

    Many thanks for your work! But unfortunately i get still errors: killbill@BigDesktop:~/Downloads/Classic-RBDOOM-3-BFG-1.1.9.8-classic/neo$ ./cmake-eclipse-linux-profile.sh rm: das Entfernen von 'build/CMakeFiles/Progress/count.txt' ist nicht möglich: Keine Berechtigung mkdir: das Verzeichnis »build“ kann nicht angelegt werden: Die Datei existiert bereits -- The C compiler identification is GNU 7.3.0 -- The CXX compiler identification is GNU 7.3.0 -- Could not determine Eclipse version, assuming at least 3.6 (Helios). Adjust CMAKE_ECLIPSE_VERSION if this is wrong. -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- CMAKE_BUILD_TYPE:RelWithDebInfo -- Found OpenGL: /usr/lib/x86_64-linux-gnu/libOpenGL.so -- Found PkgConfig: /usr/bin/pkg-config (found version "0.29.1") -- Checking for module 'libavcodec' -- Found libavcodec, version 57.107.100 -- Checking for module 'libavformat' -- Found libavformat, version 57.83.100 -- Checking for module 'libavutil' -- Found libavutil, version 55.78.100 -- Checking for module 'libswscale' -- Found libswscale, version 4.8.100 -- Found FFMPEG or Libav: /usr/lib/x86_64-linux-gnu/libavcodec.so;/usr/lib/x86_64-linux-gnu/libavformat.so;/usr/lib/x86_64-linux-gnu/libavutil.so;/usr/lib/x86_64-linux-gnu/libswscale.so, /usr/include/x86_64-linux-gnu -- Looking for pthread.h -- Looking for pthread.h - found -- Looking for pthread_create -- Looking for pthread_create - not found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE -- Found SDL2: /usr/lib/x86_64-linux-gnu/libSDL2main.a;/usr/lib/x86_64-linux-gnu/libSDL2.so;-lpthread -- Found OpenAL: /usr/lib/x86_64-linux-gnu/libopenal.so -- Configuring done -- Generating done -- Build files have been written to: /home/killbill/Downloads/Classic-RBDOOM-3-BFG-1.1.9.8-classic/build killbill@BigDesktop:~/Downloads/Classic-RBDOOM-3-BFG-1.1.9.8-classic/neo$ cd ../build killbill@BigDesktop:~/Downloads/Classic-RBDOOM-3-BFG-1.1.9.8-classic/build$ makeScanning dependencies of target precomp_header_idlib [ 0%] Creating idlib/precompiled.h.gch for idlib In file included from ../idlib/Lib.h:254:0, from precompiled.h:48: ../idlib/Heap.h:72:1: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] throw( std::bad_alloc ) // DG: standard signature seems to include throw(..) ^~~~~ ../idlib/Heap.h:87:1: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] throw( std::bad_alloc ) // DG: standard signature seems to include throw(..) ^~~~~ In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(bool)’: ../idlib/StrStatic.h:100:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const bool&)’ idStr::operator=( b ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const bool’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: no known conversion for argument 1 from ‘const bool’ to ‘const char*’ In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(char)’: ../idlib/StrStatic.h:108:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const char&)’ idStr::operator=( c ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const char’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(int)’: ../idlib/StrStatic.h:116:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const int&)’ idStr::operator=( i ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const int’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(unsigned int)’: ../idlib/StrStatic.h:124:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const unsigned int&)’ idStr::operator=( u ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const unsigned int’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(float)’: ../idlib/StrStatic.h:132:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const float&)’ idStr::operator=( f ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const float’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: no known conversion for argument 1 from ‘const float’ to ‘const char*’ In file included from ../framework/../sys/sys_localuser.h:31:0, from ../framework/../sys/sys_session.h:32, from ../framework/UsercmdGen.h:32, from precompiled.h:66: ../framework/../sys/sys_profile.h: At global scope: ../framework/../sys/sys_profile.h:65:7: warning: ‘template<class> class std::auto_ptr’ is deprecated [-Wdeprecated-declarations] std::auto_ptr< idSaveGameProcessorSaveProfile > profileSaveProcessor; ^~~~~~~~ In file included from /usr/include/c++/7/memory:80:0, from sys/sys_includes.h:148, from precompiled.h:34: /usr/include/c++/7/bits/unique_ptr.h:51:28: note: declared here template<typename> class auto_ptr; ^~~~~~~~ In file included from ../framework/../sys/sys_localuser.h:31:0, from ../framework/../sys/sys_session.h:32, from ../framework/UsercmdGen.h:32, from precompiled.h:66: ../framework/../sys/sys_profile.h:66:7: warning: ‘template<class> class std::auto_ptr’ is deprecated [-Wdeprecated-declarations] std::auto_ptr< idSaveGameProcessorLoadProfile > profileLoadProcessor; ^~~~~~~~ In file included from /usr/include/c++/7/memory:80:0, from sys/sys_includes.h:148, from precompiled.h:34: /usr/include/c++/7/bits/unique_ptr.h:51:28: note: declared here template<typename> class auto_ptr; ^~~~~~~~ idlib/CMakeFiles/precomp_header_idlib.dir/build.make:57: recipe for target 'idlib/CMakeFiles/precomp_header_idlib' failed make[2]: *** [idlib/CMakeFiles/precomp_header_idlib] Error 1 CMakeFiles/Makefile2:199: recipe for target 'idlib/CMakeFiles/precomp_header_idlib.dir/all' failed make[1]: *** [idlib/CMakeFiles/precomp_header_idlib.dir/all] Error 2 Makefile:83: recipe for target 'all' failed make: *** [all] Error 2 Do i do something wrong? Greetings Funduke
  11. funduke

    Classic RBDOOM 3 BFG

    killbill@BigDesktop:~/Downloads/Classic-RBDOOM-3-BFG-1.1.9.8-classic/build$ make Scanning dependencies of target precomp_header_idlib [ 0%] Creating idlib/precompiled.h.gch for idlib In file included from ../idlib/Lib.h:254:0, from precompiled.h:48: ../idlib/Heap.h:72:1: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] throw( std::bad_alloc ) // DG: standard signature seems to include throw(..) ^~~~~ ../idlib/Heap.h:87:1: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] throw( std::bad_alloc ) // DG: standard signature seems to include throw(..) ^~~~~ In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(bool)’: ../idlib/StrStatic.h:100:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const bool&)’ idStr::operator=( b ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const bool’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: no known conversion for argument 1 from ‘const bool’ to ‘const char*’ In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(char)’: ../idlib/StrStatic.h:108:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const char&)’ idStr::operator=( c ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const char’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(int)’: ../idlib/StrStatic.h:116:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const int&)’ idStr::operator=( i ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const int’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(unsigned int)’: ../idlib/StrStatic.h:124:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const unsigned int&)’ idStr::operator=( u ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const unsigned int’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(float)’: ../idlib/StrStatic.h:132:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const float&)’ idStr::operator=( f ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const float’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: no known conversion for argument 1 from ‘const float’ to ‘const char*’ In file included from ../framework/../sys/sys_localuser.h:31:0, from ../framework/../sys/sys_session.h:32, from ../framework/UsercmdGen.h:32, from precompiled.h:66: ../framework/../sys/sys_profile.h: At global scope: ../framework/../sys/sys_profile.h:65:7: warning: ‘template<class> class std::auto_ptr’ is deprecated [-Wdeprecated-declarations] std::auto_ptr< idSaveGameProcessorSaveProfile > profileSaveProcessor; ^~~~~~~~ In file included from /usr/include/c++/7/memory:80:0, from sys/sys_includes.h:148, from precompiled.h:34: /usr/include/c++/7/bits/unique_ptr.h:51:28: note: declared here template<typename> class auto_ptr; ^~~~~~~~ In file included from ../framework/../sys/sys_localuser.h:31:0, from ../framework/../sys/sys_session.h:32, from ../framework/UsercmdGen.h:32, from precompiled.h:66: ../framework/../sys/sys_profile.h:66:7: warning: ‘template<class> class std::auto_ptr’ is deprecated [-Wdeprecated-declarations] std::auto_ptr< idSaveGameProcessorLoadProfile > profileLoadProcessor; ^~~~~~~~ In file included from /usr/include/c++/7/memory:80:0, from sys/sys_includes.h:148, from precompiled.h:34: /usr/include/c++/7/bits/unique_ptr.h:51:28: note: declared here template<typename> class auto_ptr; ^~~~~~~~ idlib/CMakeFiles/precomp_header_idlib.dir/build.make:57: recipe for target 'idlib/CMakeFiles/precomp_header_idlib' failed make[2]: *** [idlib/CMakeFiles/precomp_header_idlib] Error 1 CMakeFiles/Makefile2:199: recipe for target 'idlib/CMakeFiles/precomp_header_idlib.dir/all' failed make[1]: *** [idlib/CMakeFiles/precomp_header_idlib.dir/all] Error 2 Makefile:83: recipe for target 'all' failed make: *** [all] Error 2 Hello! The above error message appeared, when i tried to do the final step of executable-creation under the latest ubuntu. How can i solve the problem? Greetings Funduke
  12. funduke

    where is link for free doom?

    Go to this post: https://www.doomworld.com/forum/topic/46745-freedoom-info/ And follow the link to the daily builds to get the latest version. The link to the latest development log shows you the latest changes to freedoom. Greetings Funduke
  13. funduke

    Freedoom 2 Greyscale Mod

    I tried to get the zip and got this message: Greetings Funduke
  14. funduke

    DOOM95

    It was great to play with it in the past. And nowadays a must-have becauseof historical interest.
  15. funduke

    SMITA0 and Other Things.

    I am also not a real expert, but the requirement to follow a naming convention does not necessarily mean to be required to use preexisting names. Greetings Funduke
  16. funduke

    SMITA0 and Other Things.

    Might it be possible to replace the green-leafed-tree-sprites with dead trees, that are visually compatible with original doom level trees and the rename the green-leafed-tree-sprites into afreedoom specific sprite name and then link the references in the existing freedoom levels to that in order to not destroy the optical effect, intended by the level authors? Greetings Funduke
  17. funduke

    My Archvile

    Try this link: http://s24.photobucket.com/user/UrricHammersong/library/asd?sort=3&page=1 Greetings Funduke
  18. GOG https://www.gog.com offers now the DooM 3 BFG Edition (and also Quake 4, by the way) DRM-free. The have a 75% discount until 28. August. Greetings Funduke
  19. funduke

    Autobuilds broken?

    It works now again. Many thanks for that. Greetings Funduke
  20. On December 6th, there will be a bundle of three Bethesda-game related tables for Pinball FX2 on Steam released. One of them has Doom as the theme. The other two are related to Fallout and The Elder Scrolls V: Skyrim. The base game is a free download; the Bethesda-table-bundle-DLC price is not yet announced, but 9.99 Euro is a good guess.
  21. funduke

    Doom-themed table for Pinball FX2

    On December 6th, there will be a bundle of three Bethesda-game related tables for Pinball FX2 on Steam released. One of them has Doom as the theme. The other two are related to Fallout and The Elder Scrolls V: Skyrim. The base game is a free download; the Bethesda-table-bundle-DLC price is not yet announced, but 9.99 Euro is a good guess.
  22. funduke

    Doom-themed table for Pinball FX2

    It's been released in the meantime. The official price is 10,99 €. The direct link to the Bethesda-DLC is here. There is a detailed review at Rock, Paper, Shotgun. Enjoy the game! Greetings Funduke
  23. funduke

    Romero's Shareware

    This is from the README.TXT of DooM: You can get FreeDooM here: http://freedoom.soulsphere.org/ Greetings Funduke
  24. funduke

    Outpost Hell - Possible E2 Candidate?

    Phase 3 and 4 are Freedoom versions for Plutonia and TNT, that may or may be not made in the future: https://www.doomworld.com/vb/freedoom/70530-any-plans-for-freetonia-freetnt/ Greetings Funduke
  25. funduke

    Newbie mapper looking to make some FreeDoom maps

    https://www.doomworld.com/vb/freedoom/85134-freedoom-1-0-will-be-vanilla-compatible/ Greetings Funduke
×