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funduke

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Everything posted by funduke

  1. funduke

    Classic RBDOOM 3 BFG

    killbill@BigDesktop:~/Downloads/Classic-RBDOOM-3-BFG-1.1.9.8-classic/build$ make Scanning dependencies of target precomp_header_idlib [ 0%] Creating idlib/precompiled.h.gch for idlib In file included from ../idlib/Lib.h:254:0, from precompiled.h:48: ../idlib/Heap.h:72:1: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] throw( std::bad_alloc ) // DG: standard signature seems to include throw(..) ^~~~~ ../idlib/Heap.h:87:1: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] throw( std::bad_alloc ) // DG: standard signature seems to include throw(..) ^~~~~ In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(bool)’: ../idlib/StrStatic.h:100:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const bool&)’ idStr::operator=( b ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const bool’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: no known conversion for argument 1 from ‘const bool’ to ‘const char*’ In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(char)’: ../idlib/StrStatic.h:108:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const char&)’ idStr::operator=( c ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const char’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(int)’: ../idlib/StrStatic.h:116:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const int&)’ idStr::operator=( i ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const int’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(unsigned int)’: ../idlib/StrStatic.h:124:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const unsigned int&)’ idStr::operator=( u ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const unsigned int’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) <near match> void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: conversion of argument 1 would be ill-formed: In file included from ../idlib/Lib.h:299:0, from precompiled.h:48: ../idlib/StrStatic.h: In constructor ‘idStrStatic<_size_>::idStrStatic(float)’: ../idlib/StrStatic.h:132:23: error: no matching function for call to ‘idStrStatic<_size_>::operator=(const float&)’ idStr::operator=( f ); ^ In file included from ../idlib/Lib.h:298:0, from precompiled.h:48: ../idlib/Str.h:674:16: note: candidate: void idStr::operator=(const idStr&) ID_INLINE void idStr::operator=( const idStr& text ) ^~~~~ ../idlib/Str.h:674:16: note: no known conversion for argument 1 from ‘const float’ to ‘const idStr&’ ../idlib/Str.h:153:10: note: candidate: void idStr::operator=(const char*) void operator=( const char* text ); ^~~~~~~~ ../idlib/Str.h:153:10: note: no known conversion for argument 1 from ‘const float’ to ‘const char*’ In file included from ../framework/../sys/sys_localuser.h:31:0, from ../framework/../sys/sys_session.h:32, from ../framework/UsercmdGen.h:32, from precompiled.h:66: ../framework/../sys/sys_profile.h: At global scope: ../framework/../sys/sys_profile.h:65:7: warning: ‘template<class> class std::auto_ptr’ is deprecated [-Wdeprecated-declarations] std::auto_ptr< idSaveGameProcessorSaveProfile > profileSaveProcessor; ^~~~~~~~ In file included from /usr/include/c++/7/memory:80:0, from sys/sys_includes.h:148, from precompiled.h:34: /usr/include/c++/7/bits/unique_ptr.h:51:28: note: declared here template<typename> class auto_ptr; ^~~~~~~~ In file included from ../framework/../sys/sys_localuser.h:31:0, from ../framework/../sys/sys_session.h:32, from ../framework/UsercmdGen.h:32, from precompiled.h:66: ../framework/../sys/sys_profile.h:66:7: warning: ‘template<class> class std::auto_ptr’ is deprecated [-Wdeprecated-declarations] std::auto_ptr< idSaveGameProcessorLoadProfile > profileLoadProcessor; ^~~~~~~~ In file included from /usr/include/c++/7/memory:80:0, from sys/sys_includes.h:148, from precompiled.h:34: /usr/include/c++/7/bits/unique_ptr.h:51:28: note: declared here template<typename> class auto_ptr; ^~~~~~~~ idlib/CMakeFiles/precomp_header_idlib.dir/build.make:57: recipe for target 'idlib/CMakeFiles/precomp_header_idlib' failed make[2]: *** [idlib/CMakeFiles/precomp_header_idlib] Error 1 CMakeFiles/Makefile2:199: recipe for target 'idlib/CMakeFiles/precomp_header_idlib.dir/all' failed make[1]: *** [idlib/CMakeFiles/precomp_header_idlib.dir/all] Error 2 Makefile:83: recipe for target 'all' failed make: *** [all] Error 2 Hello! The above error message appeared, when i tried to do the final step of executable-creation under the latest ubuntu. How can i solve the problem? Greetings Funduke
  2. funduke

    where is link for free doom?

    Go to this post: https://www.doomworld.com/forum/topic/46745-freedoom-info/ And follow the link to the daily builds to get the latest version. The link to the latest development log shows you the latest changes to freedoom. Greetings Funduke
  3. funduke

    Freedoom 2 Greyscale Mod

    I tried to get the zip and got this message: Greetings Funduke
  4. funduke

    DOOM95

    It was great to play with it in the past. And nowadays a must-have becauseof historical interest.
  5. funduke

    SMITA0 and Other Things.

    I am also not a real expert, but the requirement to follow a naming convention does not necessarily mean to be required to use preexisting names. Greetings Funduke
  6. funduke

    SMITA0 and Other Things.

    Might it be possible to replace the green-leafed-tree-sprites with dead trees, that are visually compatible with original doom level trees and the rename the green-leafed-tree-sprites into afreedoom specific sprite name and then link the references in the existing freedoom levels to that in order to not destroy the optical effect, intended by the level authors? Greetings Funduke
  7. funduke

    My Archvile

    Try this link: http://s24.photobucket.com/user/UrricHammersong/library/asd?sort=3&page=1 Greetings Funduke
  8. GOG https://www.gog.com offers now the DooM 3 BFG Edition (and also Quake 4, by the way) DRM-free. The have a 75% discount until 28. August. Greetings Funduke
  9. funduke

    Autobuilds broken?

    It works now again. Many thanks for that. Greetings Funduke
  10. On December 6th, there will be a bundle of three Bethesda-game related tables for Pinball FX2 on Steam released. One of them has Doom as the theme. The other two are related to Fallout and The Elder Scrolls V: Skyrim. The base game is a free download; the Bethesda-table-bundle-DLC price is not yet announced, but 9.99 Euro is a good guess.
  11. funduke

    Doom-themed table for Pinball FX2

    On December 6th, there will be a bundle of three Bethesda-game related tables for Pinball FX2 on Steam released. One of them has Doom as the theme. The other two are related to Fallout and The Elder Scrolls V: Skyrim. The base game is a free download; the Bethesda-table-bundle-DLC price is not yet announced, but 9.99 Euro is a good guess.
  12. funduke

    Doom-themed table for Pinball FX2

    It's been released in the meantime. The official price is 10,99 €. The direct link to the Bethesda-DLC is here. There is a detailed review at Rock, Paper, Shotgun. Enjoy the game! Greetings Funduke
  13. funduke

    Romero's Shareware

    This is from the README.TXT of DooM: You can get FreeDooM here: http://freedoom.soulsphere.org/ Greetings Funduke
  14. funduke

    Outpost Hell - Possible E2 Candidate?

    Phase 3 and 4 are Freedoom versions for Plutonia and TNT, that may or may be not made in the future: https://www.doomworld.com/vb/freedoom/70530-any-plans-for-freetonia-freetnt/ Greetings Funduke
  15. funduke

    Newbie mapper looking to make some FreeDoom maps

    https://www.doomworld.com/vb/freedoom/85134-freedoom-1-0-will-be-vanilla-compatible/ Greetings Funduke
  16. funduke

    Newbie mapper looking to make some FreeDoom maps

    Just my opinion: Stay with vanilla (answer to both questions). All. Yes. https://www.doomworld.com/vb/freedoom/46745-freedoom-info/ Greetings Funduke
  17. The new tall techno lamp: sprites/tlmpa0.gif sprites/tlmpb0.gif sprites/tlmpc0.gif sprites/tlmpd0.gif that was added on 1st January, appears misplaced. It does not stay at it's place, but moves, when the player moves. Please fix that. Greetings funduke
  18. funduke

    Freedoom 1.0 will be vanilla-compatible

    I would highly welcome this. Greetings Funduke
  19. funduke

    http://freedoom.soulsphere.org/ down ?

    Thank you. And i wish to give positive feedback related to giving each new file a version number in the name. That makes it easier to handle them. And also to talk about them. Greetings Funduke
  20. funduke

    http://freedoom.soulsphere.org/ down ?

    There is something strange. On that page there is displayed ... and then each day the current date, but there are no updates each day. Greetings Funduke
  21. funduke

    Weapon graphics discussion

    The fiering frames of the super shotgun are still messed up in the latest build. Would anybody please fix it? Greetings Funduke
  22. funduke

    Weapon graphics discussion

    The super shotgun appears to be broken. There is space between the weapon and the screen border. I tried latest zdoom and freedoom2 builds. Greetings Funduke
  23. funduke

    Doom Classic (BFG edition) guide

    There is this: https://github.com/RobertBeckebans/RBDOOM-3-BFG Greetings Funduke
  24. funduke

    1995 reference to Freedoom

    The executable of the v. 1.9 shareware version of DooM is identical with the executable of Registered DooM and DooM II v. 1.9 (Please note, that Registered DooM means in this case the full version with three episodes, not Ultimate DooM). Greetings Funduke
  25. RobertBeckeban released RBDOOM-3-BFG v. 1.0.3, a source port of Doom 3 BFG Edition. Among other changes it features support for languages other than English and experimental Mac OS X support. Get more information and the download at the GitHub page.
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